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1 vote
2 answers
119 views

How to paint a circle of pixels so that at diameter=3 the result is a cross shape?

I have a pixel art brush and a canvas. When the brush size is 3, I want to draw a cross shape instead of a 3x3 square. I implemented the following formula: if the distance between two points is less ...
Shattered Reality's user avatar
2 votes
3 answers
3k views

How can I fully or partially colorize a SpriteRenderer and make its "color" value match the end result at 100% opacity?

I have a GameObject that looks like this: When I change the "color" value in the GameObject's SpriteRenderer to be (255, 0, 0, 255), the GameObject ends up looking like this: But I want it ...
Pikamander2's user avatar
1 vote
1 answer
625 views

Godot distorting pixels

As the title says, Godot is stretching/distorting pixel art. It seems to be dependent on where on the screen the pixel is located. I've already double-checked my project settings and searched several ...
shreyasm-dev's user avatar
1 vote
1 answer
931 views

Game Maker Studio 2 - Pixel Distortion

I am new to game development and am trying to learn how to use Game Maker to create pixel art games. I've created a demo game with 16x16 pixels art style, the room size is 1024 x 768 and the viewpoint ...
nadiavi's user avatar
  • 23
5 votes
2 answers
4k views

In pixel art, should i keep the same color palette for every sprites?

The question may sounds weird (and very noobish but i'am :p) but i can't find any answer. When making pixel art, it is often said that a color palette could be 2, 4, 8, 16 or even 256 colors, through ...
toyi's user avatar
  • 161
1 vote
1 answer
877 views

Pixel-art sprite distortion with 1:1 pixel ratio

So I've been studying the Unity's PPU, pixel density, camera settings topic to make my game pixel-perfect. I've set everything in a way that my screen pixel to sprite texel ratio equals 1. The art ...
sarneeh's user avatar
  • 143
16 votes
1 answer
19k views

Can Unity 2D be used to make pixel-art games?

I'm looking at the new 2D features introduced in Unity 4.3, and I think I might be missing something. To me it looks like they are designed for high-res 2D games, where scaling the sprites is ok, but ...
o0'.'s user avatar
  • 3,370