Talk:Tactical shooter
This article is rated B-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | |||
|
The following references may be useful when improving this article in the future:
|
What does it mean?
[edit]ok who put down battlefield and counterstrike as tactical shooters?
- Tactical does not necessarily mean realistic. 66.133.244.171 08:13, 30 May 2006 (UTC)
24.60.104.71 00:49, 31 May 2006 (UTC)okay then what is tactical supposed to mean? I have never heard anyone call Battlefield or counterstrike a tactical shooter.
- I'd say it means the game emphasizes strategy and tactics (hence the name) rather than twitch reflexes. Hence, counterstrike is disqualified. They're frequently turn based, which completely eliminates the importance of reflexes. Specific games I'm thinking of here are fallout tactics, silent storm, and UFO: Aftershock. In my opinion, delta force, america's army, and maybe even brothers in arms don't really belong in this category either- of what I've played of them, they're primarily action-oriented FPS. They certainly have nowhere near the tactical depth of your average turn-based shooter.
- Counter-Strike and Battlefield are generally put into the tactical shooter genre. Competitive play emphasizes on both reflexes and strategy - the two elements of a _tactical_ _shooter_. therefor, both these games do qualify. Games like UFO are turn-based strategy. DJiTH 16:20, 26 November 2006 (UTC)
- For what its worth, I'd definitely consider Counter-strike, and to a lesser extent Battlefield, to be tactical shooters, and have heard both described as such. I can probably even find a reference somewhere. What makes them tactical? 1) An attempt to provide more accurate / realistic weapons and equipment than other shooters (I'm not argusing either game is anywhere close to true realism, but they aren't outright fantastical in the way that say Doom was); 2) An emphasis on strategic objectives (bombsites, hostages, strategic points) as a means to victory, rather than simply kills; 3) The need for co-ordinated, co-operative team play, with some degree of specialisation (even if its just snipers vs close combat) and tactical planning required. The fact that there are still some action-elements to both games, and less emphasis on tactics than the likes of Rainbox Six etc., does not by any means exclude them from the genre. Of course ultimatley debates on genre tend to be quite subjective....
- If counter strike and Battlefield count as tactical shooters, then Call of Duty and Killzone 2 would count too.Tactical approach is often required in there too, especially when played on veteran or in online.Call of Duty by my option is more sophisticated than Counter-Strike.And by the way, it does'nt matter if game is based simply on kills or it has some deeper objectives in it.In real world, we have a war of attrition for that.The objective is to wear out the enemy.Your job would be to make the enemy to run out of strenght. —Preceding unsigned comment added by 90.191.39.41 (talk) 20:56, 17 May 2010 (UTC)
- For what its worth, I'd definitely consider Counter-strike, and to a lesser extent Battlefield, to be tactical shooters, and have heard both described as such. I can probably even find a reference somewhere. What makes them tactical? 1) An attempt to provide more accurate / realistic weapons and equipment than other shooters (I'm not argusing either game is anywhere close to true realism, but they aren't outright fantastical in the way that say Doom was); 2) An emphasis on strategic objectives (bombsites, hostages, strategic points) as a means to victory, rather than simply kills; 3) The need for co-ordinated, co-operative team play, with some degree of specialisation (even if its just snipers vs close combat) and tactical planning required. The fact that there are still some action-elements to both games, and less emphasis on tactics than the likes of Rainbox Six etc., does not by any means exclude them from the genre. Of course ultimatley debates on genre tend to be quite subjective....
