Hyrule Castle (Dungeon)

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This article is about the appearances of Hyrule Castle as a dungeon. For non-dungeon appearances, see Hyrule Castle.

Hyrule Castle,(ALttPA Link to the Past | FSAFour Swords Adventures | TPTwilight Princess | TPHDTwilight Princess HD | BotWBreath of the Wild | TotKTears of the Kingdom | CoHCadence of Hyrule)[1][2][3][4][5][6] also known as the Castle of Hyrule,(ALttPA Link to the Past)[7] is a recurring Dungeon in the The Legend of Zelda series.[name references needed]

Overview

A Link to the Past

Hyrule Castle is visited twice by Link throughout his adventure: first to rescue Princess Zelda from her cell, and later to battle Agahnim before being transported to the Dark World. The main Item obtained is the Boomerang.

Entrance to the Castle

After Link is telepathically contacted by Princess Zelda to rescue her from Agahnim's clutches in Hyrule Castle,[8] the young hero uncovers a hidden hole beneath a bush northeast of the Castle that leads him into a secret passage.[9] He then finds his Uncle has been mortally wounded and receives his Fighter's Sword and shield before passing away.[10]

Themes and Navigation

Princess Zelda in the Castle Dungeon as Link is about to greet her

Hyrule Castle is overrun by corrupted soldiers who attack Link on sight. The first time Link visits the Dungeon, he must traverse the maze-like Castle to find Princess Zelda's cell. On his way, he finds the Boomerang, which can be used to stun the Castle Soldiers. Guarding Princess Zelda's cell is the Ball and Chain Trooper, whom Link must defeat in order to free Zelda from her prison. Together, they head towards the King's chamber to reveal a path that takes them to the Secret Passage, which eventually leads them into the Sanctuary.

At this point, Agahnim makes the upper levels of the Castle inaccessible by creating an electrical barrier that cannot be bypassed. It can only be destroyed once Link retrieves the Master Sword from the Lost Woods. With the Sword in hand, he can access the upper area of the Castle and destroy the barrier with a single slash from the Blade of Evil's Bane. This area of the Castle requires Link to defeat various enemy Soldiers in order to reach the top of the Castle. Although he can evade some of the foes, some of the rooms will require that Link defeat all the enemies before proceeding. After reaching the top of the Castle, Link witnesses Agahnim as he sends Princess Zelda to the Dark World. The young hero must then burn the middle curtain with the use of his Lamp to enter another room and battle against the evil wizard who, upon his defeat, sends Link to the Dark World.

Minor Enemies
Treasure Chests
Treasure Chest
Contents
Notes

In the second room of the Castle sewers
Appears if Link has not collected the Lamp

Treasure Chest
Contents
Notes

In the second room of the Castle sewers
Appears if Link has collected the Lamp

Treasure Chest
Contents
Notes

In the northernmost chamber in B1

Treasure Chest
Contents
Notes

In the statue-filled north-northwestern chamber in B1

Treasure Chest
Contents
Notes

In Princess Zelda's cell in B3
Appears if Link has not collected the Lamp

Treasure Chest
Contents
Notes

In Princess Zelda's cell in B3
Appears if Link has collected the Lamp

Treasure ChestContentsNotes

In the second room of the Castle sewers
Appears if Link has not collected the Lamp

In the second room of the Castle sewers
Appears if Link has collected the Lamp

In the northernmost chamber in B1

In the statue-filled north-northwestern chamber in B1

In Princess Zelda's cell in B3
Appears if Link has not collected the Lamp

In Princess Zelda's cell in B3
Appears if Link has collected the Lamp

Four Swords Adventures

Hyrule Castle is the third and last stage in the Whereabouts of the Wind level.

Themes and Navigation

After making their way through Lake Hylia and the Cave of No Return, the Links finally make their way back to Hyrule Castle. As they approach the castle grounds, Kaepora Gaebora arrives and warns them that a terrible fiend inside the castle is leeching power from the captured Maidens. He cautions them that in order to rescue the Maidens, they must first face this incredibly dangerous foe. The Links also find a signpost left by Tingle, which informs them that an adorable female Fairy Tingle met had gone inside the castle and has not been seen since. Tingle signs off that he suspects she was captured, and implores that someone save her.

