Daniel Riha
I am active in the Digital Humanities area of research with special focus on the utilization of videogames for serious applications.
Curriculum designer and senior lecturer for New Media and Creative Arts modules at Charles University, Prague, Czech Republic.
Director of Publications at Inter-Disciplinary Press, Oxford, United Kingdom (2010-2012).
2010-2016: Member of Advisory Board at Inter-Disciplinary.Net, Oxford, United Kingdom.
2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford, United Kingdom.
Award-winning Net-Artist.
2004: Kunst am Bau - International Art Competition. Constance, Baden-Württemberg, Germany.
Serious Game Concept Developer and Writer. Multi-user Worlds Designer.
Chair for the international conferences:
Videogame Cultures
Digital Memories
Cybercultures
Visions of Humanity in Cyberculture and Science Fiction
Urban Popcultures
Editor of several volumes in the area of creative arts and new media.
Interested in international and multi-disciplinary academic cooperation.
Senior lecturer in Erasmus for teachers EU programme.
Address: U Krize 8
15800 Prague
Czech Republic
Curriculum designer and senior lecturer for New Media and Creative Arts modules at Charles University, Prague, Czech Republic.
Director of Publications at Inter-Disciplinary Press, Oxford, United Kingdom (2010-2012).
2010-2016: Member of Advisory Board at Inter-Disciplinary.Net, Oxford, United Kingdom.
2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford, United Kingdom.
Award-winning Net-Artist.
2004: Kunst am Bau - International Art Competition. Constance, Baden-Württemberg, Germany.
Serious Game Concept Developer and Writer. Multi-user Worlds Designer.
Chair for the international conferences:
Videogame Cultures
Digital Memories
Cybercultures
Visions of Humanity in Cyberculture and Science Fiction
Urban Popcultures
Editor of several volumes in the area of creative arts and new media.
Interested in international and multi-disciplinary academic cooperation.
Senior lecturer in Erasmus for teachers EU programme.
Address: U Krize 8
15800 Prague
Czech Republic
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Books by Daniel Riha
The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.
Papers by Daniel Riha
The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.