- Counter-Strike and Battlefield are generally put into the tactical shooter genre. Competitive play emphasizes on both reflexes and strategy - the two elements of a _tactical_ _shooter_. therefor, both these games do qualify. Games like UFO are turn-based strategy. DJiTH 16:20, 26 November 2006 (UTC)
- Counter-Strike is a tactical shooter. It requires much more strategy, aim and reflex than shooters from games like those of the Call of Duty series even in similar game modes. Infact, it is easier to win using tactics in Counter Strike than it is to win by just running and aiming. The tactics referred to in the term "Tactical shooter" are those of real-world, relevant situations. Although many games are capable of implementing these tactics, few have players who would bother to use them because they are not a main focus of said games design (whether by intention or not). Other shooters require significant modification to turn them into tactical shooters whereas Counter-Strike is modification turned game of its own that was designed to be a tactical team-based shooter ("team-based" is an umbrella word but here it is more of a synergistic, cohesive, communicative, strategical connotation). The fact that it is realistic is evident of its design on real-world situations where tactics are one of the elements of utmost importance in tense situations. I've already re-added Counter-Strike and Tactical Intervention back to the list (Tactical Intervention has more strategical gameplay than Counter-Strike: Source. This was evident during my beta playtest; There are more weapons and alterations to consider, more actions to take into account, more realistic game elements and the playable maps were frequently more complex or never simpler than maps from the standard Counter-Strike: Source library atleast).174.92.30.106 (talk) 05:23, 6 January 2011 (UTC)
- I edited the above paragraph for grammar and spelling mistakes.Zoele (talk) 05:48, 6 January 2011 (UTC)Zoele (talk) 05:55, 6 January 2011 (UTC)
- Counter-Strike is a tactical shooter. It requires much more strategy, aim and reflex than shooters from games like those of the Call of Duty series even in similar game modes. Infact, it is easier to win using tactics in Counter Strike than it is to win by just running and aiming. The tactics referred to in the term "Tactical shooter" are those of real-world, relevant situations. Although many games are capable of implementing these tactics, few have players who would bother to use them because they are not a main focus of said games design (whether by intention or not). Other shooters require significant modification to turn them into tactical shooters whereas Counter-Strike is modification turned game of its own that was designed to be a tactical team-based shooter ("team-based" is an umbrella word but here it is more of a synergistic, cohesive, communicative, strategical connotation). The fact that it is realistic is evident of its design on real-world situations where tactics are one of the elements of utmost importance in tense situations. I've already re-added Counter-Strike and Tactical Intervention back to the list (Tactical Intervention has more strategical gameplay than Counter-Strike: Source. This was evident during my beta playtest; There are more weapons and alterations to consider, more actions to take into account, more realistic game elements and the playable maps were frequently more complex or never simpler than maps from the standard Counter-Strike: Source library atleast).174.92.30.106 (talk) 05:23, 6 January 2011 (UTC)
- "Tactical shooters are designed for realism.[4]" I'm going to add sometimes to reflect this. That, or games like MAG, Battlefield and Counter Strike should be removed from the list. — Preceding unsigned comment added by 82.69.108.24 (talk) 09:53, 28 July 2011 (UTC)
- Seriously though, from the first paragraph about realism, weapon modeling, etc. Half the games on the list should be removed. The list contradicts the definition. — Preceding unsigned comment added by 82.69.108.24 (talk) 10:04, 28 July 2011 (UTC)
With regards to Battlefield as well
http://www.realityfriends.com/forum/viewtopic.php?t=573 http://battlefield2.filefront.com/info/F_Interviews_BF2_1 http://uk.gamespot.com/pc/action/battlefield2/preview_6127701.html
3 old interviews with DICE, regarding the "realism" in Battlefield and how "realism" contradicts the "arcade-style" Battlefield experience. Contradicts the definition that tactical shooters are designed for realism. Therefore, the Battlefield series does not have a spot on the list. 77.86.57.81 (talk) 18:36, 2 August 2011 (UTC)
Hmmm
[edit]You guys might as well call this Realistic Tactical Shooters.....Other games require teamwork but arn't considered tactical shooters by you. Uber555 06:46, 30 December 2006 (UTC)
