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Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum.... more
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      Game DesignPervasive GameMobile phoneGame Playing
In this paper, we describe a pervasive treasure hunting game: ''Team exploration'' based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined the technical features... more
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      Information SystemsDistributed ComputingUrban AnthropologyGame Design
More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the development of mobile services to drive the expansion of... more
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    •   9  
      Game DesignClose relationshipsEconomic ImpactRadio Frequency
The goal of the Transhumance project is to devise a software platform to support the execution of collaborative applications in a mobile ad hoc network. The application designed to demonstrate the Transhumance platform is a pervasive... more
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      Game DesignMobile Ad Hoc NetworkSystems
Gentes, A., & Mollon, M. (2015). Critical Design: a delicate balance between the thrill of the uncanny and the interrogation of the unknown. in D. Bihanic (Ed.), Empowering Users through Design: Interdisciplinary Studies and Combined... more
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      DesignDesign ResearchCritical design practiceDesign-based research
This paper studies a design workshop that investigates complex collaboration between fundamental physics and design. Our research focuses on how students create original artefacts that bridge the gap between disciplines that have very... more
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Ouvrage coordonné par Paris Chrysos et Annie Gentès L’aventure épistémologique contemporaine Les rencontres avec les travaux d'Anne-Françoise Schmid que présente cet ouvrage, mettent la philosophie générique au coeur des pratiques... more
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      Interdisciplinegeneric epistemologyIntegrative ObjectCollective Intimacy
Abstract. Two kinds of discourse typically define scientific productions: logical (epistemology of science) and rhetorical (sociology of science). We suggest that research projects can also be analyzed as poetical productions. While... more
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      SociologyRhetoricDesignPoetics
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    • Engineering
ACTES DU COLLOQUE ÉCRITURES EN LIGNE: PRATIQUES ET COMMUNAUTÉS. Sous la direction de Brigitte CHAPELAIN Université de Rennes 2. CERCOR (CERSIC) , 26, 27 Septembre 2002. 1 ÉCRITURES EN LIGNE ...
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PurposeThe purpose of this paper is to focus on the challenge of designing an interface for a virtual class, where being represented together contributes to the learning process. It explores the possibility of virtual... more
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      SemioticsPsychologyComputer ScienceInformation Technology
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      SociologyNarrativeMediationHermes
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    • Art
Two kinds of discourse typically define scientific productions: logical (epistemology of science) and rhetorical (sociology of science). We suggest that research projects can also be analyzed as poetical productions. While rhetorical... more
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    • Computer Science
PLUG-Play Ubiquitous Games-, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and Crafts in Paris. A pervasive game was designed: "Plug: the Secrets of the Museum" (PSM) where players had to... more
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    • Computer Science
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    • Computer Science
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      Interaction Homme-MachineAcm
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      PerformanceInformation and Communication technologyInterpretation
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    • Political Science
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    •   4  
      ArtMediaExperimentExperimentation