The castle's interior and exterior, for the most part, greatly resembles the one from A Link to the Past, although it is considerably larger and contains even more rooms than its predecessor. Soldiers heavily patrol the castle grounds at every corner and attack intruders on sight. Two Bomb Soldiers also patrol the entrance from the castle walls high above, and throw Bombs at anyone who comes near. The Links must find an underground entrance to the castle to activate a switch that opens the gate to the castle. At the castle's courtyard, the young heroes encounter a Chief Soldier as well as a legion of Hyrulean Soldiers that will try to stop them from gaining access inside the castle.

Once inside the castle, the Links explore its various chambers as well as the roof in order to open the main door situated at the center of the castle, where they come upon a large arena that forces them to fight and defeat a Ball and Chain Soldier as well as numerous Hyrulean Soldiers. After their defeat, the Links find that the rest of the castle is bordered off by a magical barrier, preventing their approach. Through searching the area, they eventually find a Zora imprisoned in a chamber. The frustrated Zora explains that she had heard the cries of the Maidens and came to investigate, only to find the castle ridden with Soldiers. They had captured and split her in two, resulting in her current shape. She asks the Links to help her find her other half in order to return to her former shape.[11] Once the Links find the second half, the two Zora request to be escorted to the barrier that blocks the Links' way. There, they merge together and are revealed to actually be the Fairy Queen.[12] She immediately assists the young heroes by smiting all on-screen Soldiers and dispels the magical barrier, allowing the Links to continue.[13][14] The Fairy Queen then thanks them and promises to tell the other Great Fairies to help them whenever needed.[15]

The Links continue to search the castle and its chambers while running into many more enemies along the way. At the throne room, the Links push aside the throne to access a hidden passageway that leads to the rooftop, where the Links ultimately face against Phantom Ganon as the evil fiend leeching power from the Maidens. Once it is defeated, a stairway reveals itself to a hidden chamber where the Links find four dark barriers imprisoning the Blue Maiden. The freed Maiden explains to them that the dark shadow that captured her and the other Maidens was a being that looks just like the Links. She implores that they save Princess Zelda and the remaining Maidens. Sensing that the next Maiden is imprisoned at the Eastern Temple, the Blue Maiden tells them to travel by sea under her protection and transforms herself into a Fairy to guide them. The Links are then warped to the next area, The Coast.

Items Obtained in this Area
Minor Enemies

Twilight Princess

Hyrule Castle is the final Dungeon in Twilight Princess.

Entrance to the Castle

In order to enter the Castle, Link and Midna need the power of the three Fused Shadows. After recovering them from Zant, Midna uses them to destroy the crystal surrounding the Castle, granting them access to the castle's courtyard.

Themes and Navigation

In the westGCN version; east in the Wii version area of the courtyard, Link fights one last time with King Bulblin who, after his defeat, gives Link the Small Key that opens the main door to the interior of the castle. The eastGCN version; west in the Wii version area houses various Enemies and puzzles, leading to another Small Key. This area also leads to the Castle's graveyard, which houses an extra Small Key. This Small Key can be used to access a room filled with Treasure Chests containing every consumable Item in the game, as well as every type of Rupee.

The main hall of Hyrule Castle

The main hall of Hyrule Castle consists of a large room with various chandeliers that Link must Clawshot to in order to access the rest of the Castle's chambers. Once he enters one of the rooms of the main hall, Link will encounter a Darknut. After its defeat, Link will have the option of either taking the left or right path of the Castle. Both paths lead back out to the balcony of Hyrule Castle, wherein the eastGCN version; west in the Wii version side Link battles an Aeralfos to retrieve a Small Key. Just as Link walks over to the westGCN version; east in the Wii version side of the Castle, a group of Enemies spring an ambush against him. However, the members of Resistance come in and save the young hero, defeating the Enemies and making the Big Key accessible to him.

In the middle of the balcony is another door that leads to the final area of the Dungeon, making way to the third and fourth floors. As Link progresses through these last two floors, he must use his abilities as Wolf Link to make it safely across various traps; moreover, since the stairs leading to the upper floors have been destroyed, Link must use the Double Clawshots and the Spinner to successfully reach the fourth floor. The door on the fourth floor, which leads to the outside of Hyrule Castle and eventually to the throne room, is blocked off by another Darknut.