Dude! It doesn't matter what any of us think! Our opinions don't matter. The term "Tactical Shooter" is a genre of video game, it's used to describe video games known as shooters, that make a serious attempt at a realistic portrayal of combat. Just because the term 'tactical' appears in the compound word doesn't mean any shooter that requires tactics is a tactical shooter. If that were so then (in a sense) every shooter game is a tactical shooter, because they all require some type of tactic to play. But that's not the case. The term was basically invented by the Rainbow Six games, and because all of those games are realistic, any game similar to that same structure is called a Tactical Shooter (Ghost Recon, SWAT, Operation Flashpoint etc.). That's just what the term means whether you like it or not. Games that require team-work are referred to as Squad-based Shooters, if a squad-based shooter attempts to be realistic then it's referred to as a Squad-based Tactical Shooter. Deal with it. ManofRenown87 02:23, 13 May 2007 (UTC)
Ok,Ok keep your pants on. I was just trying to say I thought tactical shooter was based on teamwork, not also always realism. Uber555 02:57, 26 July 2007 (UTC)
I tried to make an edit to reflect this. Someone didn't take to that. The definition contradicts the list, so I deleted some games from the list. — Preceding unsigned comment added by 77.86.57.81 (talk) 18:34, 2 August 2011 (UTC)
General Consensus Fans vs. Critics
[edit]What this article really needs is a definitive description of a Tactical Shooter, not just an imalgimation of different people's opinions. So we all know its harder to define a Tactical Shooter than it is a first-person shooter, but its an ENCYCLOPEDIA people, not a dictionary. In an encyclopedia (I hope) the articles are based on the knowledge of the greater intellectual scholars of the subject, not the general public; problem is we're talking about a type of video game. So who are the higher intellectual scholars when it comes to video games? Two words (well technically 3): Reviewers and developers. What the article needs is a section that contains the category of Tactical Shooters as they are categorized by the paid and respected individuals who develop and review games (which should intelligently be considered the definitive version of Tactical Shooters). Then further down the article we need a section that describes the ongiong and disputed fan debate as to what defines a Tactical Shooter. These two outlooks should be divided not thrown together in a chaotic mix-up. One is objective, the other is biased. ManofRenown87 00:05, 7 January 2007 (UTC)
Top-down view
[edit]Should the genre be extended to include shooters of the top-down variety, as opposed to just first-person/third-person games? For instance: Bolo (computer game). SharkD 21:24, 27 October 2007 (UTC)
- Tank Mania is another example. SharkD (talk) 01:36, 7 December 2007 (UTC)
Merge proposal
[edit]I suggest that Soldier sim be merged with this article. SharkD (talk) 18:08, 25 November 2007 (UTC)
- Support they're basically saying the same thing, but the term tactical shooter focuses on the gameplay style rather than the identity of the player-character.Someone another (talk) 14:54, 29 November 2007 (UTC)
- Support Yep, same thing.Kevinbi2004 (talk) 11:10, 6 December 2007 (UTC)
- Support Yeah, redundant. Could use a few sources on what the most common name is, though, or if there's more than one common name. Randomran (talk) 04:23, 7 December 2007 (UTC)
- Support same thing. i'll get on the references thing now Bridies (talk) 22:52, 7 February 2008 (UTC)
- seems that 'tactical shooter' is used more, but i haven't looked that thoroughly. IGN uses both terms a lot, whereas gamespy seems to only use 'tactical shooter'. Bridies (talk) 23:22, 7 February 2008 (UTC)
- Done. Randomran (talk) 05:05, 24 June 2008 (UTC)
- Well done, someone who doesn't know jack says "it's the same", several sheep follow and a potentially important article is gone. People, that every soldier sim is tactical in nature doesn't mean that every tactical shooter is a soldier sim. It's like saying that the article about tanks should be merged with the one about vehicles because "they are the same". Both genres are defined in a different way and it's important to restore a "soldier simulation" article. --F4LL0UT (talk) 11:26, 3 October 2012 (UTC)
- Prove it, then. bridies (talk) 11:52, 3 October 2012 (UTC)
Tactical realism community section
[edit]This section is very disjointed and comes across more as a list of gripes about other games than a real description of tactical shooters. For example, a long paragraph about suicide runs, without any detail about how a tactical shooter prevents that. It's not even clear to me how they might prevent that, since although driving a vehicle into a bunch of troops in (say) ArmA might get me killed fairly quickly by the victims' buddies, there's still nothing preventing me from doing it in the first place. Only a one-life-per-mission system (a la many games' co-op missions) or long respawn delays would seem to stop suicide runs — but those aren't unique to tactical shooters, either.
The entire premise of the list as it stands is suspect, since it lists things that tactical shooters aren't, or that they don't let you do. That wouldn't be so bad if it actually listed the changes used to prevent things like run-and-gun (reduced accuracy while moving) or weapon spam (reduced weapon carrying capacity), but it doesn't, so it just becomes a list of undesirable elements, not any kind of real description of tactical shooters.
