72

sparkline

Sunday, June 16th, 2024

Your brain does not process information and it is not a computer | Aeon Essays

We don’t store words or the rules that tell us how to manipulate them. We don’t create representations of visual stimuli, store them in a short-term memory buffer, and then transfer the representation into a long-term memory device. We don’t retrieve information or images or words from memory registers. Computers do all of these things, but organisms do not.

Saturday, May 25th, 2024

InstAI

If you use Instagram, there may be a message buried in your notifications. It begins:

We’re getting ready to expand our AI at Meta experiences to your region.

Fuck that. Here’s the important bit:

To help bring these experiences to you, we’ll now rely on the legal basis called legitimate interests for using your information to develop and improve AI at Meta. This means that you have the right to object to how your information is used for these purposes. If your objection is honoured, it will be applied going forwards.

Follow that link and fill in the form. For the field labelled “Please tell us how this processing impacts you” I wrote:

It’s fucking rude.

That did the trick. I got an email saying:

We’ve reviewed your request and will honor your objection.

Mind you, there’s still this:

We may still process information about you to develop and improve AI at Meta, even if you object or don’t use our products and services.

Wednesday, April 10th, 2024

Ad revenue

It’s been dispiriting but unsurprising to see American commentators weigh in on the EU’s Digital Markets Act. I really wish they’d read Baldur’s excellent explainer first.

John has been doing his predictable “leave Britney alone!” schtick with regards to Apple (and in this case, Google and Facebook too). Ian Betteridge does an excellent job of setting him straight:

A lot of commentators seem to have the same issue as John: that it’s weird that a governmental body can or should define how products should be designed.

But governments mandate how products are designed all the time, and not just in the EU. Take another market which is pretty big: cars. All cars have to feature safety equipment, which varies from region to region but will broadly include everything from seatbelts to crumple zones. Cars have rules for emissions, for fuel efficiency, all of which are designing how a car should work.

But there’s one assumption in John’s post that Ian didn’t push back on. John said:

It’s certainly possible that Meta can devise ways to serve non-personalized contextual ads that generate sufficient revenue per user.

That comes with a footnote:

One obvious solution would be to show more ads — a lot more ads — to make up for the difference in revenue. So if contextual ads generate, say, one-tenth the revenue of targeted ads, Meta could show 10 times as many ads to users who opt out of targeting. I don’t think 10× is an outlandish multiplier there — given how remarkably profitable Meta’s advertising business is, it might even need to be higher than that.

It’s almost like an article of faith that behavioural advertising is more effective than contextual advertising. But there’s no data to support this. Quite the opposite. I wrote about this four years ago.

Once again, I urge you to read the excellent analysis by Jesse Frederik and Maurits Martijn.

There’s also Tim Hwang’s book, Subprime Attention Crisis:

From the unreliability of advertising numbers and the unregulated automation of advertising bidding wars, to the simple fact that online ads mostly fail to work, Hwang demonstrates that while consumers’ attention has never been more prized, the true value of that attention itself—much like subprime mortgages—is wildly misrepresented.

More recently Dave Karpf said what we’re all thinking:

The thing I want to stress about microtargeted ads is that the current version is perpetually trash, and we’re always just a few years away from the bugs getting worked out.

The EFF are calling for a ban. Should that happen, the sky would not fall. Contrary to what John thinks, revenue would not plummet. Contextual advertising works just fine …without the need for invasive surveillance and tracking.

Like I said:

Tracker-driven behavioural advertising is bad for users. The advertisements are irrelevant most of the time, and on the few occasions where the advertising hits the mark, it just feels creepy.

Tracker-driven behavioural advertising is bad for advertisers. They spend their hard-earned money on invasive ad tech that results in no more sales or brand recognition than if they had relied on good ol’ contextual advertising.

Tracker-driven behavioural advertising is very bad for the web. Megabytes of third-party JavaScript are injected at exactly the wrong moment to make for the worst possible performance. And if that doesn’t ruin the user experience enough, there are still invasive overlays and consent forms to click through (which, ironically, gets people mad at the legislation—like GDPR—instead of the underlying reason for these annoying overlays: unnecessary surveillance and tracking by the site you’re visiting).