At the throne room, Link and Midna come face-to-face with Ganondorf, who uses Princess Zelda as his puppet in an attempt to defeat Link. After defeating Princess Zelda, Midna uses her powers to extract Ganondorf's evil influence from her. It is here that Ganondorf transforms into Ganon. After defeating Ganondorf's beast form, Midna attempts to finish him off, warping Link and Princess Zelda to Hyrule Field. The resulting battle destroys the Castle, and Ganondorf emerges victorious. After Princess Zelda summons the Spirits of Light to aid them with Light Arrows, she and Link fight Ganondorf while riding Epona before Link battles him in a Sword fight to finish him off once and for all.

Minor Enemies and Traps

Breath of the Wild

Hyrule Castle is the final Dungeon of Breath of the Wild. Prior to the second Great Calamity, it was the government seat of Hyrule Kingdom,[16] ruled under King Rhoam.[17] It has since served as the location where Zelda has kept Calamity Ganon sealed while Link was dormant under the Slumber of Restoration.[18][19]

Entrance to the Castle

The Hyrule Castle Gate

Hyrule Castle is surrounded on all sides by the Hyrule Castle Moat. The only way that Link can approach it by land is by crossing through the Hyrule Castle Gate from the Hyrule Castle Town Ruins to its south. This Gate hides a winding path that surrounds Hyrule Castle and ultimately ends at the Sanctum, where Calamity Ganon lies. It is possible for Link to approach Hyrule Castle by air with the Paraglider or by Swimming through the Moat. As Link nears Hyrule Castle, Calamity Ganon will manifest himself and swirl through the air above the Castle, before he is contained in a radiant burst of light from Zelda in the Sanctum.

There are several entrances to the interior of Hyrule Castle, such as the Docks in the northern side of the castle grounds, as well as tunnels built into the earth supporting it. A break in the walls of the Lockup allow Link direct access to the Castle's prison and the Hyrule Castle Underground. Similarly, recesses in the structures of the Castle itself allow Link passage to various parts of its key areas, such as with the broken roof atop the Library.

Despite the accessibility of Hyrule Castle, the landscape is littered with various kinds of Guardians under Calamity Ganon's control. Decayed Guardians and Guardian Turrets can be found stationed along the ground and walls of the Hyrule Castle, and Guardian Skywatchers patrol the air around it. Positioned in formation along the ground just outside of the Hyrule Castle Moat are five Giant Columns, atop of which Link can find broken Guardians that can be searched for Ancient Materials. These Columns were used to store the legion of Guardians prior to the second Great Calamity.[20] Upon Calamity Ganon's return, the Giant Columns arose around the Castle, and he seized control of the Guardians inside.[21]

Themes and Navigation

Due to the presence of Calamity Ganon's Malice, the Master Sword is perpetually empowered while Link is at Hyrule Castle. Pools of Malice can be found scattered throughout most of the Castle grounds, as well as within the Castle itself. The main entrance to Hyrule Castle itself is overflowing with Malice, forcing Link to ascend the grounds by other means. While in the vicinity of Hyrule Castle, the Sheikah Slate's Map displays a three-dimensional model of Hyrule Castle and its entrances, as well as the positions of Link and Calamity Ganon. A primary, winding road from the Hyrule Castle Gate leads to the Sanctum, where Calamity Ganon waits. The Bridge between Princess Zelda's Room and Princess Zelda's Study is the location of the 12th Recovered Memory, " Father and Daughter."

In a chamber connected to the southern end of the Library, Link can find a Great Frostblade embedded in a mound of rubble. This chamber leads into Hyrule Castle Corridors, eventually connecting to the Square Spiral Staircase. The upper floor of the Staircase leads back into the Hyrule Castle Corridors, which consists of a series of hallways that converge near the Dining Hall.

From the pathway between Lockup and the West Passage, Link can enter the Water Pump Room, which leads him out of the Hyrule Castle Underground. This Updraft in the Water Pump Room brings Link to a hallway. The right path of leads outside to the grounds of Hyrule Castle near Princess Zelda's Room, while the left path leads back into the Hyrule Castle Corridors and the Guards' Chamber. The hallway leading to the Guards' Chamber ends in two doorways, one of which is blocked by Malice controlled by a Glowing Eyeball, which can summon Cursed Lizalfos to attack Link. Destroying the Glowing Eyeball will open the path forward, allowing Link to continue further into the Hyrule Castle Corridors, where he finds a Cooking Pot.

Here, Link will find two accessible doors, the first of which leads down into the Guards' Chamber, while the latter leads to the entrance along the road nearest the Hyrule Castle Gate. Another doorway is blocked by an immovable wall of Malice, prohibiting direct access to the Reception Room and Observation Room.

