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Lego Indiana Jones: The Original Adventures
The LEGO logo is to the left of the game's word mark, both of which are at the top of the image. Below the word mark is a Lego minifigure wearing a brown fedora hat and a jacket, wielding a light brown whip. Behind the minifigure is a large ball of Lego blocks rolling after the character as he runs through a jungle scene.
Cover artwork, featuring the title character wielding his signature whip.
Developer(s)Traveller's Tales
Publisher(s)LucasArts
Director(s)Jon Burton
Producer(s)Steve Wakeman
Programmer(s)Glyn Scragg
Artist(s)James Cunliffe
Composer(s)David Whittaker
SeriesLego Indiana Jones
Platform(s)
Release
  • NA: 3 June 2008
  • AU: 4 June 2008
  • EU: 6 June 2008
Mac OS X
  • WW: 28 November 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones franchise and the eponymous Lego Indiana Jones toy line, it follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade. The game includes local co-op mode gameplay as well as puzzle and platformer aspects, and there are 84 playable characters with a variety of special abilities. As the players go through the stages, they collect Studs, the currency of Lego games, avoid traps, assemble Lego constructions, and engage in combat. Climbing, swinging, and throwing objects as weapons were new inclusions that did not appear in previous Lego video games by Traveller's Tales.

LucasArts announced the game in 2007, with the developers basing its mechanics on prior Lego Star Wars games. The design of puzzles was altered to fit the Indiana Jones franchise, but any mentions of Nazism were removed entirely, with Traveller's Tales attempting to make Lego Indiana Jones more family-friendly and Lego replacing the figures with similar ones in Indiana Jones Lego sets. The game was advertised at conventions, and a game demo, Flash Player web game, and a computer-animated short film were published during the development. Lego Indiana Jones was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 platforms in June 2008, while Feral Interactive released the Mac OS X in November 2008. It was later made available on Steam in 2009.

Lego Indiana Jones received generally favourable reviews from critics. Its gameplay, retelling of the films, and co-op mode were commended by reviewers but had conflicting opinions about the second player's artificial intelligence and game mechanics. Reviewers also praised the game's graphics, environments, and soundtrack but disagreed on the sound effects. The Wii and Xbox 360 versions garnered praise; however, the PSP version was criticised for its puzzles, excessive loading times, and lack of multiplayer support. A Java platformer Lego Indiana Jones mobile game and a sequel, Lego Indiana Jones 2: The Adventure Continues, were released in 2008 and 2009, respectively.

Gameplay

[edit]
Indiana Jones sitting on top of an elephant, with Short Round and Willie Scott standing aside in the jungles of Pankot Region
The Lego video game follows the story of the first three Indiana Jones films, being retold in a humorous manner

Lego Indiana Jones: The Original Adventures is an action-adventure game played from the third-person perspective, in which the player controls a Lego figurine in areas inspired by Indiana Jones film scenes.[1][2] The game also incorporates aspects of the puzzle and platformer game genres.[3][4] It is a humorous retelling of Indiana Jones' first three films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade.[1][5] The game consists of three chapters, each with six stages,[6][7] which are accessible from the game's hub, Barnett College, which serves as Indiana Jones's recurring teaching location in the film series.[8][9] The player can also unlock additional content, enable cheats, and examine their own accolades and statistics in various classrooms of the game's hub.[10][11] Upon selecting a stage, a cutscene appears which introduces the player to the segment of the film being played,[12][13] such as the boulder escape from Raiders of the Lost Ark and the minecart escape from Temple of Doom.[1][14]

The game's primary mode is a two-player local co-op game, with a total of 84 characters, and in the absence of a human partner, the game's artificial intelligence controls the second character.[2][15][16] While playing for the first time, the player can only use preselected figures to complete missions; after that, the player can use any other unlocked figure when replaying the game in the freeplay mode.[8][11][14] Characters can also be bought in Barnett College, where the player can also personalise characters and make their own creations.[16][17][18] These figures can then interact with the environment in ways that others cannot do during the story mode, allowing the player to obtain new items or find new puzzles and collectibles.[3][6][19]

As the player progresses through Lego Indiana Jones, they must gather Studs, the currency of Lego games, assemble Lego constructions to make specific items, avoid traps, and partake in combat with enemies.[3][6][20] The game's mechanics and engine are similar to the Lego Star Wars video games.[3][16] The player has a limitless number of lives and respawns upon death.[12][21][22] Through certain stages, the player can also use vehicles and animals to navigate.[3] Additionally, the player can collect Extras, a bonus that boosts their Studs total, by collecting parcels and mailing them to Barnett College,[3][19] and unlock the three bonus levels by collecting treasure in each stage.[23]: 2 