Tuesday, April 2nd, 2024

Revisiting Metadesign for Murph – Smithery

I’m really excited about John’s talk at this year’s UX London. Feels like a good time to revisit his excellent talk from dConstruct 2015:

I’m going to be opening up the second day of UX London 2024, 18th-20th June. As part of that talk, I’ll be revisiting a talk called Metadesign for Murph which I gave at dConstruct in 2015. It might be one of my favourite talks that I’ve ever given.

Tuesday, November 14th, 2023

Pluralistic: The (open) web is good, actually (13 Nov 2023) – Pluralistic: Daily links from Cory Doctorow

The web wasn’t inevitable – indeed, it was wildly improbable. Tim Berners Lee’s decision to make a new platform that was patent-free, open and transparent was a complete opposite approach to the strategy of the media companies of the day. They were building walled gardens and silos – the dialup equivalent to apps – organized as “branded communities.” The way I experienced it, the web succeeded because it was so antithetical to the dominant vision for the future of the internet that the big companies couldn’t even be bothered to try to kill it until it was too late.

Companies have been trying to correct that mistake ever since.

A great round-up from Cory, featuring heavy dollops of Anil and Aaron.

Sunday, November 12th, 2023

[this is aaronland] generative adversarial therapy sessions

Mobile phones and the “app economy”, an environment controlled by exactly two companies and designed to extract a commission from almost every interaction and to promote native and not-portable applications over web applications. But we also see the same behaviour from so-called “native to the web” companies like Facebook who have explicitly monetized reach, access and discovery. Facebook is also the company that gave the world React which is difficult not to understand as deliberate attempt to embrace and extend, to redefine, HTML itself.

Perversely, nearly everything about the mobile/app economy is built on, and designed to use, HTTP precisely because it’s a common and easy to implement standard free and unencumbered by licensing.

Monday, June 12th, 2023

A history of metaphors for the internet - The Verge

No one says “information superhighway” anymore, but whenever anyone explains net neutrality, they do so in terms of fast lanes and tolls. Twitter is a “town square,” a metaphor that was once used for the internet as a whole. These old metaphors had been joined by a few new ones: I have a feeling that “the cloud” will soon feel as dated as “cyberspace.”

Monday, March 6th, 2023

Like

We use metaphors all the time. To quote George Lakoff, we live by them.

We use analogies some of the time. They’re particularly useful when we’re wrapping our heads around something new. By comparing something novel to something familiar, we can make a shortcut to comprehension, or at least, categorisation.

But we need a certain amount of vigilance when it comes to analogies. Just because something is like something else doesn’t mean it’s the same.

With that in mind, here are some ways that people are describing generative machine learning tools. Large language models are like…

Tuesday, January 24th, 2023

Efficiency over performance

I quite like this change of terminology when it comes to making fast websites. After all, performance can sound like a process of addition, whereas efficiency can be a process of subtraction.

The term ‘performance’ brings to mind exotic super-cars suitable only for impractical demonstrations (or ‘performances’). ‘Efficiency’ brings to mind an electric car (or even better, a bicycle), making effective use of limited resources.

Tuesday, August 16th, 2022

Sunday, March 13th, 2022

Building a Digital Homestead, Bit by Brick

A personal site, or a blog, is more than just a collection of writing. It’s a kind of place - something that feels like home among the streams. Home is a very strong mental model.

Sunday, January 2nd, 2022

Metaphors We Web By: Paper and Place

Out of all of these metaphors, the two most enduring are paper and physical space.

Tuesday, June 29th, 2021

Safari 15

If you download Safari Technology Preview you can test drive features that are on their way in Safari 15. One of those features, announced at Apple’s World Wide Developer Conference, is coloured browser chrome via support for the meta value of “theme-color.” Chrome on Android has supported this for a while but I believe Safari is the first desktop browser to add support. They’ve also added support for the media attribute on that meta element to handle “prefers-color-scheme.”

This is all very welcome, although it does remind me a bit of when Internet Explorer came out with the ability to make coloured scrollbars. I mean, they’re nice features’n’all, but maybe not the most pressing? Safari is still refusing to acknowledge progressive web apps.

