From Sun Tzu to Xbox: War and Video Games is a book of video game history written by the journalist and film critic Ed Halter, published in 2006.
Author | Ed Halter |
---|---|
Language | English |
Publisher | PublicAffairs |
Publication date | 31 May 2006 |
ISBN | 978-1560256816 |
Website | www |
Description
editThe book describes the evolution of video games from military-related technologies and contemporary video game related projects by the American military such as America's Army and Full Spectrum Warrior. The book also relates pre-video game relationship between war and games, such as the evolution of chess into kriegspiel.
Reviews
editDavid Fear of the magazine Time Out found that Ed Halter provided a thorough analysis of the topic, but also attached some personal point of views to the story, which sometimes makes it off-topic.[1]
Quotes
editThe technologies that shape our culture have always been pushed forward by war.[2]
Video games were not created directly for military purposes, [they] arose out of an intellectual environment whose existence was entirely predicated on defense research.[2]
A more realistic form of America's Army, for example, would be one in which your soldier might lose a limb or get brain-damaged in combat, then come home to a Sims-style scenario in which you have to manage the rest of your life that way. Or maybe a game where you don't get into combat at all–you just camp out in the desert, running exercises.[3]
See also
editReferences
edit- ^ David Fear (6 July 2006). "From Sun Tzu to Xbox: War and Video Games". Timeout.com. Archived from the original on 26 August 2019. Retrieved 26 August 2019.
- ^ a b Corey Mead (19 September 2013). "Shall we play a game?: The rise of the military-entertainment complex". Salon.com.
- ^ Christopher Grant (6 June 2006). "From Sun Tzu to Xbox; a new book on war and videogames". Engadget.com.
External links
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