Lego Indiana Jones features special abilities for characters to solve puzzles and defeat enemies.[3][17] For example, Indy can wield his whip to attack or tie up enemies, manipulate objects, or swing from the ceiling;[1][14] the Wii version of the whip is controlled with motions.[20] When Indy is near snakes, his fear prevents him from being productive, forcing the second player to assist him out.[1] The same effect applies to other characters, such as Willie Scott.[3][8] The game features a variety of characters, including shovel-carrying, wrench-using, high-jumping, and crawlable ones, the Thuggees, who can communicate with ancient statues, and those who can decode hieroglyphs, such as Henry Jones Sr.[3][14][22] The abilities to carry a shovel, use a wrench, or decode hieroglyphs can be obtained by any figure who acquires the required item.[3][23] The player can also obtain weapons and rewards by excavating in certain areas or killing foes; the weapons picked up from enemies have limited ammunition.[1][3][19] The ability to climb, swing, and throw objects as weapons was a new addition to the Lego video game series.[16][18]

Nintendo DS

[edit]

The Nintendo DS version of Lego Indiana Jones has undergone changes to meet the DS's memory and size limits, as well as its touchscreen capabilities. Due to constraints, cutscene details had to be cut and compressed.[6][15] Using the stylus, the player can control characters' special skills, such as Indy's whip or Satipo's shovel, as well as components like switches.[15][20] The built-in microphone comes into play, allowing the player to physically blow out torches on some levels, inflate rubber rafts to bridge water hazards, and launch the player in air when standing on propellers.[6][15] The player can also play as Indy and Marion Ravenwood's pet monkey, climbing to previously inaccessible areas.[24] The DS version also includes a variety of minigames, including action minigames, Tangram, and a cooking minigame where monkey brain dishes are prepared, a reference to Temple of Doom.[25][26][27]

Development

[edit]

Lego Indiana Jones: The Original Adventures was developed by Traveller's Tales and published by LucasArts.[3][16] The Nintendo DS version was developed by TT Fusion, a subsidiary of Traveller's Tales that also worked on the Lego Star Wars: The Complete Saga in 2007,[6][24] while the Mac OS X version of Lego Indiana Jones was developed by Robosoft Technologies and published by Feral Interactive.[28][29] Activision was also involved in publishing Nintendo DS, PlayStation 3, and Xbox 360 versions in Europe.[30][31][32] Jon Burton served as the game's director, Steve Wakeman as its producer, Glyn Scragg as the lead game programmer, James Cunliffe as the head of art, and David Whittaker as its composer.[33] During the development, Traveller's Tales parent company, TT Games, was acquired by Warner Bros. Home Entertainment.[34] The acquisition had no negative impact on Traveller's Tales relations with LucasArts or Lego.[35]

The game was heavily based on the Lego Star Wars games and their mechanics.[18] According to Nick Ricks, a Traveller's Tales producer, the development team initially experimented with creating the game on top of Lego Star Wars because the Indiana Jones franchise also featured action components and that the end result "felt like LEGO Star Wars set in 1945". Traveller's Tales then decided to develop Lego Indiana Jones from its foundation, introducing new features that were not present in the previous Lego Star Wars games. The developers adjusted the design of puzzles due to the absence of the Force in the Indiana Jones series.[36] While Traveller's Tales was working on introducing ranged weapons to Lego Indiana Jones, they were unsure if the ammunition should be limited; in the game's official release, the team limited the player's ammo, which differed from how the ammo worked in prior Lego video games.[1][36] Jonathan Smith of TT Games said that the team succeeded in developing a recognisable personality for Lego Indiana Jones while retaining well-received game elements from prior Lego video games.[24]

Storc noted that their biggest obstacle during the development was to align the gameplay and its character mechanics with the films. He added that they only focused on replicating the first three films.[18] Scholars noted that the game is an adaptation of the Lego toy set characters.[37][38] After their debut, Traveller's Tales announced that they would remove mentions of Nazism from Lego Indiana Jones, citing the fact that Lego replaced Nazi characters with similar "genocidal, occultist, trenchcoat-wearing master-race" characters. Burton expressed the belief that "[the studio] doesn't want to change the game so much that we lose the audience".[1] Traveller's Tales also sought to make the game more family-friendly, considering that children were the target group for Lego video games.[39][40] Ricks said that the developers debated whether to include the German Iron Cross but eventually just kept the Reichsadler (eagle). Traveller's Tales improved the second player character mechanics and introduced special abilities that any player character could obtain, in contrast to Lego Star Wars games, where a character's ability could only be possessed by a single character rather than multiple. Another addition to the Lego Indiana Jones is the character's fear effect system, which Ricks regarded as a handy utility that emphasises the use of the second player character's powers when the main player is in danger.[36] Storc personally saw the characters in Lego Indiana Jones as more athletic than in their prior Lego titles.[18]

