Spatulae
Controls can be remapped in the options menu.
Game | === Keyboard === | === Gamepad === |
(MOVE) | WASD, Arrow Keys | Sticks, D-Pad |
(JUMP) | Z, J, Space | A |
(RETRY) | V, ;, R | X, Start |
(PAUSE) | Enter, C, L | Y, Back |
Menu | === Keyboard === | === Gamepad === |
(MENU CONFIRM) | Jump, Pause | Jump, Pause |
(ERASE MAPPING) | X, K, Q | B |
You can scale walls, ceilings, and cliffs.
Rocks cause you to fall.
Being bigger allows you to jump higher and makes you invulnerable to rocks.
Being smaller allows you to squeeze through extra-narrow passages.
Climb to the top.
[ Completion time: 5-20 minutes ]
[ Options and records are saved. Progress is not saved. ]
=== Options Explanations ===
Disable Fall Death: Disables invisible death boundaries above long falls. OFF by default.
Ledge Assist: Grants positioning assistance when climbing up onto ledges. ON by default. This can be disabled for the authentic GMTK 2024 experience.
Direction Primacy: When inputting contradictory directions, the direction which was pressed latest takes priority over older presses. ON by default. While OFF, contradictory direction inputs will result in no input on that axis.
Originally created in 96 hours for GMTK Game Jam 2024.
Thank you, the participants and audience of GMTK Game Jam 2024, for voting Spatulae #407 overall. I am deeply humbled that this community of skilled and passionate developers voted our game so highly. It was an honor to develop with you all. I hope you all get the chance to scale your highest mountains.
= Developer =
Clark Padmore
= Concept Art =
Joyce
= Additional Design =
Joyce
= Writers =
Clark & Joyce
= Testers =
Joyce & Wilson
Audio created using DefleMask
Made with GDevelop 5.4
=== Pre-existing code/assets ===
Deltatiming logic
Unified input system
Touch control graphics
Text sprite system
"TextCharacter" sprite font
Basic menu system
Options save/load
Debug / Frame-by-frame system
MusIntertitle.ogg
CgIntertitle.png
Basic platformer character
By Clark Padmore
Special thanks to Game Maker's Toolkit for providing this opportunity to create and to share.
Special thanks to my dear family for their mountainous support.
© Clark Padmore 2024
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (7 total ratings) |
Author | Clark Padmore |
Genre | Platformer |
Made with | Paint.net, GDevelop, Audacity, Aseprite |
Tags | 2D, Atmospheric, Game Boy, Mountains, Pixel Art, Retro, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Download
Click download now to get access to the following files:
Development log
- Spatulae v1.0.1 UpdateAug 27, 2024
- Thank YouAug 27, 2024
- Spatulae Original SoundtrackAug 26, 2024
Comments
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Very cool game, i really liked that you sometimes had the choice which way you wanted to go.
After seeing you comment on our game I figured I'd take a look at yours and this honestly blew my mind. This is the most inventive game I've played this jam and I wish I could rate it a 6/5 on creativity. Fantastic game!
I really liked the vibe! Very retro-y and the feeling of being tiny at the end was the cherry on top.
Wonderful short game, the art and sound design has a very beautiful harmony and gave me nostalgic feelings of much simpler times ^^
i liked this game a lot. very impressive design on all fronts
Amazing game! The art, sound and mechanics were well executed
What a cool game. Well thought out and perfecly executed! Played a dozen random submissions and this is by far my favorite.
loved this
Cool Game. Though I do wish you could jump off of walls. I found my self clicking jump and instead falling off a wall.
I finished it, really gourgeous game.
Maybe the action could have started a little sooner, but it was really enjoyable!!
And very clever level design once it gets going :D
The vibes are wonderful. Great pacing, great payoff at the end. Cute and simple story. Wonderful use of the mechanics! Good work y'al
Really cool game! The visuals and the audio design was amazing and I loved the gameplay. Would have loved to explore the size mechanic a bit more.
Great game design, slowly introducing new concepts & nice art :)
Love the art, very smooth animations. love the chill lizard mood
Wow pretty nice game, but I would recommend making some more ground types or a sky, I needed some time to know what to do but I realized there was a description on what to do and how to do it :)
My favorite game of the jam so far i love the art
Amazing game! I had a lot of fun and everything about the game (art, audio, etc) worked perfectly together. You also incorporated the theme of the jam very well.
this game is insane , i should learn things from this game like the camera zoom in the outro
The game itself is already quite therapeutic, then the message at the end hit soooo hard, like a chef kiss.
Well done!!!
This was a really nice experience! The low res style was perfectly pitched and I had a lot of fun with it. One of my faves so far x
This was adorable, and oddly touching towards the end? I could easily play a game filled with levels like this. The music is a nice touch in particular.
this game is great. Better that all games that in the same type as it.
This was fun