Benutzer:Tripple-ddd/sandbox
Vorlage:Infobox companyThis article contains the history of Sega's in-house studios. It documents key personnel, such as producers and managers and each of the departments. The Sonic Team and Sega-AM2 articles contain the history of their departments
For a full list of games developed in-house and as well as published titles, see List of Sega video games, List of Sega arcade video games and List of Sega mobile games.
1965-1984
[Bearbeiten | Quelltext bearbeiten]Production and Engineering Department
[Bearbeiten | Quelltext bearbeiten]During the period when Sega was owned by a non-Japanese company, Sega started development on games with electro-mechanical games and transitioned to microprocessor video games in the Production and Engineering Department. The first notable game from Sega, was the eletro-mechanical game Periscope, which was designed under the direction of Sega founder David Rosen.[1]
1984-1990
[Bearbeiten | Quelltext bearbeiten]Research and Development
[Bearbeiten | Quelltext bearbeiten]In 1984, around the time Sega was purchased by the CSK Holdings Corporation, Research and Development divisions were formed. They were headed by Hisashi Suzuki (General Manager), Hideki Sato (General Deputy Director), Yoji Ishii (Manager) and Tomio Takami (Manager). From 1987 to 1990, Research and Development departments were expanding up to eight different departments. Sega also picked up many licenses from other gaming companies for porting third-party games internally to their own systems.[2]
Division | Founded | Headed by |
---|---|---|
Research and Development Division (R&D) | 1983 | Hisashi Suzuki |
1990-1998
[Bearbeiten | Quelltext bearbeiten]From 1990 onwards the arcade and game console operations became their own divisions. Development teams became bigger and many of the planners, designers and programmers of the small teams of before, became producers and managers of their own teams and departments. The Amusement Machine Research and Development Division (AM), was headed by Hisashi Suzuki and Naoki Aoki, and grew to 3 overall departments.[3] AM1 was headed by Rikiya Nakagawa.[4] AM2 was headed by Yu Suzuki. AM3 was headed by Hisao Oguchi.[5] In addition to software titles, a seperate AM4 department was also resonsible for the manufacturing and the technology of cabinets. This department also created cabinets that are lightly reliant on software, such as prize games, medal games and also photobooth related arcade machines. AM4 was headed by Dote Shingo. AM5 was also dedicated to non game software related arcade products, which were medium-scale theme park attractions, that could be found in the 1996 opened Joypolis. AM5 was headed by Takeda Hiranao.
Division | Founded | Members from | Headed by |
---|---|---|---|
Amusement Machine Research and Development Division No.1 (AM1) | 1990 | R&D | Rikiya Nakagawa |
Amusement Machine Research and Development Division No.2 (AM2) | Yu Suzuki | ||
Amusement Machine Research and Development Division No. 3 (AM3) | Hisao Oguchi | ||
Amusement Machine Research and Development Division No. 4 (AM4) | 1991 | Dote Shingo | |
Amusement Machine Research and Development Division No. 4 (AM5) | Takeda Hiranao |
The Consumer Research and Development Division (CS) was headed by Yoji Ishii, Makoto Oshitani, Mamoru Shigeta and Hiroshi Aso.[6] CS1 was headed by Yoji Ishii. CS2 was headed solely by Noriyoshi Ohba. CS3 was headed by Yuji Naka. Deticated departments were founded for development of Mega CD games in 1992 by Takami Tomio and 32X games in 1994 by Koichii Nagata. There was also a PC conversion department in 1996 by Shun Arai.
Division | Founded | Members from | Headed by |
---|---|---|---|
Consumer Research and Development Division No.1 (CS1) | 1990 | R&D | Yoji Ishii |
Consumer Research and Development Division No.2 (CS2) | Noriyoshi Ohba | ||
Consumer Research and Development Division No.3 (CS3) | Yuji Naka | ||
Mega CD Software Research and Development | 1991 | Tomio Takami | |
32X Software Research and Development | 1993 | Koichi Nagata | |
PC Software Research and Development | 1995 | Shun Arai |
1998-2004
[Bearbeiten | Quelltext bearbeiten]In 1998 Sega launched the Sega Dreamcast and the NAOMI arcade platform. By then Sega's game software studios grew to 9 game development units, with the addition of own units for music production, mechatronic related arcade development and a unit formed for new products (which resulted into the development the children's card game Mushiking). The process of Sega restructuring it's in-house studios into 9 independent subsidiaries lasted from 1998 to 2000. The arcade business during this time was headed by Hisashi Suzuki, Akira Nagai and Yu Suzuki. The consumer business was headed by Yoshihiko Hirose, Hideki Sato and Eichii Yukawa. [7] Around this point the consumer teams within Sega have changed significantly, with Yoji Ishii, Naoto Oshima, Tomohiro Kondo[8][9] and variety of other producers and managers leaving the company and becoming affiliated with Artoon (now Arzest), cavia and AQ Interactive.
