Space Manbow
Developer(s)Konami
Publisher(s)Konami
Producer(s)Hiromi Sumida
Naoki Satō
Programmer(s)Ritsushi Sagisaka
Toshiya Adachi
Artist(s)Hiroshi Makitani
Tetsurou Eguchi
Tomiharu Kinoshita
Composer(s)Tsuyoshi Sekito
Yuji Takenouchi
Platform(s)MSX2/MSX2+, Mobile phone
ReleaseMSX2/MSX2+
  • JP: December 21, 1989
Mobile phone
Genre(s)Scrolling shooter
Mode(s)Single-player

Space Manbow[a]

Gameplay

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Space Manbow

[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]

Development

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Space Manbow

[11] [1] [12] [13]

Soundtrack

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[2] [14] [15] [16] [17] [18] [19] [20] [21] [22]

[23][24] [25] [26] [27] [28] [29]

Release

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Space Manbow

[30][31] [32] [33] [34] [35] [36][37] [38] [39]

Reception

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Space Manbow. Japanese computer game magazine LOGiN.[42] Technopolis magazine.[43] MSX Magazine.[44] MSX Club's Pere Baño.[45] Software Gids' Dennis Lardenoye.[41] MSX Computer Magazine.[46]

In retrospectives, Space Manbow has been listed among the best MSX games by Retro Gamer, HobbyConsolas, and Time Extension.[47][48][49] Rafael Lima of SHMUPS! (a part of the GameSpy network).[50] GamesTM.[51] Nintendo Life's Sean Aaron.[40] MeriStation's Francisco Alberto Serrano.[52] PC Gamer's Bill Loguidice.[53] Hardcore Gaming 101's Kurt Kalata.[2]

Legacy

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[51] [2] [54][55] [56][57][58][59]

Notes

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  1. ^ Japanese: スペースマンボウ, Hepburn: Supēsu Manbō

