Destiny 2 architecture

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ArtStation - Destiny 2 - Vex Props and Block Architecture, Ethan Scheu Destiny 2 Environment, Sci Fi Artifact, Vex Concept Art, Cardboard Landscape, Sci Fi Ideas, Sci Fi Architecture, Hard Surface Modeling, Art Models, Strange Places

I was tasked with redesigning and improving the Vex environment assets for Destiny 2. This involved creating all new textures and materials that had more depth and fidelity, and creating new workflows for the construction of the vex blocks and other props. The stone materials on the vex assets were created by Daniel Thiger. It was a fun and challenging project.

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ArtStation - Destiny 2: Witch Queen- Vow of the Disciple , Dima Goryainov Destiny 2 Pyramid, Witch Queen, Iron Man Art, Treasure Planet, God Is Real, Mechanical Design, Star Wars Images, Prop Design, Armor Concept

Designs and base block out for one of the areas in the Vow of the Disciple raid. This is where the first encounter that's actually inside the Pyramid takes place. I worked really closely with Ray Broscovak, our Raid Art Lead, on defining the layout and feel of this space. In the initial concept, I was thinking of this almost as a town square. A place for gathering that featured spaces for worship or ritual, as well as various historical artifacts.

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ArtStation - 'Vostok' - Destiny 2 Crucible map, Jeff Horal Top Down Level Design, Level Design Concept, Level Design, Game Level Design, Post Apocalyptic Art, Video Game Development, Entertainment Design, Keys Art, Puzzle Art

Some of my work as lead designer and artist on the 'Vostok' Crucible map for Destiny 2. We had yet to tackle a snowy mountain top environment in Destiny at the time this map was conceived, so I ended up creating a new kit of shaders, assets, and finishing details that we later implemented into the Rise of Iron expansion. The general concept behind the map was to make something that had 3 distinct areas, each with their own unique gameplay and power positions to attack and defend against…

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