That’s not quite true. In her WWDC video Jen demonstrates how you can add a progressive web app like Resilient Web Design to your home screen. I’m chuffed that my little web book made an appearance, but when you see how you add a site to your home screen in iOS, it’s somewhat depressing.

The steps to add a website to your home screen are:

  1. Tap the “share” icon. It’s not labelled “share.” It’s a square with an arrow coming out of the top of it.
  2. A drawer pops up. The option to “add to home screen” is nowhere to be seen. You have to pull the drawer up further to see the hidden options.
  3. Now you must find “add to home screen” in the list
  • Copy
  • Add to Reading List
  • Add Bookmark
  • Add to Favourites
  • Find on Page
  • Add to Home Screen
  • Markup
  • Print

It reminds of this exchange in The Hitchhiker’s Guide To The Galaxy:

“You hadn’t exactly gone out of your way to call attention to them had you? I mean like actually telling anyone or anything.”

“But the plans were on display…”

“On display? I eventually had to go down to the cellar to find them.”

“That’s the display department.”

“With a torch.”

“Ah, well the lights had probably gone.”

“So had the stairs.”

“But look you found the notice didn’t you?”

“Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of The Leopard.’”

Safari’s current “support” for adding progressive web apps to the home screen feels like the minimum possible …just enough to use it as a legal argument if you happen to be litigated against for having a monopoly on app distribution. “Hey, you can always make a web app!” It’s true in theory. In practice it’s …suboptimal, to put it mildly.

Still, those coloured tab bars are very nice.

It’s a little bit weird that this stylistic information is handled by HTML rather than CSS. It’s similar to the meta viewport value in that sense. I always that the plan was to migrate that to CSS at some point, but here we are a decade later and it’s still very much part of our boilerplate markup.

Some people have remarked that the coloured browser chrome can make the URL bar look like part of the site so people might expect it to operate like a site-specific search.

I also wonder if it might blur “the line of death”; that point in the UI where the browser chrome ends and the website begins. Does the unified colour make it easier to spoof browser UI?

Probably not. You can already kind of spoof browser UI by using the right shade of grey. Although the removal any kind of actual line in Safari does give me pause for thought.

I tend not to think of security implications like this by default. My first thought tends to be more about how I can use the feature. It’s only after a while that I think about how bad actors might abuse the same feature. I should probably try to narrow the gap between those thoughts.

Saturday, May 15th, 2021

Data isn’t oil, so what is it? - How To Measure Ghosts

The discussions around data policy still feel like they are framing data as oil - as a vast, passive resource that either needs to be exploited or protected. But this data isn’t dead fish from millions of years ago - it’s the thoughts, emotions and behaviours of over a third of the world’s population, the largest record of human thought and activity ever collected. It’s not oil, it’s history. It’s people. It’s us.

Monday, April 19th, 2021

My current HTML boilerplate - Manuel Matuzović

This is a great HTML boilerplate, with an explanation of every line.

Tuesday, March 16th, 2021

Thursday, December 3rd, 2020

My website is a shifting house next to a river of knowledge. What could yours be?

My favorite aspect of websites is their duality: they’re both subject and object at once. In other words, a website creator becomes both author and architect simultaneously. There are endless possibilities as to what a website could be. What kind of room is a website? Or is a website more like a house? A boat? A cloud? A garden? A puddle? Whatever it is, there’s potential for a self-reflexive feedback loop: when you put energy into a website, in turn the website helps form your own identity.

Tuesday, October 13th, 2020

BBC Radio 4 - Under the Cloud

James made a radio programme about “the cloud”:

It’s the central metaphor of the internet - ethereal and benign, a fluffy icon on screens and smartphones, the digital cloud has become so naturalised in our everyday life we look right through it. But clouds can also obscure and conceal – what is it hiding? Author and technologist James Bridle navigates the history and politics of the cloud, explores the power of its metaphor and guides us back down to earth.

Wednesday, September 23rd, 2020

Meta Tags — Preview, Edit and Generate

This is a handy tool if you’re messing around with Twitter cards and other metacrap.

