All Questions
7 questions
1
vote
2
answers
119
views
How to paint a circle of pixels so that at diameter=3 the result is a cross shape?
I have a pixel art brush and a canvas. When the brush size is 3, I want to draw a cross shape instead of a 3x3 square.
I implemented the following formula: if the distance between two points is less ...
2
votes
3
answers
3k
views
How can I fully or partially colorize a SpriteRenderer and make its "color" value match the end result at 100% opacity?
I have a GameObject that looks like this:
When I change the "color" value in the GameObject's SpriteRenderer to be (255, 0, 0, 255), the GameObject ends up looking like this:
But I want it ...
1
vote
1
answer
625
views
Godot distorting pixels
As the title says, Godot is stretching/distorting pixel art. It seems to be dependent on where on the screen the pixel is located.
I've already double-checked my project settings and searched several ...
1
vote
1
answer
931
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Game Maker Studio 2 - Pixel Distortion
I am new to game development and am trying to learn how to use Game Maker to create pixel art games.
I've created a demo game with 16x16 pixels art style, the room size is 1024 x 768 and the viewpoint ...
5
votes
2
answers
4k
views
In pixel art, should i keep the same color palette for every sprites?
The question may sounds weird (and very noobish but i'am :p) but i can't find any answer. When making pixel art, it is often said that a color palette could be 2, 4, 8, 16 or even 256 colors, through ...
1
vote
1
answer
877
views
Pixel-art sprite distortion with 1:1 pixel ratio
So I've been studying the Unity's PPU, pixel density, camera settings topic to make my game pixel-perfect. I've set everything in a way that my screen pixel to sprite texel ratio equals 1.
The art ...
16
votes
1
answer
19k
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Can Unity 2D be used to make pixel-art games?
I'm looking at the new 2D features introduced in Unity 4.3, and I think I might be missing something.
To me it looks like they are designed for high-res 2D games, where scaling the sprites is ok, but ...