Talk:Shoot 'em up
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Danmaku vs Manic Shmups
editIt's my understanding that these are not the same thing. Manic shmups are, well, manic in nature i.e. very fast paced games that rely on your reflexes, whereas danmaku simply has tons of bullets on the screen at the same time. Touhou for example, is a very slow paced danmaku shooter. It rewards thinking and strategy as opposed to twitch reflexes.
Nuclear Throne image
editIs this really the best representation of the genre that could be posted here? It seems like it was put here by the game's creator for a free ad. Why not R-Type or Star Soldier or something people have actually played and would recognize?
First Person 3D Run and gun or Shoot 'em up
editCan such game series as Catacomb 3d, Wolfenstein 3d, Doom, Duke Nukem 3D, Serious Sam, Painkiller and the like be considered First Person 3D Run and gun or Shoot 'em up? Unlike tactical, cooperative and multiplayer shooters, here the protagonist has superior firepower, can confront a large number of opponents at once and is often forced to destroy everyone in order to move on to the next stage. — Preceding unsigned comment added by 176.100.119.124 (talk) 11:19, 12 April 2024 (UTC)
- Shoot 'em ups (also known as shmups or STGs) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
- The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game Spacewar! (1962). The shoot 'em up genre was established by the hit arcade game Space Invaders, which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as Asteroids and Galaxian in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. "Bullet hell" games are a subgenre of shooters that features overwhelming numbers of enemy projectiles, often in visually impressive formations.@ 2409:408A:290:992B:0:0:228:B0A1 (talk) 06:52, 27 August 2024 (UTC)
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