References

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  1. ^ a b "New Soft: スペースマンボウ". MSX Magazine [ja] (in Japanese). Vol. 7, no. 12. ASCII Corporation. December 1989. pp. 14–15.
  2. ^ a b c d Kalata, Kurt (September 11, 2017). "Space Manbow". Hardcore Gaming 101. Archived from the original on 2017-10-31. Retrieved 2024-11-09.
  3. ^ スペースマンボウ (ユーザーズマニュアル) (Japanese ed.). Konami. December 1989.
  4. ^ "Fan Scoop: Space Manbow". MSX Fan [ja] (in Japanese). Vol. 3, no. 12. Tokuma Shoten Intermedia. December 1989. pp. 6–7.
  5. ^ Nishijō, Kazuhiko (January 1990). "Pasocom Soft: スペース・マンボウ". Micom BASIC Magazine [ja] (in Japanese). No. 91. The Dempa Shimbunsha Corporation [ja]. pp. 273–275.
  6. ^ "Fan・Attack: Space Manbow". MSX Fan [ja] (in Japanese). Vol. 4, no. 1. Tokuma Shoten Intermedia. January 1990. pp. 6–15.
  7. ^ "MSXゲーム徹底分析: Space Manbow". MSX Magazine [ja] (in Japanese). Vol. 8, no. 1. ASCII Corporation. January 1990. pp. 64–67.
  8. ^ "Soft Express: スペースマンボウ". Comptiq (in Japanese). Vol. 8, no. 2. Kadokawa Shoten. February 1990. p. 65.
  9. ^ "Fan・Attack: Space Manbow". MSX Fan [ja] (in Japanese). Vol. 4, no. 2. Tokuma Shoten Intermedia. February 1990. pp. 16–25.
  10. ^ "MSXゲーム徹底分析: Space Manbow". MSX Magazine [ja] (in Japanese). Vol. 8, no. 1. ASCII Corporation. February 1990. pp. 60–61.
  11. ^ Konami (December 21, 1989). Space Manbow (MSX2/MSX2+). Konami. Level/area: Staff. (Ending screens by VGMuseum [The Video Games Museum]. Archived 2007-12-14 at the Wayback Machine)
  12. ^ "ゲームの職人 第13回: コナミ編". MSX Fan [ja] (in Japanese). Vol. 9, no. 3. Tokuma Shoten Intermedia. June 1995. pp. 22–23. (Translation by Arc Hound. Archived 2024-05-19 at the Wayback Machine).
  13. ^ "We Love コナミ: 小島秀夫インタビュー". MSX Magazine [ja] (Permanent Revival) (in Japanese). No. 3. ASCII Corporation. May 12, 2005. pp. 152–155. (Translation by Arc Hound. Archived 2019-06-24 at the Wayback Machine).
    "We Love コナミ: SCC上原和彦氏インタビュー". MSX Magazine [ja] (Permanent Revival) (in Japanese). No. 3. ASCII Corporation. pp. 154–157. (Translation by Arc Hound. Archived 2019-06-24 at the Wayback Machine).
  14. ^ Sasaki, Yoshinori (April 5, 1990). "ライナーノーツ: ~矩形波倶楽部ニよるコメント~". From MSX Space Manbow (in Japanese). King Records. pp. 35.
  15. ^ "SCCメモリアル・ライナーノーツ". SCC Memorial Series Snatcher -Joint Disk- (in Japanese). King Records. November 21, 1992. pp. 5–13. (Translation by Junker HQ. Archived 2004-08-04 at the Wayback Machine).
  16. ^ Greening, Chris (September 2007). "Tsuyoshi Sekito". Square Enix Music Online. Archived from the original on 2011-12-30. Retrieved 2024-11-14. (Transcription by Video Game Music Online. Archived 2016-02-25 at the Wayback Machine).
  17. ^ Greening, Chris (October 2009). "Interview with Yuji Takenouchi". Square Enix Music Online. Archived from the original on 2010-01-13. Retrieved 2024-11-14. (Transcription by Video Game Music Online. Archived 2024-06-21 at the Wayback Machine).
  18. ^ Sorlie, Audun (December 3, 2009). "A Talk With G.O.D.: Yuji TECHNOuchi Interview". Original Sound Version. Archived from the original on 2011-03-15. Retrieved 2024-11-14.
  19. ^ Greening, Chris (December 30, 2012). "Yuji Takenouchi Profile". Video Game Music Online. Archived from the original on 2024-06-16. Retrieved 2024-11-14.
  20. ^ Yamane, Michiru (2017). "Works". Michiru Yamane website (in Japanese). Archived from the original on 2017-10-23. Retrieved 2024-11-16.
  21. ^ Fuentes, Edgar Sánchez (February 7, 2018). "Vandal Game Music: Michiru Yamane. Música de cámara en consolas". Vandal (in Spanish). El Español. Archived from the original on 2018-02-08. Retrieved 2024-11-14.
