Jump to content

Super Mad Champ

From Wikipedia, the free encyclopedia

This is the current revision of this page, as edited by Waxworker (talk | contribs) at 13:28, 27 October 2024 (added short description). The present address (URL) is a permanent link to this version.

(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Super Mad Champ
Developer(s)Givro Corporation
Publisher(s)Tsukuda Original
Director(s)Nanako Geya
Producer(s)Noriyuki Tomiyama
Yukio Tomita
Designer(s)Kishi
Programmer(s)Hiroko Yamabiko
Artist(s)Nao Yuki
Toshiaki Fujioka
Yasuo Wakatsuki
Composer(s)Hikoshi Hashimoto
Platform(s)Super Famicom
Release
  • JP: 4 March 1995
Genre(s)Racing, vehicular combat
Mode(s)Single-player

Super Mad Champ[a] is a racing and vehicular combat video game developed by Givro Corporation and published by Tsukuda Original in Japan exclusively for the Super Famicom on 4 March 1995.[1] The game is centered around a series of motorcycle races throughout various locations that the player must win to advance to higher-difficulty races, while using attacks to hinder the other racers.

Gameplay

[edit]
Gameplay screenshot

Super Mad Champ has a similar gameplay to Road Rash. The game puts the player in control of a motorcycle racer who must finish in third place or higher among five other racers through three grand prix: GP2, GP1 and Super, with each race taking place in a number of locations.[2][3][4] There are also a time attack option, a password feature and an option screen to configure various settings such as controls and sound.[2]

At the start of the game, it starts with zero dollars, which can be earned by attacking the opponents, doing advanced moves (e.g. wheelie) or completing the race.[3]

During a race, racers can brake, accelerate, and attack neighboring opponents.[2][3][5] The racer can perform wheelie, but if they land while doing the trick, it will lose the momentum.[3] The racer can be ejected from their bike if they crash into an obstacle (such as tires) or if they run out of stamina due to fights with opponents. Both the racer and the opponents have a damage bar for both the person and the bike. The racer can dismount and get in the bike which can be useful if the player's bike has been destroyed.[6] While on-foot, the racer can perform a few basic moves such as blocking, punching, jump kicking, grab rolling and picking up the bike and throwing them.[3] Vehicle speeds for unmodified "stock" motorcycles can easily reach the 150 kilometres per hour (93 mph) range.

At the end of the race, the player can spend money to buy new bikes, repair the currently owned ones and entrances.[6]

Development and release

[edit]

Super Mad Champ was created by most of the same team that worked on previous projects such as Shin Nekketsu Kōha: Kunio-tachi no Banka,[7] with Nanako Geya acting as the project's director.[8] Artists "Duke" Ishikawa, "Ryukun King!!" and Nao Yuki were responsible for character designs, while Toshiaki Fujioka and Yasuo Wakatsuki created the pixel art.[8] Hiroko Yamabiko, "Shiochi" and "Sorimachin" served as programmers, while composer Hikoshi Hashimoto scored the soundtrack and created the sound effects.[8] A member under the pseudonym of "Kishi" collaborated as the game's sole designer. Producers Noriyuki Tomiyama, Takeshi Wakui and Yukio Tomita oversaw its development process.[8][7] Other members also collaborated in its making.[8]

Super Mad Champ was released only in Japan by Tsukada Original on 4 March 1995.[9][10][11] Prior to launch, it was originally intended to be published by Technōs Japan and had the working title of Mad Champ 2088.[b][12][13][14]

Reception

[edit]

Notes

[edit]
  1. ^ Japanese: スーパーマッドチャンプ, Hepburn: Sūpā Maddo Chanpu
  2. ^ マッドチャンプ2088 (Maddo Chanpu 2088)

References

[edit]
  1. ^ Jones, Darran (March 2016). "Minority Report: Super Famicom - Super Mad Champ". Retro Gamer. No. 153. Future Publishing. p. 75.
  2. ^ a b c Super Mad Champ 取扱説明書 (Super Famicom, JP)
  3. ^ a b c d e L., Steve (19 November 2006). "Obscure Super Famicom Impressions - Super Mad Champ". RVGFanatic. Archived from the original on 11 October 2007. Retrieved 15 August 2020.
  4. ^ "Los videojuegos retro son geniales. Sin quererlo nos encontramos con una joya desconocida para SNES". RetroManiac (in Spanish). 28 November 2012. Archived from the original on 15 August 2020. Retrieved 15 August 2020.
  5. ^ "Super Mad Champ (Game)". Giant Bomb. CBS Interactive. Archived from the original on 16 August 2020. Retrieved 16 August 2020.
  6. ^ a b "lunatic obscurity: Super Mad Champ". Lunatic Obscurity. 7 February 2014.
  7. ^ a b Kishimoto, Yoshihisa (2012). "熱血通信 - 新・熱血硬派 くにおたちの挽歌". 熱血硬派! (in Japanese). Plophet. Archived from the original on 14 November 2012. Retrieved 16 August 2020.
  8. ^ a b c d e Givro Corporation (4 March 1995). Super Mad Champ (Super Famicom) (in Japanese). Tsukuda Origina. Level/area: Staff.
  9. ^ "Super Mad Champ [Japanese] - Overview". AllGame. All Media Network. 1998. Archived from the original on 15 November 2014. Retrieved 16 August 2020.
  10. ^ Super Famicom Software All Catalogue - 1995: スーパーマッドチャンプ. Perfect Catalogue (in Japanese). G-Walk. 28 September 2019. ISBN 9784862979131. {{cite book}}: |work= ignored (help)
  11. ^ "スーパーマッドチャンプの最新ニュースやレビュー". Gamer (in Japanese). ixll Co., Ltd. 2020. Archived from the original on 9 August 2020. Retrieved 15 August 2020.
  12. ^ "熱血の歴史". Kunio Mania (in Japanese). Archived from the original on 22 June 2020. Retrieved 16 August 2020.
  13. ^ "スーパーマッドチャンプ". レトロゲーDB (in Japanese). 2011. Archived from the original on 21 June 2020. Retrieved 16 August 2020.
  14. ^ "熱血バリバリ特攻隊(仮)→スーパーマッドチャンプ プレイ動画 & BGM集". 熱血ゲーム動画ブログ (in Japanese). FC2. 28 January 2010. Archived from the original on 23 June 2020. Retrieved 16 August 2020.
[edit]