Papers by Micaela Spigarolo
Virtual Archaeology Review, Nov 18, 2012
Resumen El proyecto de "Marcus Caelius, el valor de la memoria" es una breve película de animació... more Resumen El proyecto de "Marcus Caelius, el valor de la memoria" es una breve película de animación de 8 minutos ambientada en la Bolonia romana (Bononia) durante el periodo del emperador Augusto, que surge de una iniciativa del Museo Arqueológico de Bolonia, en colaboración con Cineca. Este proyecto, basado en un famoso hecho histórico (la batalla de Teutoburgo), quiere proponer un enfoque filológico dentro de un proceso emocional/narrativo, definiendo una pipeline de producción apropiada (que incluye renderizado de Blender, Chroma key y animación Machinima) para definir tiempo y costes que puedan ser cubiertos por un pequeña producción. Nuevas reconstrucciones filológicamente adecuadas (restos arqueológicos en la Colección del Museo), se integran dentro de sets en 3D que proceden de proyectos anteriores de Cineca.
This paper focuses on the integration of Cloud computing tools and user-generated content into an... more This paper focuses on the integration of Cloud computing tools and user-generated content into an online cultural virtual environment. Our investigation aimed to clarify whether the Metaverse can be used as a spatial interface for aggregation and synestetic visualization of heterogeneous cultural data distributed in the Cloud. The case study we adopted is Nu.M.E. 2010 a virtual reconstruction of Piazza di Porta Ravegnana, a crucial area of late medieval Bologna (Italy), published on the platform Second Life (SL). A newfound awareness and appreciation for the new epistemic scenario introduced by Cloud computing and virtualization techniques has raised the following methodological questions: can Cloud computing help optimize the communication strategy and educational effectiveness of cultural data online? Can historical research and cultural data interpretation benefit from collaborative annotation and user-generated content? The described application entailed the use within SL of som...
A Google-Earth-based meta interface provides the traditional text-based access to cultural repo D... more A Google-Earth-based meta interface provides the traditional text-based access to cultural repo DB with an easy and quick way for gaining insight into the full available data. Developed at Cineca for the Department of History and Hu man Cultures - Bologna University – the interface is proving its flexibility with this case of re-use as a support to an upcoming exhibition about watercolors realized at Pompeii at the turn of XIX century.
Virtual Archaeology Review, 2012
Resumen El proyecto de "Marcus Caelius, el valor de la memoria" es una breve película de animació... more Resumen El proyecto de "Marcus Caelius, el valor de la memoria" es una breve película de animación de 8 minutos ambientada en la Bolonia romana (Bononia) durante el periodo del emperador Augusto, que surge de una iniciativa del Museo Arqueológico de Bolonia, en colaboración con Cineca. Este proyecto, basado en un famoso hecho histórico (la batalla de Teutoburgo), quiere proponer un enfoque filológico dentro de un proceso emocional/narrativo, definiendo una pipeline de producción apropiada (que incluye renderizado de Blender, Chroma key y animación Machinima) para definir tiempo y costes que puedan ser cubiertos por un pequeña producción. Nuevas reconstrucciones filológicamente adecuadas (restos arqueológicos en la Colección del Museo), se integran dentro de sets en 3D que proceden de proyectos anteriores de Cineca.
This paper presents the almost entirely Open Source pipeline developed at Cineca in order to addr... more This paper presents the almost entirely Open Source pipeline developed at Cineca in order to address the challenge of employing three-dimensional philologically accurate reconstructions (in part coming from projects of the past made by Cineca with the University, with CNR ITABC, with the cultural department of Bologna and the civic museum ) as sets in a 3D stereoscopic film whose aim is relating the history of Bologna. In 2009 Cineca was involved in the Genus Bononiae (www.genusbononiae.it) Musei nella Città cultural project, which has renovated several buildings for public use in the historical centre of Bologna in order to define a mutual walk. The Cineca MDC Project developed a film whose concet is the big Bang of the history of bologna and which will be part of the museum itinerary in Palazzo Pepoli, i.e. the ancient building dedicated to the history of the city, and displayed in the immersion room especially designed for it by Cineca. The aim is to take advantage of computer-based visualization methods to deliver information (culture) minimizing cognitive overload ( « visual is explained by visual » , i.e. visual entities can be better explained by visual tools, ANTINUCCI 2010). This aim actually raised a twofold challenge concerning both communicational and implementation issues. From a communicational point of view, the film enables a philological approach within an emotional/narrative process. The implementation challenge was not only related to finding the most suitable software for a traditional 3D film pipeline production, but also faced up to requirements which were specific for the project, such as integrating the traditional pipeline production with philological constraints. Open Source provided the most suitable tools to manage such a complex project, first of all Blender. The Open Source specially capability of exporting their output into a large range of different file format made possible to find the right one to enter a proprietary software (i.e. City Engine, for which there has not yet been implemented an Open software alternative showing the same performance) in our Open pipeline. Furthermore, the Open Source model as « a set of heuristics about how to encourage participation and innovation » (O'Reilly, www.oreillynet.com/lpt/wlg/3017), enhanced a community actively engaged in the process (Cineca's partners for this work are Spark Digital - www.sparkde.com, which has already produced short movies with the software Blender, and Lilliwood - www.lilliwood.eu, as the 3D stereography supervisor). As a result, this real production pipeline has been seen as a Blender Open Project, i.e. as a chance to study, in a real workflow production, requirements which were interesting for virtual heritage projects in general terms. For instance, a modeling approach which enhances reusability for 3D reconstructions. This made the MDC project a case-study for V-MusT.Net, a new European Network of Excellence dedicated to Virtual Museums (www.V-MusT.net).