Tuesday, September 8th, 2020

T E N Ǝ T

Jessica and I went to cinema yesterday.

Normally this wouldn’t be a big deal, but in our current circumstances, it was something of a momentous decision that involved a lot of risk assessment and weighing of the odds. We’ve been out and about a few times, but always to outdoor locations: the beach, a park, or a pub’s beer garden. For the first time, we were evaluating whether or not to enter an indoor environment, which given what we now know about the transmission of COVID-19, is certainly riskier than being outdoors.

But this was a cinema, so in theory, nobody should be talking (or singing or shouting), and everyone would be wearing masks and keeping their distance. Time was also on our side. We were considering a Monday afternoon showing—definitely not primetime. Looking at the website for the (wonderful) Duke of York’s cinema, we could see which seats were already taken. Less than an hour before the start time for the film, there were just a handful of seats occupied. A cinema that can seat a triple-digit number of people was going to be seating a single digit number of viewers.

We got tickets for the front row. Personally, I love sitting in the front row, especially in the Duke of York’s where there’s still plenty of room between the front row and the screen. But I know that it’s generally considered an undesirable spot by most people. Sure enough, the closest people to us were many rows back. Everyone was wearing masks and we kept them on for the duration of the film.

The film was Tenet). We weren’t about to enter an enclosed space for just any ol’ film. It would have to be pretty special—a new Star Wars film, or Denis Villeneuve’s Dune …or a new Christopher Nolan film. We knew it would look good on the big screen. We also knew it was likely to be spoiled for us if we didn’t see it soon enough.

At this point I am sounding the spoiler horn. If you have not seen Tenet yet, abandon ship at this point.

I really enjoyed this film. I understand the criticism that has been levelled at it—too cold, too clinical, too confusing—but I still enjoyed it immensely. I do think you need to be able to enjoy feeling confused if this is going to be a pleasurable experience. The payoff is that there’s an equally enjoyable feeling when things start slotting into place.

The closest film in Christopher Nolan’s back catalogue to Tenet is Inception in terms of twistiness and what it asks of the audience. But in some ways, Tenet is like an inverted version of Inception. In Inception, the ideas and the plot are genuinely complex, but Nolan does a great job in making them understandable—quite a feat! In Tenet, the central conceit and even the overall plot is, in hindsight, relatively straightforward. But Nolan has made it seem more twisty and convuluted than it really is. The ten minute battle at the end, for example, is filled with hard-to-follow twists and turns, but in actuality, it literally doesn’t matter.

The pitch for the mood of this film is that it’s in the spy genre, in the same way that Inception is in the heist genre. Though there’s an argument to be made that Tenet is more of a heist movie than Inception. But in terms of tone, yeah, it’s going for James Bond.

Even at the very end of the credits, when the title of the film rolled into view, it reminded me of the Bond films that would tease “The end of (this film). But James Bond will return in (next film).” Wouldn’t it have been wonderful if the very end of Tenet’s credits finished with “The end of Tenet. But the protagonist will return in …Tenet.”

The pleasure I got from Tenet was not the same kind of pleasure I get from watching a Bond film, which is a simpler, more basic kind of enjoyment. The pleasure I got from Tenet was more like the kind of enjoyment I get from reading smart sci-fi, the kind that posits a “what if?” scenario and isn’t afraid to push your mind in all kinds of uncomfortable directions to contemplate the ramifications.

Like I said, the central conceit—objects or people travelling backwards through time (from our perspective)—isn’t actually all that complex, but the fun comes from all the compounding knock-on effects that build on that one premise.

In the film, and in interviews about the film, everyone is at pains to point out that this isn’t time travel. But that’s not true. In fact, I would argue that Tenet is one of the few examples of genuine time travel. What I mean is that most so-called time-travel stories are actually more like time teleportation. People jump from one place in time to another instaneously. There are only a few examples I can think of where people genuinely travel.

The grandaddy of all time travel stories, The Time Machine by H.G. Wells, is one example. There are vivid descriptions of the world outside the machine playing out in fast-forward. But even here, there’s an implication that from outside the machine, the world cannot perceive the time machine (which would, from that perspective, look slowed down to the point of seeming completely still).

