All Questions
Tagged with steering-behaviors libgdx
9 questions
0
votes
1
answer
210
views
How to create follow leader behavior?
Assume that this behavior has Separation behavior. I tried to implement the FollowLeader behavior from this article. In the code ...
1
vote
0
answers
65
views
Best way to create defence(withdraw) algorthim libgdx?
I have created user body and enemy body. Enemy body uses the steering behavior created by gdx AI. User body have it own control inputprocessor. World doesnt have gravity.
Enemy body arrives the user ...
0
votes
1
answer
713
views
Raycasting. Corner trap
In my top-down game character moves to target (pathfinding) also avoiding obstacles with Raycasting(Central ray with whiskers), but situation like on picture causes shiver and unneeded turning (...
1
vote
1
answer
690
views
FollowPath steering behavior
I'm having a problem with AI movement in my top-down game. AI builds path and than moves using libgdx FollowPath (this problem is still actual) steering behavior. I have some solutions, but can't ...
2
votes
2
answers
325
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How to stop Follow Path steering behavior when reached target?
I'm using libgdx Follow Path Steering Behavior in my top-down game. When unit reaches the end of the path, it goes to the start (not directly, but following path), then to the end and so on. How to ...
4
votes
1
answer
2k
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Steering behaviours: collision avoidance with rectangles
I'm trying to implement collision avoidance steering behaviour using rectangles. Most of the tutorials I've found are with circles, and there's a substantial difference. For example, I've been reading ...
1
vote
1
answer
247
views
How can my entities avoid walking on certain tiles?
In my tile map, created with 'Tiled', I placed some tiles that need to be avoided by my mobiles. Tiles like water or obstacles.
The entities "wander" in the map, choosing random directions, and their ...
0
votes
1
answer
734
views
Steering in top-down racer with Libgdx
I'm a beginner in game development and as a little project I thought I should try to do a top-down racer game much like the good old Slicks n Slide.
I've seen several tutorials and questions about ...
3
votes
1
answer
2k
views
Conceptual - What is the optimal way to combine steering behaviors with rigid body physics?
I am working on a simple 3D space simulator that makes use of the Bullet physics engine. The spaceships are rigid bodies that have a mass and hitbox so that they can be considered for collisions. At ...