All Questions
12 questions
1
vote
1
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33
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Add Item for OptionsButton is Gone from the editor
When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there?
I dont ...
1
vote
0
answers
177
views
How to get what button was clicked on?
Other contexts in which this was done I'm sure have been answered for this kind of problem before. But this has thus far been a 2 week long impasse of wittling down all the other suggestions I've seen ...
3
votes
0
answers
114
views
External gui within a render loop
I was wandering how easy is to interface existing Java programs/GUIs inside a game loop. Sorry if my question is a bit vague. I'll try to explain.
I am currently designing a simulation environment ...
1
vote
0
answers
761
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FPS game UI theory [closed]
Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in ...
1
vote
2
answers
2k
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Should input be per-frame or per-update?
I'm implementing a GUI system to look around a 2D tile-based world. At the moment, I'm updating it every time the mouse moves (which happens to be per frame, since that's when it polls for events). ...
1
vote
1
answer
1k
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Ignore specific key press in textbox
there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
5
votes
4
answers
1k
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Console-type interface in game
I am currently programming a very simple 2d game in C# with XNA.
I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
2
votes
2
answers
171
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Resources on expected behaviour when manipulating 3D objects with the mouse
In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone.
I've found that translating the 2D movements of the mouse into sensible ...
6
votes
2
answers
882
views
Graphical Interface Design
I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
7
votes
3
answers
874
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What is the name for the little numbers that appear over characters' heads when they lose health?
...you know the ones. Something like "value overlays" or "value pop-ups" describes them quite well, but I was thinking they might have a real name?
7
votes
2
answers
3k
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Can a standalone WPF application create an interface that looks like a Flash interface?
It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
3
votes
2
answers
2k
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UI design examples? [closed]
I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...