The most internally-consistent time-travel story is Primer. I suspect that the Venn diagram of people who didn’t like Tenet and people who wouldn’t like Primer is a circle. Again, it’s a film where the enjoyment comes from feeling confused, but where your attention will be rewarded and your intelligence won’t be insulted.

In Primer, the protagonists literally travel in time. If you want to go five hours into the past, you have to spend five hours in the box (the time machine).

In Tenet, the time machine is a turnstile. If you want to travel five hours into the past, you need only enter the turnstile for a moment, but then you have to spend the next five hours travelling backwards (which, from your perspective, looks like being in a world where cause and effect are reversed). After five hours, you go in and out of a turnstile again, and voila!—you’ve time travelled five hours into the past.

Crucially, if you decide to travel five hours into the past, then you have always done so. And in the five hours prior to your decision, a version of you (apparently moving backwards) would be visible to the world. There is never a version of events where you aren’t travelling backwards in time. There is no “first loop”.

That brings us to the fundamental split in categories of time travel (or time jump) stories: many worlds vs. single timeline.

In a many-worlds story, the past can be changed. Well, technically, you spawn a different universe in which events unfold differently, but from your perspective, the effect would be as though you had altered the past.

The best example of the many-worlds category in recent years is William Gibson’s The Peripheral. It genuinely reinvents the genre of time travel. First of all, no thing travels through time. In The Peripheral only information can time travel. But given telepresence technology, that’s enough. The Peripheral is time travel for the remote worker (once again, William Gibson proves to be eerily prescient). But the moment that any information travels backwards in time, the timeline splits into a new “stub”. So the many-worlds nature of its reality is front and centre. But that doesn’t stop the characters engaging in classic time travel behaviour—using knowledge of the future to exert control over the past.

Time travel stories are always played with a stacked deck of information. The future has power over the past because of the asymmetric nature of information distribution—there’s more information in the future than in the past. Whether it’s through sports results, the stock market or technological expertise, the future can exploit the past.

Information is at the heart of the power games in Tenet too, but there’s a twist. The repeated mantra here is “ignorance is ammunition.” That flies in the face of most time travel stories where knowledge—information from the future—is vital to winning the game.

It turns out that information from the future is vital to winning the game in Tenet too, but the reason why ignorance is ammunition comes down to the fact that Tenet is not a many-worlds story. It is very much a single timeline.

Having a single timeline makes for time travel stories that are like Greek tragedies. You can try travelling into the past to change the present but in doing so you will instead cause the very thing you set out to prevent.

The meat’n’bones of a single timeline time travel story—and this is at the heart of Tenet—is the question of free will.

The most succint (and disturbing) single-timeline time-travel story that I’ve read is by Ted Chiang in his recent book Exhalation. It’s called What’s Expected Of Us. It was originally published as a single page in Nature magazine. In that single page is a distillation of the metaphysical crisis that even a limited amount of time travel would unleash in a single-timeline world…

There’s a box, the Predictor. It’s very basic, like Claude Shannon’s Ultimate Machine. It has a button and a light. The button activates the light. But this machine, like an inverted object in Tenet, is moving through time differently to us. In this case, it’s very specific and localised. The machine is just a few seconds in the future relative to us. Cause and effect seem to be reversed. With a normal machine, you press the button and then the light flashes. But with the predictor, the light flashes and then you press the button. You can try to fool it but you won’t succeed. If the light flashes, you will press the button no matter how much you tell yourself that you won’t (likewise if you try to press the button before the light flashes, you won’t succeed). That’s it. In one succinct experiment with time, it is demonstrated that free will doesn’t exist.

Tenet has a similarly simple object to explain inversion. It’s a bullet. In an exposition scene we’re shown how it travels backwards in time. The protagonist holds his hand above the bullet, expecting it to jump into his hand as has just been demonstrated to him. He is told “you have to drop it.” He makes the decision to “drop” the bullet …and the bullet flies up into his hand.

