University of Barcelona
Computer Science
We report an ex periment where participants observed an attack on their virtual body as ex perienced in an immersive virtual reality (IVR) system. Participants sat by a table with their right hand resting upon it. In IVR they saw a... more
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own body has been substituted by the self-avatar, and that the new body is the... more
- by Tabitha Peck
Radio frequency ablation is a minimally invasive intervention that introduces-under 2D ultrasound guidance and via a needle-like probe-highfrequency electrical current into non-resectable hepatic tumors. These recur mostly on the... more
Implicit social biases play a critical role in shaping our attitudes towards other people. Such biases are thought to arise, in part, from a comparison between features of one's own self-image and those of another agent, a process known... more
In this special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG), we are pleased to present the journal papers from the 20th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021), which will be... more
- by Tabitha Peck
Fig. 3. A selection of avatars animated with the MoveBox system. a) Person doing live MoCap from Azure Kinect onto a Microsoft Rocketbox avatar. b) Playback of two avatar animations created to represent a social interaction with MoveBox.... more
Radio frequency ablation is a minimally invasive intervention that introduces -- under 2D ultrasound guidance and via a needle-like probe -- high-frequency electrical current into non-resectable hepatic tumors. These recur mostly on the... more
Virtual reality technology is biased. It excludes approximately 95% the world’s population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of... more
Although it has been shown that immersive virtual reality (IVR) can be used to induce illusions of ownership over a virtual body (VB), information on whether this changes implicit interpersonal attitudes is meager. Here we demonstrate... more
Redirected Free Exploration with Distractors (RFED) is a large-scale real-walking locomotion interface developed to enable people to walk freely in virtual environments that are larger than the tracked space in their facility. This paper... more
Fig. 1. Viewing a self-avatar in a virtual mirror: In the image on the left the eyes of the avatar are fixed with respect to the head, preventing the participant from moving their head while maintaining eye contact with their avatar's... more
Immersive Virtual Environments (VEs) enable user controlled interactions within the environment such as head-controlled point-of-view and user-controlled locomotion. In the real world people usually locomote by walking; walking is simple... more
Fig. 1. Illustration of two Adobe Mixamo virtual humans captured on the Microsoft HoloLens via its screen capture software. Due to the additive light model employed by this display and most current-state optical see-through displays, the... more
Fig. 1. Illustration of two Adobe Mixamo virtual humans captured on the Microsoft HoloLens via its screen capture software. Due to the additive light model employed by this display and most current-state optical see-through displays, the... more