CINECA experience in virtual archaeological reconstructions has led towards the creation of philo... more CINECA experience in virtual archaeological reconstructions has led towards the creation of philological and communicative realizations such as «Apa the Etruscan and 2700 years of Bolognese History» – for the Museum of the History of Bologna – and «Marcus Caelius – the value of memory», for the Archaeological Museum of Bologna. The aim of both projects is communicating culture in a narrative way with a philological care and implementing a modelling methodology suitable for a transmedial reuse. The open source approach, mainly trough the adoption of the Blender sw, has provided the right tools.
2011 First International Symposium on Network Cloud Computing and Applications, 2011
Abstract High-speed networks and low-cost commodity com-
ponents which becomes progressively che... more Abstract High-speed networks and low-cost commodity com-
ponents which becomes progressively cheaper, faster and easily
available, led Computer Science (CS) research focus shifting from
programming computers to the question of how best to design,
build, analyse, and operate networks [20].
New requirements and challenges are today met by the design
of a new operational model which is enabled by an old technology
(i.e. Virtualization), rather than the implementation of a new
technology: Cloud Computing.
Although CS is mainly fostering Cloud Computing solutions
solely for specific fields, such as enterprise and transactional
Web applications (e.g. Amazon EC 2 aws.amazon.com/ec2), this
pervasive paradigm is generating a metaphor that enables to
access and share software in the Internet as data in a way which
is natural for human beings.
It is in the opinion of this paper that CS should not ignore
the empowerment brought by such a social media oriented
Cloud approach. Supporting knowledge construction and social
behaviour, individuals are actively engaged in envisioning a new
participatory model for the future of cultural creation [12].
A structured approach to Virtualization is proposed as a mean
of bringing insight into this new epistemic scenario.
Two experiments dealing with Cloud Computing for Virtual
heritage are shown as examples: NU.M.E. 2010 as a testing
experience in a cultural Metaverse, which confirms the hypothesis
of Cloud Computing as a novel paradigm for knowledge con-
struction in the digital humanities; the CINECA MDC (“Museo
della Città”) Project (2009-2011) as an applicative example which
enabled to study in a real pipeline production properties of
general interest for Virtual Heritage Projects. It is a case study
in the VmusT.net European Project.
Si ringrazia l'editore Franco Di Mauro, che ha messo a disposizione una copia dell'edizione anast... more Si ringrazia l'editore Franco Di Mauro, che ha messo a disposizione una copia dell'edizione anastatica dell'opera:
Progress in Cultural Heritage Preservation, 2012
ABSTRACT The paper describes a prototype system based on Google Earth that can display cultural h... more ABSTRACT The paper describes a prototype system based on Google Earth that can display cultural heritage data superimposed on the landscape. The prototype employs OAI-PMH protocol (Open Archives Initiative Protocol for Metadata Harvesting) to connect to data repositories. This work is part of the multi-disciplinary ParSJAd project and involves IBACN (Emilia-Romagna Regional Directorate for Cultural Heritage) DIPARCH (Archaeological Department, University of Bologna) and Cineca Interuniversity consortium.
... Dati Gis e ... (4) Grass, URL: http://grass.fbk.eu ... a gruppi eterogenei (lo staf del Cinec... more ... Dati Gis e ... (4) Grass, URL: http://grass.fbk.eu ... a gruppi eterogenei (lo staf del Cineca si è avvalso della collaborazione di Spark DE - www.sparkde.com/intro.html per l'animazione e Lilliwood -www.lilliwood.eu, per la stereoscopia) nella realizzazione di un cortometraggio 3D ...
established by: Mauro Cristofani and Riccardo Francovich, 2009
... Title, ARCHEOFOSS OPEN SOURCE, FREE SOFTWARE E OPEN FORMAT NEI PROCESSI DI RICERCA ARCHEOLOGI... more ... Title, ARCHEOFOSS OPEN SOURCE, FREE SOFTWARE E OPEN FORMAT NEI PROCESSI DI RICERCA ARCHEOLOGICA. ... Rif. Cignoni P., Palombini S., Pescarin S. (eds.) ARCHEOFOSS Open Source, Free Software e Open Format nei processi di ricerca archeologica. ...