This is a brilliant bit of sleight of hand (if you’ll excuse the choice of words) on Nolan’s part. It seems to imply that free will really matters. Only by deciding to “drop” the bullet does the bullet then fly upward. But here’s the thing: the protagonist had no choice but to decide to drop the bullet. We know that he had no choice because the bullet flew up into his hand. The bullet was always going to fly up into his hand. There is no timeline where the bullet doesn’t fly up into his hand, which means there is no timeline where the protagonist doesn’t decide to “drop” the bullet. The decision is real, but it is inevitable.

The lesson in this scene is the exact opposite of what it appears. It appears to show that agency and decision-making matter. The opposite is true. Free will cannot, in any meaningful sense, exist in this world.

This means that there was never really any threat. People from the future cannot change the past (or wipe it out) because it would’ve happened already. At one point, the protagonist voices this conjecture. “Doesn’t the fact that we’re here now mean that they don’t succeed?” Neil deflects the question, not because of uncertainty (we realise later) but because of certainty. It’s absolutely true that the people in the future can’t succeed because they haven’t succeeded. But the protagonist—at this point in the story—isn’t ready to truly internalise this. He needs to still believe that he is acting with free will. As that Ted Chiang story puts it:

It’s essential that you behave as if your decisions matter, even though you know that they don’t.

That’s true for the audience watching the film. If we were to understand too early that everything will work out fine, then there would be no tension in the film.

As ever with Nolan’s films, they are themselves metaphors for films. The first time you watch Tenet, ignorance is your ammuntion. You believe there is a threat. By the end of the film you have more information. Now if you re-watch the film, you will experience it differently, armed with your prior knowledge. But the film itself hasn’t changed. It’s the same linear flow of sequential scenes being projected. Everything plays out exactly the same. It’s you who have been changed. The first time you watch the film, you are like the protagonist at the start of the movie. The second time you watch it, you are like the protagonist at the end of the movie. You see the bigger picture. You understand the inevitability.

The character of Neil has had more time to come to terms with a universe without free will. What the protagonist begins to understand at the end of the film is what Neil has known for a while. He has seen this film. He knows how it ends. It ends with his death. He knows that it must end that way. At the end of the film we see him go to meet his death. Does he make the decision to do this? Yes …but he was always going to make the decision to do this. Just as the protagonist was always going to decide to “drop” the bullet, Neil was always going to decide to go to his death. It looks like a choice. But Neil understands at this point that the choice is pre-ordained. He will go to his death because he has gone to his death.

At the end, the protagonist—and the audience—understands. Everything played out exactly as it had to. The people in the future were hoping that reality allowed for many worlds, where the past could be changed. Luckily for us, reality turns out to be a single timeline. But the price we pay is that we come to understand, truly understand, that we have no free will. This is the kind of knowledge we wish we didn’t have. Ignorance was our ammunition and by the end of the film, it is spent.

Nolan has one other piece of misdirection up his sleeve. He implies that the central question at the heart of this time-travel story is the grandfather paradox. Our descendents in the future are literally trying to kill their grandparents (us). But if they succeed, then they can never come into existence.

But that’s not the paradox that plays out in Tenet. The central paradox is the bootstrap paradox, named for the Heinlein short story, By His Bootstraps. Information in this film is transmitted forwards and backwards through time, without ever being created. Take the phrase “Tenet”. In subjective time, the protagonist first hears of this phrase—and this organisation—when he is at the start of his journey. But the people who tell him this received the information via a subjectively older version of the protagonist who has travelled to the past. The protagonist starts the Tenet organistion (and phrase) in the future because the organisation (and phrase) existed in the past. So where did the phrase come from?

This paradox—the bootstrap paradox—remains after the grandfather paradox has been dealt with. The grandfather paradox was a distraction. The bootstrap paradox can’t be resolved, no matter how many times you watch the same film.

So Tenet has three instances of misdirection in its narrative:

  • Inversion isn’t time travel (it absolutely is).
  • Decisions matter (they don’t; there is no free will).
  • The grandfather paradox is the central question (it’s not; the bootstrap paradox is the central question).

I’m looking forward to seeing Tenet again. Though it can never be the same as that first time. Ignorance can never again be my ammunition.

I’m very glad that Jessica and I decided to go to the cinema to see Tenet. But who am I kidding? Did we ever really have a choice?