Juno Morrow (born 1986) is an American multidisciplinary artist, independent game designer, educator, and photographer whose work often deals with existential and ontological themes.[1][2] Morrow received her Bachelor of Arts from the University of Houston in 2009 and her Master of Fine Arts from Parsons School of Design in 2015.[3][4] She is an assistant professor of game design at Eugenio María de Hostos Community College of the City University of New York.[5]
Juno Morrow | |
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Born | 1986 (age 37–38) |
Academic background | |
Alma mater | |
Academic work | |
Discipline | Artist |
Sub-discipline | Game designer |
Institutions | Hostos Community College |
Website | www |
Career
editJuno Morrow’s early work primarily consisted of travel and street photography before growing to include interactive media, such as games.[3] In 2014, Morrow released Mastering Tedium, a "tongue-in-cheek" terminal-based laundry simulator game.[6][7] Oral Perspectives, also released in 2014, is a game designed for VR that uses a microphone and a custom jaw sensor.[4] The game's perspective takes place inside the mouth and is intended to cause discomfort. Her M.F.A. thesis, entitled Depth Perception, is a multimodal experiential installation using virtual and augmented reality technologies.[8] It aims to challenge traditional systemic notions of truth and deconstruct the binary of abstract/mental, material/physical, and artificial/real.[8][9] In 2018, Morrow was commissioned to create Conspiracy Theories About Myself and Orbtown for inclusion in the DreamboxXx, a unique arcade cabinet featuring nontraditional, queer games and were later sold as a bundle with proceeds going to charity.[10][11][12] Conspiracy Theories About Myself is inspired by her experience as a transgender person walking down the street.[13] The goal of the game is to make it home without crying. Conspiracy Theories About Myself later went on to be showcased at the Smithsonian American Art Museum.[14] Morrow’s artwork and designs have been exhibited internationally.[15][9][16] She has also advocated for making games education accessible to people of color and for labor organization within the games industry.[3][17] Morrow has also been developing the first public game design degree program in New York City since 2015.[1] She has three games currently in development. The first is called Pruuds vs. Sloots, which is categorized as a fighting game.[18] The second is Under Pressure, which is a small art toy about social control and pressure.[19] The third is called Crisscross, which is a simple platformer inspired by Frogger.[20] She also has a prototype called Dial that is still early in development.[21]
Books
editGames
edit- Circumnavigators (in collaboration with Andy Wallace) (2018)
- Blood Broker (2018): A clicking game inspired by a Twitter bot that serves as commentary on coercive social relationships, peer pressure, democracy and propaganda.[3][24]
- Conspiracy Theories About Myself (2018)[14]
- Orbtown (in collaboration with Visager) (2018)
- Folly (2016)
- Oral Perspectives (2014)[4]
- Mastering Tedium (2014)[7]
Awards and nominations
editDate | Publication | Award | Recipient(s) and Nominee(s) | Result | Ref. |
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July 15, 2011 | Dwell Magazine | World Views | Juno Morrow (Urban Dreamscape) | Nominated | [25] |
2014 | The Ministry of Education of the People's Republic of China | China-US Young Maker Competition | Juno Morrow | Nominated | [26] |
References
edit- ^ a b c d "Juno Morrow - Hostos Community College". www.hostos.cuny.edu. Retrieved 2019-09-09.
- ^ "Juno Morrow - Gender Unbound Art Fest". Gender Unbound. Retrieved 2020-10-23.
- ^ a b c d "Transgender and Gender Diverse game developers and their games". Checkpoint. Retrieved 2019-09-09.
- ^ a b c Warren, Jamin (2014-09-18). "Oral Perspectives lets you walk a day in a mouth in virtual reality". Kill Screen. Retrieved 2019-09-09.
- ^ "Juno Morrow - Hostos Community College".
- ^ Maurer, Daniel (11 May 2018). "Tired of Mario World? Enter the Queer Matrixxx With Some LGBTQ Video Game Designers". Bedford and Bowery.
- ^ a b "Mastering Tedium". IGF. 2018-10-10. Retrieved 2019-09-09.
- ^ a b "MFA DT Thesis Show 2015 » Depth Perception". 2017-04-30. Archived from the original on 2017-04-30. Retrieved 2019-09-09.
- ^ a b Hendrix, Justin (2015-09-02). "Previewing NYC Media Lab's Annual Summit Demo Session". Medium. Retrieved 2019-09-09.
- ^ Kunzelman, Cameron (24 June 2018). "The DreamboxXx Bundle is a collection of nontraditional, queer arcade games available now on itch.io". Kotaku.
- ^ "LGBTQ Arcade Game Bundle Celebrates Pride, Supports Non-Profits". J Station X. 2018-07-03. Retrieved 2019-09-09.
- ^ staff/oriana-leckert (2018-05-31). "Step Inside The Dreamhouse, Where DIY Arcade Games Meet Queer Culture". Gothamist. Archived from the original on 2020-05-30. Retrieved 2019-09-09.
- ^ "🔊 Listen Now: Some Developers Are Using Video Games To Inspire Empathy But It's Just A Start". NPR One. Retrieved 2019-09-09.
- ^ a b "SAAM Arcade 2019: Art, Video Games, and Empathy". Smithsonian American Art Museum. Retrieved 2019-09-09.
- ^ "Exhibitions - Portraits 2018 - Blank Wall Gallery". Blank Wall Gallery.
- ^ "Frederick Gallery: March 2018". Fredericksburg Center for the Creative Arts. 2018-02-22. Retrieved 2019-09-09.
- ^ "GDC SF 2018 | Educators Soapbox". 2018-10-03. Archived from the original on 2018-10-03. Retrieved 2019-09-09.
- ^ "Pruuds vs. Sloots by Juno AM". itch.io. Retrieved 2020-10-23.
- ^ "Under Pressure by Juno AM". itch.io. Retrieved 2020-10-23.
- ^ "Crisscross by Juno AM". itch.io. Retrieved 2020-10-23.
- ^ "Dial by Juno AM". itch.io. Retrieved 2020-10-23.
- ^ "Juno Morrow - Marginalia (PREORDER)". CLASH Books. Retrieved 16 May 2020.
- ^ urban dreamscapes by Alec McClure | Blurb Books. 2010-11-01.
- ^ Vachev, July. "Blood Broker Review: Mass Human Sacrifice should not be this fun!". Indie Focused Game News.
- ^ O'Neill, Ralston (15 July 2011). "And the World Views Winners Are..." Dwell. Retrieved 2020-10-23.
- ^ Morrow, Juno. "LinkedIn". LinkedIn. Retrieved 2020-10-22.