In February 2008, it was announced that up to four players would be able to play in co-op mode on consoles; however, this later turned out to be a miscommunication.[20][41] LucasArts instead stated that up to four characters would be visible on the screen, but only two could be controlled by players at a time.[42] Lego Indiana Jones's soundtrack is a mix of John Williams compositions featured in the films and a custom soundtrack inspired by them.[33][43] The game also incorporated music from The Adventures of Young Indiana Jones television series. Skywalker Sound, a division of Lucasfilm, assisted with game's sound effects and voice acting.[33]

Marketing and release

[edit]
A Lego-ised statue of Indiana Jones at the Legoland Windsor in September 2008
Lego Indiana Jones was extensively promoted at events, through video games, and a short animated film.

The Lego Star Wars games series were a financial success for Traveller's Tales and LucasArts. This motivated LucasArts to license the Indiana Jones franchise to Traveller's Tales.[35] LucasArts unveiled the game under the working title, Lego Indiana Jones: The Videogame, at San Diego Comic-Con in July 2007, along with the first Indiana Jones Lego toy set for a release of January 2008.[44][45] To promote the game, The Complete Saga offered Indiana Jones as an unlockable playable character when it was released in November 2007; the character can be acquired by watching the Lego Indiana Jones trailer in a room next to Cantina.[46][47] Lego Indiana Jones was announced to be added to the Games for Windows brand line-up in January 2008.[48] The Lego Group also partnered with the game development studio Three Melons to promote the game by releasing Lego Indiana Jones Adventures, an Adobe Flash Player web game, in February 2008. The game has 2D graphics and auto-scrolling platformer mechanics, with four stages overall, while its menu features a museum where the player could learn about Indy and the stages.[49][50]

LucasArts also promoted Lego Indiana Jones at several conventions, including the Game Developers Conference in February and the New York Comic Con in April 2008.[51][52] At the Play.com Live event at Wembley Stadium on 15 and 16 March, Activision made the game playable for attendees.[53] Cartoon Network later aired a computer-animated short film, Lego Indiana Jones and the Raiders of the Lost Brick, on 10 May.[54] A demo version of Lego Indiana Jones was released on 13 May 2008,[55] and together with the trailer it was also included in a remastered Paramount Pictures re-release of the first three films in the United States.[56][57] Despite Activision's announcement that the demo would not be available on PlayStation 3 and Xbox 360, it was eventually made accessible on the Xbox Live Marketplace on 27 June.[30][58]

The full version of Lego Indiana Jones was released on 3 June 2008 in the United States and Canada for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable (PSP), Xbox 360, Nintendo DS, and Wii platforms.[5] A day later, Lego Indiana Jones was released in Australia, and on 6 June it was released in Europe.[59][60] The Xbox 360 version is backward compatible with Xbox One and the Xbox Series X and Series S.[61] Shortly prior to its release, the fourth instalment of the Indiana Jones film series, Indiana Jones and the Kingdom of the Crystal Skull, was premiered.[62]

In October 2008, Microsoft released a Kung Fu Panda and Lego Indiana Jones bundle for Pro and Elite configurations of Xbox 360.[63] The Mac OS X version of Lego Indiana Jones was released on 28 November.[28][29] The game, however, does not run on the Mac Mini computers, according to Macworld.[22] Following its release, Lego Indiana Jones was made available on Steam on 8 July 2009, on Microsoft's Games on Demand digital distribution service on 27 November 2009, and on PlayStation Now in 2017.[64][65][66] Lego Indiana Jones was made further available on PlayStation Vita, the successor of PSP, in 2014 as part of a package of Lego video games.[67] The game was made free from 16 to 30 November 2020 for Xbox One, Xbox Series X and Series S users with Xbox Live Gold.[68]

Reception

[edit]

Lego Indiana Jones: The Original Adventures received "generally favourable" reviews, according to review aggregator Metacritic.[82] Martin Docherty of GamesRadar+ listed the game as one of the best Indiana Jones video games in 2021, saying that "[the] game does not do a huge amount of original storytelling or dangle any intertwining narrative paths...but it is undeniably the most fun".[2] IGN also listed it as one of the best Lego video games.[83] In a review for MeriStation, Roberto Garcia appreciated the crossover of Lego and Indiana Jones franchises, adding that the game took advantage of the success of the Kingdom of the Crystal Skull.[15] Paul Freeman, who played René Belloq in Raiders of the Lost Ark, saw Lego Indiana Jones as entertaining.[84]