  22. ^ Fuentes, Edgar Sánchez (February 3, 2021). "Vandal Game Music: SCC. La magia sonora de Konami en MSX". Vandal (in Spanish). El Español. Archived from the original on 2021-02-03. Retrieved 2024-11-14.
  23. ^ "Spirits Label: New Disk Information". Comptiq (in Japanese). Vol. 8, no. 4. Kadokawa Shoten. April 1990. p. 226.
  24. ^ "Super Soft Hot Information: Game Music - 新作ソフト Data Base". Micom BASIC Magazine [ja] (in Japanese). No. 95. The Dempa Shimbunsha Corporation [ja]. May 1990. pp. 245–246.
  25. ^ Kōun Watashi Maya; Kyou (November 1991). "Super Soft Hot Information: Game Music - 新作ソフト Data Base". Micom BASIC Magazine [ja] (in Japanese). No. 113. The Dempa Shimbunsha Corporation [ja]. pp. 265–266.
  26. ^ Kōun Watashi Maya; Kyou (January 1992). "Super Soft Hot Information: Game Music - 新作ソフト Data Base". Micom BASIC Magazine [ja] (in Japanese). No. 115. The Dempa Shimbunsha Corporation [ja]. pp. 256–258.
  27. ^ "Konami MSX Super Best Antiques | KICA-7909~10". VGMdb. Archived from the original on 2011-11-18. Retrieved 2024-11-10.
  28. ^ "Legend of Game Music ~Premium Box~ | SCDC-00410~7". VGMdb. Archived from the original on 2009-02-04. Retrieved 2024-11-10.
  29. ^ Kalata, Kurt (February 21, 2024). "Konami Soundtrack CD Compilations". Hardcore Gaming 101. Archived from the original on 2024-02-21. Retrieved 2024-11-16.
  30. ^ "Soft Flash: スペース・マンボウ". Technopolis [de] (in Japanese). Vol. 8, no. 12. Tokuma Shoten. December 1989. p. 35.
  31. ^ "MSX's Soft (1987~1990)" (in Japanese). Konami. 1996. Archived from the original on 1996-11-08. Retrieved 2024-11-10.
  32. ^ "発売中のソフトを再チェック! On Sale (期間/12月13日から1月14日まで)". MSX Fan [ja] (in Japanese). Vol. 4, no. 3. Tokuma Shoten Intermedia. March 1990. p. 126.
  33. ^ "iモード向けにシューティングゲーム「スペースマンボウ」を配信". ITmedia Mobile (in Japanese). ITmedia [ja]. September 1, 2006. Archived from the original on 2024-01-28. Retrieved 2024-11-10.
    "ダイジェスト・ニュース ~2006年9月~". Game Watch (in Japanese). Impress Corporation [ja]. September 2006. Archived from the original on 2009-01-23. Retrieved 2024-11-10.
  34. ^ "ダイジェスト・ニュース ~2007年3月~". Game Watch (in Japanese). Impress Corporation [ja]. March 2007. Archived from the original on 2009-01-23. Retrieved 2024-11-10.
  35. ^ "EZweb版アプリ配信!「エスパードリーム」「地獄少女ぱずるだま」「愛戦士ニコル」「スペースマンボウ」をEZweb版で配信!". Konami Net DX [ja] (in Japanese). Konami. August 7, 2008. Archived from the original on 2008-12-20. Retrieved 2024-11-10.
  36. ^ Takizawa, Osamu (October 30, 2009). "KONAMI、Wii「バーチャルコンソール」にて「メタルギア」などMSX用13タイトルの配信を決定". Game Watch (in Japanese). Impress Corporation [ja]. Archived from the original on 2017-08-07. Retrieved 2024-11-10.
  37. ^ "MSXの『夢大陸アドベンチャー』など3タイトルがVCに登場!". Dengeki Online (in Japanese). ASCII Media Works. November 17, 2009. Archived from the original on 2013-08-19. Retrieved 2024-11-10.
    Masato (November 17, 2009). "KONAMI、バーチャルコンソール向けMSXゲーム3タイトル11月24日配信!". Inside Games [ja] (in Japanese). IID, Inc. [ja]. Archived from the original on 2009-11-21. Retrieved 2024-11-10.
  38. ^ Katsuhito, Tsukui (February 12, 2014). "Wii Uバーチャルコンソール2月19日配信タイトル ― 『ファイナルファンタジーIV』『ELEVATOR ACTION』『スペースマンボウ』の3本". Inside Games [ja] (in Japanese). IID, Inc. [ja]. Archived from the original on 2014-03-05. Retrieved 2024-11-10.
  39. ^ "「プロジェクトEGG」,STG「スペースマンボウ」(MSX2版)を配信開始". 4Gamer.net (in Japanese). Aetas Inc. July 28, 2015. Archived from the original on 2015-09-22. Retrieved 2024-11-10.