Division | Members from | Founded | Headed by |
---|---|---|---|
Software R&D Unit #1 | AM1 | 1998 | Rikiya Nakagawa |
Software R&D Unit #2 | AM2 | Yu Suzuki | |
Software R&D Unit #3 | AM3 | Hisao Oguchi | |
Software R&D Unit #4 | AM2 | Toshihiro Nagoshi | |
Software R&D Unit #5 | AM3 | Kenji Sasaki | |
Software R&D Unit #6 | CS1 | Shun Arai | |
Software R&D Unit #7 | CS2 | Noriyoshi Ohba | |
Software R&D Unit #8 | CS3 | Yuji Naka | |
Software R&D Unit #9 | CS3 + AM3 | Tetsuya Mizuguchi | |
Sega Mechatronics | Masao Yoshimoto | ||
Sega Digital Media Unit | Fumitaka Shibata | ||
New Business Division | 2001 | Hiroshi Uemera |
2004-2008
[Bearbeiten | Quelltext bearbeiten]Research and Development
[Bearbeiten | Quelltext bearbeiten]In 2004, around the time Sega Sammy Holdings was formed, Sega has moved it's teams into a uniform R&D structure again as it was in the 80's and 90's. The process was fully completed in 2005, when the individual divisions got new names. By 2005, overall software management was handled by Hideki Okamura, Yuji Naka, Hiroyuki Miyazaki, Yukio Sugino and Takayuki Kawagoe. GE1 was headed by Akinori Nishiyama. GE2 was headed by Akira Nishino. Sega's Chinese division, Sega Shanghai R&D, established in 2002 and managed by Makoto Uchida, continued to provide development support for a variety of Sega titles
Division | Founded | Members from | Headed by |
---|---|---|---|
Global Entertainment Research and Development Division No. 1 (GE1) | 2004 | Sonic Team + Sega Wow | Akinori Nishiyama |
Global Entertainment Research and Development Division No. 2 (GE2) | Sega Wow | Akira Nishino |
The New Entertainment Research and Development Division (NE) contains members of Amusement Vision and Smilebit. It was headed by Toshihiro Nagoshi and Takaya Segawa.
Division | Founded | Members from | Headed by |
---|---|---|---|
New Entertainment Research and Development Division No. 1 (NE1) | 2004 | Amusement Vision + Smilebit | Toshihiro Nagoshi |
The Amusement Machine Research and Development Division (AM) was headed by Hiroshi Kataoka.[10] AM1 was headed by Atsushi Seimiya and Yasuhiro Nishiyama.[11] AM2 was headed by Hiroshi Kataoka and Makoto Osaki. AM3 was headed by Mie Kumagai and Kenji Arai. The Family Entertainment Research and Development Department was a division formed for the development of kids arcade games, a market opened by Mushiking. It was headed by Hiroshi Uemera. The AM Product development division is involved in the hardware side of arcade development and is the continuation of Sega Mechatronics.
Division | Founded | Members from | Headed by |
---|---|---|---|
Amusement Machine Research and Development Division No. 1 (AM1) | 2004 | Sega Wow | Atsushi Seimiya |
Amusement Machine Research and Development Division No. 2 (AM2) | Sega AM2 | Hiroshi Kataoka | |
Amusement Machine Research and Development Division No. 3 (AM3) | Hitmaker | Mie Kumagai | |
Amusement Machine Product Development Division | Sega Mechatronics | Masao Yashimoto | |
Family Entertainment Research and Development Division | New Business Division | Hiroshi Uemara |
2008-current
[Bearbeiten | Quelltext bearbeiten]Another restructuring took place in 2008, with the major purpose being the merger of GE and NE to a uniform CS (Consumer) division, and merger of arcade departments. In 2010, mobile divisions were also formed.