Reviewers complimented the gameplay of Lego Indiana Jones and its retelling of the films. Writing for IGN, Chris Roper commended the incorporation of characters' phobias, replayability features, and the game's pacing due to the inclusion of new segments not featured in the original films. He highlighted that the addition of new segments has resulted in "bigger separations" between the game and the films than the Lego Star Wars games.[3] In a review for GamePro, Cameron Lewis viewed the minecart escape as one of the most unforgettable parts of Lego Indiana Jones.[8] Andrew Reiner of Game Informer described the platformer elements as irritating, but the entire gameplay as entertaining with "moderately high" replayability.[21] Conversely, Brad Shoemaker of Giant Bomb saw the gameplay as awkward and rough.[12] Tim Stevens of X-Play said that the gameplay could have been improved with the addition of in-game help for certain puzzles.[14] Docherty welcomed the addition of the co-op mode, while Roper lauded its mechanics.[2][3] Cam Shea of IGN viewed the co-op mode as the most important element of Lego Indiana Jones, characterising it as its "lifeblood" and praising its player coordination mechanics. However, he did remark that the single-player mode is also enjoyable.[85] Lewis, on the other hand, disliked the absence of an online co-op mode.[8] Writing for GamesRadar, David Houghton saw the first chapter unfavourably due to dull pacing, while the other two more positively.[86]

Furthermore, critics had mixed perspectives regarding the game's overall mechanics. Ben Talbot of Official Xbox Magazine favourably wrote that the developer did a good job adapting the Indiana Jones films to the mechanics of Lego games,[78] while Dan Whitehead of Eurogamer said that the physics engine meshes perfectly with the Indiana Jones franchise.[23] Shawn Sparks of GameRevolution and Tom McShea of GameSpot saw the AI of the second player and enemies as chaotic, though Talbot said the AI does its tasks well.[16][78][87] Stevens disliked the combat system for not featuring more complex mechanics of Lego Star Wars games, while Sparks and Reiner commended Indy's abilities.[14][16][21] Writing for Gry-Online, Marcin Łukański praised the character fear system.[11] Shea complimented the diversity of items that the player can interact with but disliked ranged weapon mechanics.[17][85] Roper criticised Lego Indiana Jones's camera mechanics but lauded the improvement of vehicles to previous Lego Star Wars games.[3] Reiner saw the camera mechanics as troublesome when platforming vertically and the vehicle missions as badly built, while Andy Eddy of TeamXbox criticised the camera in regard to the player falling off the game's territory, describing the experience as "claustrophobic".[19][21] Chris Holt of Macworld disliked the respawn system.[22]

The game's graphics have been commended by reviewers. Docherty described its graphics as a "blend of pseudo-realistic backgrounds and Lego pieces", while Stevens saw them as neat and silly.[2][14] Shea commended the looks of environments and characters;[85] Stevens and Talbot also noted that the characters animations show a lot of charm.[14][78] Sparks praised Lego Indiana Jones's overall graphics and cutscenes, but saw the additional cosmetic characters as uninteresting; the addition of Star Wars characters was, however, commended by him.[16] Reiner also complimented the game's graphics but unfavourably described the game as "Lego Star Wars with an Indiana Jones skin slapped on top of it".[21] A NGamer reviewer, however, said that the game is more visually appealing than Lego Star Wars and Lego Batman games.[88] In a MeriStation review, Lego Indiana Jones's attention to details, the looks of environments, motion blur, and dynamic lighting were commended, noting that the looks of original locations in the films retained their identity in the game.[9]

Reviewers also praised Lego Indiana Jones's overall soundtrack but were mixed on the sound effects. Chea commended the film-inspired soundtracks and the explosive-sounding and building sound effects.[85] Stevens disliked the game's music due to its poor replayability and its sound effects, which he saw as bland in comparison with the films.[14] Sparks, however, saw the soundtrack positively and said that it "fits the game".[16] Reiner also disliked the sound effects but complimented the snippets of film soundtracks composed by John Williams for "rightfully [burying]" sound effects and characters.[21] Eddy saw the sound effects as simple and the music on the level of film soundtracks; he noted that the music is dynamic, that it changes based on the "intensity of a scene".[19] Writing for The Guardian, Neil Davey commended the sound effects which he saw as genuine.[81]

Console versions

[edit]