  40. ^ a b Aaron, Sean (December 21, 2009). "Space Manbow (Virtual Console / MSX) Review". Nintendo Life. Nlife Ltd. Archived from the original on 2012-10-16. Retrieved 2024-11-09.
  41. ^ a b "MSX Software: Spacemanbow". MSX Gids (in Dutch). No. 3. Uitgeverij Herps. September–October 1990. p. 48.
  42. ^ "ログインが選んだお正月におすすめする ゲームンフト99本!! - アクション". LOGiN (通巻99号記念特別付録 LOGiNゲームソフトセレクテッド) (in Japanese). Vol. 10, no. 1–2. ASCII Corporation. January 5–19, 1990. pp. 10–16.{{cite magazine}}: CS1 maint: date format (link)
  43. ^ "先取りおすすめゲーム: スペース・マンボウ". Technopolis [de] (in Japanese). Vol. 9, no. 1. Tokuma Shoten. January 1990. pp. 14–15.
  44. ^ "MSX Software Review: スペースマンボウ". MSX Magazine [ja] (in Japanese). Vol. 8, no. 5. ASCII Corporation. May 1990. pp. 20–21.
  45. ^ Baño, Pere (June 1990). "Coleccionable: Space Mambow". MSX Club (in Spanish). No. 64. Manhattan Transfer. pp. 24–30.
  46. ^ "Computerspellen: Space Manbow". MSX Computer Magazine (in Dutch). No. 43. MBI Publications. December 1990. pp. 26–27.
  47. ^ "Perfect 10: MSX - Perfect Ten Games". Retro Gamer. No. 60. Imagine Publishing. February 2, 2009. pp. 38–39. (Transcription Archived 2014-05-21 at the Wayback Machine).
  48. ^ Alonso, Álvaro (April 9, 2014). "Los 20 mejores juegos de MSX". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on 2014-05-15. Retrieved 2024-11-09.
  49. ^ Day, Ashley (November 20, 2023). "Best MSX Games Of All Time". Time Extension. Hookshot Media. Archived from the original on 2023-11-20. Retrieved 2024-11-09.
  50. ^ Lima, Rafael (2004). "Review Archive: Space Manbow". SHMUPS!. GameSpy. Archived from the original on 2004-10-13. Retrieved 2024-11-09.
  51. ^ a b "Retro - Rising Sun Retro: Space Manbow". GamesTM. No. 59. Imagine Publishing. July 2007. pp. 148149.
  52. ^ Serrano, Francisco Alberto (July 6, 2013). "Regreso al Pasado: 30 Años, 30 juegos de MSX". MeriStation (in Spanish). PRISA. Archived from the original on 2020-06-10. Retrieved 2022-08-27.
  53. ^ Loguidice, Bill (April 14, 2017). "The bright life of the MSX, Japan's underdog PC". PC Gamer. Future US. Archived from the original on 2017-04-18. Retrieved 2024-11-09.
  54. ^ "キャラクター紹介: マンボウ/サンバ". Gamest (Extra) (in Japanese). No. 125. Shinseisha. September 15, 1994. pp. 18–19.
    Ōno, Junji (September 15, 1994). "Making of 極上パロディウス (開発者インタビュー): 極上パロディウス開発秘話公開!!". Gamest (Extra) (in Japanese). No. 125. Shinseisha. pp. 97–100. (Translation by It's Fantastic!. Archived 2021-03-28 at the Wayback Machine).
  55. ^ "極上パロディウス開発者インタビュー". Game Hisshou Guide [ja] (in Japanese). Vol. 6. Byakuya Shobo [ja]. September 30, 1994. pp. 98–104. (Translation by Shmuplations. Archived 2015-03-22 at the Wayback Machine).
  56. ^ "Actualidad: Secuelas de Konami". Call MSX (in Spanish). No. 5. Call MSX Team. December 2005. p. 4.
  57. ^ "En breve: Manbow 2". Call MSX (in Spanish). No. 7. Call MSX Team. December 2006. pp. 12–13.
  58. ^ "Software: Manbow 2 - Game Spel". MSX World Wide (in Dutch). No. 5. V.C.L. December 2007. p. 13.
  59. ^ "Ya disponible: Manbow 2". Call MSX (in Spanish). No. 8. Call MSX Team. June 2008. pp. 18–20.
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[[Category:1989 video games]] [[Category:Japan-exclusive video games]] [[Category:Konami games]] [[Category:Mobile games]] [[Category:MSX2 games]] [[Category:Scrolling shooters]] [[Category:Single-player video games]] [[Category:Video games developed in Japan]] [[Category:Video games scored by Tsuyoshi Sekito]] [[Category:Video games scored by Yuji Takenouchi]] [[Category:Virtual Console games for Wii U]] [[Category:Virtual Console games]] [[Category:Windows games]]