Previous department managers Akinori Nishiyama, Akira Nishino, Osamu Ohashii, Takao Miyoshi and Toshihiro Nagoshi became senior producers and oversee all software development. CS1 is headed by Toshihiro Nagoshi and Masayoshi Kikuchi. CS2 is headed by Takashi Iizuka. CS3 is headed by Takaya Segawa and Shuntaro Tanaka. The mobile department formed in the consumer division is headed by Masayoshi Kikuchi.
Division | Founded | Members from | Headed by |
---|---|---|---|
Consumer Research and Development Division No. 1 (CS1) | 2008 | NE | Toshihiro Nagoshi |
Consumer Research and Development Division No. 2 (CS2) | GE1 | Takashi Iizuka | |
Consumer Research and Development Division No. 3 (CS3) | GE2 | Takaya Segawa | |
Mobile New Media Division | 2010 | New Studio | Masayoshi Kikuchi |
The three AM software game studios got merged into two AM groups. AM1 and AM2 stayed the same, while AM3 was dissolved into AM1 and AM2. AM1 is headed by Yasuhiro Nishiyama. AM2 is headed by Hiroshi Kataoka and Makoto Osaki. The mobile department in the arcade division (Mobile Works) is headed by Jun Matsunaga ad Kumagai . A new department in the arcade division called the N. Pro R&D Department was formed in 2013, which is located in Yokohama, while Sega's R&D is traditionally housed in Tokyo. Their first release is Edel Sunaba.[12]
Division | Founded | Members from | Headed by |
---|---|---|---|
Amusement Machine Research and Development Division No. 1 (AM1) | 2008 | AM1 + AM3 | Yasuhiro Nishiyama |
Amusement Machine Research and Development Division No. 2 (AM2) | AM2 +AM3 | Hiroshi Kataoka | |
Amusement Machine Product Development Division | same as before | Masao Yashimoto | |
MOBILE WORKS | 2010 | AM1 + AM2 | Jun Matsunaga |
New Professional Research and Development Department | 2013 | New Studio | Kenya Kitamura |
External Links and References
[Bearbeiten | Quelltext bearbeiten]- Sega Retro, an expansive Sega wiki
- Japanese documentation of Sega internally
- Japanese Interviews with Sega developers #1 (1984-1993)
- Japanese Interviews with Sega developers #2 (2002-2004)
- Japanese Interviews with Sega developers #2 (2004-2005)
- Japanese Interviews with Sega developers #3 (2005-2008)
Vorlage:Sega Vorlage:Sega-Sammy franchises
Sega Category:Video game development companies Sega Software Development Studios Sega games Sega
Sega Sega Software Development Studios
- ↑ SEGA History. FundingUniverse
- ↑ List of third-party Genesis/Sega CD games reprogrammed by Sega [Archive] - Sega-16 Forums. In: www.sega-16.com. Abgerufen am 8. Mai 2015.
- ↑ GameStaff@wiki - セガ・エンタープライゼス. Abgerufen am 8. Mai 2015.
- ↑ Nakagawa Leaves Sega Wow - IGN. Abgerufen am 7. Mai 2015.
- ↑ 名作アルバム - 『どきどきペンギンランド』 - 2. In: sega.jp. Abgerufen am 8. Mai 2015.
- ↑ GameStaff@wiki - セガ・エンタープライゼス. Abgerufen am 8. Mai 2015.
- ↑ Ryoichi Hasegawa - Sega Retro. In: segaretro.org. Abgerufen am 17. Mai 2015.
- ↑ Tomohiro Kondō Video Game Credits - MobyGames. In: MobyGames. Abgerufen am 17. Mai 2015.
- ↑ ARZEST about us. In: www.arzest.jp. Abgerufen am 17. Mai 2015.
- ↑ GameStaff@wiki - セガ. Abgerufen am 18. Mai 2015.
- ↑ GameStaff@wiki - 清宮敦嗣. Abgerufen am 18. Mai 2015.
- ↑ Sega's Original Hardware Developer Talks About The Company's Past Consoles. In: Siliconera. Abgerufen am 19. Mai 2015.