Writing for Pocket Gamer, Mark Walbank praised the design of minigames on the DS version.[79] McShea was not impressed, but still commended them for being well-integrated with the standard gameplay.[77] Tracy Erickson of Pocket Gamer criticised the structure of puzzles on the PSP version, saying that each puzzle takes too long to complete.[80]

Michael Thomsen wrote for IGN's Head-To-Head report that the PSP version is the worst gameplay-wise, due to not featuring multiplayer support, having longer loading times, and because of the PSP's analogue nub controls. He rated the Wii version as the best out of all console versions, due to the console's controls and overall experience.[89] McShea also said that PSP's small screen size made the gameplay more harder and foiling, while he also criticised its controls.[90] Reviewers reported that the abilities of the Wii Remote were not used to the fullest extent in the game.[4][91] The player instead has to use the joystick to control the character.[4] Regarding the DS version, Garcia said that actions performed with the stylus in the end become uninteresting and that same actions can be performed more easily with buttons instead.[15] Martin Robinson of IGN praised the microphone usage in the DS version.[25]

Garcia complimented Lego Indiana Jones's attention to details in the DS version, while Craig Harris of IGN said that despite the loss of graphical quality in cutscenes in the DS version, they provided the appropriate amount of humour that was not present in The Complete Saga.[6][15] Thomsen also noted that the DS version's graphics are detailed despite the pixelisation present in textures.[89] In comparison with Xbox 360 and PlayStation 3 versions of Lego Star Wars games, Francisco Alberto Serrano Acosta of MeriStation said that the PlayStation 3 version of Lego Indiana Jones is much more spirited and comprehensive.[35] Thomsen complained about framerate issues and screen tearing in the PlayStation 3 version, and instead listed the Xbox 360 version as the best regarding Lego Indiana Jones's graphics, particularly due to the version's lightning, colours, and textures.[89] McShea praised the looks of the Xbox 360, PlayStation 3, and Wii versions of the game.[87] Javier Andres Alcala of MeriStation commended the Wii edition's graphics and characters looks.[4]

Thomsen ranked the Xbox 360 and PlayStation 3 versions as the best in regards to Lego Indiana Jones's music and sound effects due to their usage of the Dolby Digital audio compression technology. He ranked the PlayStation 2 and Wii versions lower due to worse compression of Dolby Pro Logic II, and the PSP version in behind of the PlayStation and Wii versions. Despite placing the DS version last, Thomsen praised the addition of music despite the low memory of Game Cards, but noted that the music sounds worse when played on higher volume.[89] Shaun McInnis of GameSpot commended the sounds of birds and water in the DS version.[92]

Sales

[edit]

Shortly after its release, Lego Indiana Jones became the best-selling game in the United Kingdom according to Chart-Track during the second week of June 2008, surpassing Grand Theft Auto IV.[93] It later returned to being the best-selling game in the United Kingdom in the fourth week of the same month, and again briefly in July 2008.[94][95] The game's Xbox 360 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 300,000 copies in the United Kingdom.[96][97] During June 2008 in the United States, Lego Indiana Jones also sold 267,800 copies on the DS, 294,500 copies on the Wii, and 260,300 copies on the PlayStation 2.[98]

Accolades

[edit]
Award Category Result Ref.
IGN Nintendo DS Awards Best Action Game Nominated [99]
Best Local Multiplayer Game Nominated [100]
IGN Wii Awards Best Action Game Nominated [101]
Best Local Multiplayer Game Nominated [102]
IGN Xbox Game of the Month June 2008 Game of the Month Nominated [103]
2008 Spike Video Game Awards Best Game Based on a Movie or TV Show Won [104]
2008 Develop Awards Best Use of a Licence Won [105]

Legacy

[edit]

Shortly after the game's release, Storc signalled the creation of a sequel due to the absence of The Kingdom of the Crystal Skull from the first game.[106] A sequel titled Lego Indiana Jones 2: The Adventure Continues was announced in May 2009 by Traveller's Tales and LucasArts. In addition to the first three films, the game also includes and puts emphasis on the fourth film, The Kingdom of the Crystal Skull. It also features a level editor.[107] It was released on 17 November in North America and two days later in Europe.[108] The game received "mixed or average" reviews according to Metacritic.[109] A separate handheld version was also released.[110]

A mobile version of Lego Indiana Jones was announced by THQ Wireless in October 2008.[111] The game, developed by Cobra Mobile with Java, featured platformer elements. Writing for Pocket Gamer, Spanner Spencer unfavourably described it as a Super Mario Bros clone.[112] It was released for mobile phones in 2008 and the iPhone in 2009.[113][114]

References

[edit]
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