I'll go through it if I get a chance. I'll try to keep all the core points raised by the list, but it will still involve excising a lot of the current descriptions and replacing them with actual "here's how they deal with that" descriptions. — Wisq (talk) 18:58, 16 April 2008 (UTC)
- Yeah, the section is original research and biased fan-ism. I meant to go through it but only got as far as sourcing the lead section. Bridies (talk) 07:23, 17 April 2008 (UTC)
"tactical shooter" is not a genre
[edit]This article should be deleted, realism is irrelevant, ALL shooter games requires an tactical sense, TEAM-based shooter is the right term —Preceding unsigned comment added by 200.100.203.239 (talk) 06:03, 12 June 2009 (UTC)
- Please provide some sources to support your position. SharkD (talk) 07:54, 12 June 2009 (UTC)
- The term "Team-based shooter" makes relatively no sense, since a lot of tactical shooters do not mandate that the player has a team, such as in Delta Force, Ghost Recon, Rainbow Six, and ARMA. In Rainbow Six, there are even stealth missions where you are designed to infiltrate a position, alone. Also, this is not about players having a "tactical sense", and no, realism is not irrelevant. It's what separates tactical shooters from regular shooters, with an emphasis on quick, fast deaths, slower paced gameplay, multiple approaches to complete an objective, and weapons which provide believable ballistics. But you are right, "tactical shooter" is not a genre, it's a sub-genre, and I will correct that in the lead.Belregard (talk) 04:37, 19 April 2023 (UTC)
inre history and origins
[edit]What's the consensus on "Seal Team"(1993) getting a mention in the origins section? It's arguably the spiritual predecessor of games like Flashpoint, and was the first 3D squad-based 'soldier sim' on the market that I'm aware of. And hell, the concept and game design still holds up to contemporary releases, imho, even if the graphics obviously don't. The game kicked ass. Subcellular (talk) 15:26, 1 September 2009 (UTC)
Weird paragraph in the "History" section ?
[edit]Several sections here seem biased and/or to lack references : "The field of true tactical shooters has been largely neglected by developers." What ? What source ? Use of the word "iconic" is also disputable : "contemporary Rainbow Six sequels which completely do away with the series' iconic pre-action planning stage" And, finally, this gem : "the overly futuristic settings of Ghost Recon: Future Soldier, which provides players with invisibility cloaks and shoulder-mounted anti-tank rockets while failing to adhere to simple tactical realism paradigms like one-shot-one-kill." WTF ? — Preceding unsigned comment added by 80.11.51.238 (talk) 22:36, 5 February 2016 (UTC)
How to properly define Tactical Shooter?
[edit]Even as a fan of the genre of a long time, I am not sure how it should be properly defined, and I can't find sources that would consolidate a certain definition (in fact, a lot of passages in this article can also be considered original research, they lack sources and are somewhat opinionated...).
Is it the realism? Not that much, that's actually whas mil-sim is; many games with somewhat unrealistic gameplay elements, while often taking special care in crafting somewhat detailed balistics, are typically defined as tactical shooters. Easy example: Counter Strike. The game's behavior, the stylistical choices and the strategies applied strongly diverge from a realistic situation of counter terrorism.
Is it the strategy? Perhaps. Outside of the competitive scenes, tactical shooters, while they can benefit greatly from effective communication, often see casual players forego it, instead mostly relying on intuition. There's however a significant emphasis on applying strategies instead of duking it out in the open like an arena shooter: taking flanking routes, “camping” important sightlines, making use of non-lethal gadgets (smokes, flashbangs) and so on.
Is it slower paced? Often times, but not always. “Hardcore” tactical shooters (typically so called when they're very punishing, by having characters die very easily, even with just one bullet, and getting dunked on when you move around without being careful of potential defensive spots) typically require for movement to take a slower pacing, but many tac shooters are quite fast paced and adrenalinic.
So what exactly makes a tactical shooter what it is compared to other first/third person shooters? And how to find authoritative references that can solidify the definition in an encyclopedic manner? CapoFantasma97 (talk) 17:59, 9 January 2023 (UTC)
Page Image?
[edit]I suggest we include a couple reference images in this article. If someone is willing to get them, I suggest a screenshot in the lead, preferably of one of the most common/well-known tactical shooters, an one of the earlier ones (Think Operation Flashpoint or possibly Rainbow Six, since it was the earliest 3D one), and possibly another screenshot for the history section, showing an early precursor to the tactical shooter genre, such as from Airborne Ranger, or SEAL Team.Belregard (talk) 17:41, 15 April 2023 (UTC)
We need to include the following games as mentions
[edit]- Ground Branch - Zero Hour - Rainbow Six Vegas series 115.87.152.157 (talk) 17:30, 13 November 2023 (UTC)