Network Cloud Computing and …, 2011
High-speed networks and low-cost commodity components which becomes progressively cheaper, faster... more High-speed networks and low-cost commodity components which becomes progressively cheaper, faster and easily available, led Computer Science (CS) research focus shifting from programming computers to the question of how best to design, build, analyse, and operate networks [20]. New requirements and challenges are today met by the design of a new operational model which is enabled by an old technology (i.e. Virtualization), rather than the implementation of a new technology: Cloud Computing. Although CS is mainly fostering Cloud Computing solutions solely for specific fields, such as enterprise and transactional Web applications (e.g. Amazon EC 2 aws.amazon.com/ec2), this pervasive paradigm is generating a metaphor that enables to access and share software in the Internet as data in a way which is natural for human beings. It is in the opinion of this paper that CS should not ignore the empowerment brought by such a social media oriented Cloud approach. Supporting knowledge construct...
Progress in Cultural …, Jan 1, 2012
The paper describes a prototype system based on Google Earth that can display cultural heritage d... more The paper describes a prototype system based on Google Earth that can display cultural heritage data superimposed on the landscape. The prototype employs OAI-PMH protocol (Open Archives Initiative Protocol for Metadata Harvesting) to connect to data repositories. This work is part of the multidisciplinary ParSJAd project and involves IBACN (
2014 IEEE 3rd Symposium on Network Cloud Computing and Applications (ncca 2014), 2014
Cloud computing is today involving software development and usage in a new phase, entailing not o... more Cloud computing is today involving software development and usage in a new phase, entailing not only a pervasive relevance as a technology but also a cultural value as the novel paradigm for supporting knowledge construction. Cloud paradigms locate applications on the top of levels usually employed to manage the complexity of modern computer systems, delivering the metaphor of ubiquitous available resources (software as well as data), without having to care about where data are located nor how they will be delivered.
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Papers by Micaela Spigarolo
ponents which becomes progressively cheaper, faster and easily
available, led Computer Science (CS) research focus shifting from
programming computers to the question of how best to design,
build, analyse, and operate networks [20].
New requirements and challenges are today met by the design
of a new operational model which is enabled by an old technology
(i.e. Virtualization), rather than the implementation of a new
technology: Cloud Computing.
Although CS is mainly fostering Cloud Computing solutions
solely for specific fields, such as enterprise and transactional
Web applications (e.g. Amazon EC 2 aws.amazon.com/ec2), this
pervasive paradigm is generating a metaphor that enables to
access and share software in the Internet as data in a way which
is natural for human beings.
It is in the opinion of this paper that CS should not ignore
the empowerment brought by such a social media oriented
Cloud approach. Supporting knowledge construction and social
behaviour, individuals are actively engaged in envisioning a new
participatory model for the future of cultural creation [12].
A structured approach to Virtualization is proposed as a mean
of bringing insight into this new epistemic scenario.
Two experiments dealing with Cloud Computing for Virtual
heritage are shown as examples: NU.M.E. 2010 as a testing
experience in a cultural Metaverse, which confirms the hypothesis
of Cloud Computing as a novel paradigm for knowledge con-
struction in the digital humanities; the CINECA MDC (“Museo
della Città”) Project (2009-2011) as an applicative example which
enabled to study in a real pipeline production properties of
general interest for Virtual Heritage Projects. It is a case study
in the VmusT.net European Project.
ponents which becomes progressively cheaper, faster and easily
available, led Computer Science (CS) research focus shifting from
programming computers to the question of how best to design,
build, analyse, and operate networks [20].
New requirements and challenges are today met by the design
of a new operational model which is enabled by an old technology
(i.e. Virtualization), rather than the implementation of a new
technology: Cloud Computing.
Although CS is mainly fostering Cloud Computing solutions
solely for specific fields, such as enterprise and transactional
Web applications (e.g. Amazon EC 2 aws.amazon.com/ec2), this
pervasive paradigm is generating a metaphor that enables to
access and share software in the Internet as data in a way which
is natural for human beings.
It is in the opinion of this paper that CS should not ignore
the empowerment brought by such a social media oriented
Cloud approach. Supporting knowledge construction and social
behaviour, individuals are actively engaged in envisioning a new
participatory model for the future of cultural creation [12].
A structured approach to Virtualization is proposed as a mean
of bringing insight into this new epistemic scenario.
Two experiments dealing with Cloud Computing for Virtual
heritage are shown as examples: NU.M.E. 2010 as a testing
experience in a cultural Metaverse, which confirms the hypothesis
of Cloud Computing as a novel paradigm for knowledge con-
struction in the digital humanities; the CINECA MDC (“Museo
della Città”) Project (2009-2011) as an applicative example which
enabled to study in a real pipeline production properties of
general interest for Virtual Heritage Projects. It is a case study
in the VmusT.net European Project.