The other doorway in the initial path to the Guards' Chamber leads to the Round Spiral Staircase, which is blocked by another Glowing Eyeball. If destroyed, the Malice covering the Staircase will disappear, allowing Link access to the colonnade along the road near the First Gatehouse. This area once functioned as a garden.[22] A single Guardian Turret can be found inside the colonnade.

Path to the Sanctum

To the right of the Hyrule Castle Gate stands a tower which holds a stone Treasure Chest containing five Bomb Arrows. The roof of this tower also bears a stone Treasure Chest containing five Ice Arrows. The main road to the Sanctum continues to the west of this tower, beyond a Decayed Guardian on the roadside. The path along the road is interrupted by a strip of Malice covering the ground along the road, and there are steep cliffs on either side. A nearby doorway offers a detour into the Castle's interior, near the Guards' Chamber. From there, Link can return to the Hyrule Castle Courtyard just beyond the strip of Malice. Link can remove this Malice by striking the Glowing Eyeball on its far side, clearing the roadway. A Natural Hiding Spot can be found nearby, and if Link lifts this Rock, a Korok will appear and give him a Korok Seed.[23]

The aforementioned courtyard sits beneath a second tower, guarded by a Guardian Turret. On the floor inside the tower sits a Rusty Shield, and a Royal Bow can be found on the end of the wall north of the tower. The main road continues along a curved slope in front of the tower into the First Gatehouse. The main road continuing from the First Gatehouse is obstructed by a massive cluster of Malice. However, a side road branching from the main road across a small Bridge and underneath a colonnade. The side road continues along the path until it is obstructed by the remains of a landslide, where a Decayed Guardian watches from an angle. An unmarked branch of this road continues left, down a flight of stairs into the northern entrance of the Library. However, it is possible for Link to simply walk around the rubble and continue along the side road. Beyond the landslide sits a pool of Water beside the road. A metallic Treasure Chest containing five Bomb Arrows is hidden underwater. A Guardian Skywatcher patrols the road near the pool.

Beyond the pool of Water, the side road continues to another landslide. When Link approaches the landslide, an inactive Guardian will fall from above. Link can walk along the narrow strip of land around the landslide to continue along the side road which passes the Dining Hall. The road continuing from the Bridge beyond the Dining Hall meets back with the main road, on the other side of the massive collection of Malice. An Glowing Eyeball can be found on this side of the Malice, and destroying it will clear the main road for Link to travel between his position and the First Gatehouse. From here, the main road continues along to the Second Gatehouse nearby.

The main road beyond the Second Gatehouse curves around a series of stone walls. Along the wall on the inward curve of the road is a tower that holds a stone Treasure Chest with five Bomb Arrows stored inside. A second stone Treasure Chest on the roof of this tower holds five Shock Arrows. After the main road curves around the tower and its corresponding wall, it is once again obstructed by a thin strip of Malice connected to an Glowing Eyeball between two thin, short towers. Beyond this strip of Malice, the main road curves once more before turning straight for the entrance of the Sanctum. A ledge beneath the final curve hosts a cracked boulder, which can be bombed to unveil a Natural Hiding Spot. When Link lifts it, another Korok will appear and give him a Korok Seed.[23]

Unmarked Paths

Beyond the Bridge crossing between Princess Zelda's Room and Princess Zelda's Study, Link can find a small tower to the left-hand side of the side road. The roof of this tower holds a stone Treasure Chest with five Ice Arrows. At the bottom of this tower is a small, unmarked path trailing down the side of the Hyrule Castle Courtyard's grounds. At the end of this path stands a pool of Water, from which a metallic Treasure Chest can be retrieved with Magnesis to yield 10 Ice Arrows. A stone wall along the ledge of this path bears two towers. Two stone Treasure Chests can be found the roofs of both towers, both containing bundles of five Bomb Arrows. A larger pool of Water near the second tower hides a Treasure Chest containing five Ice Arrows. A break in the road along the stone wall leads to the entrance to Lockup and the Docks.

Across the dried remains of a Waterfall at the top of the slope near where the unmarked road begins sits a cracked rock, which hides a stone Treasure Chest containing five Bomb Arrows. A tower stands beneath a series of ledges from this Chest, and atop this tower's roof, Link can find a stone Treasure Chest that holds five Fire Arrows. Another cracked boulder sits along the ground closest to the cliff on the interior portion of the stone wall connected to this tower. Beneath the cracked boulder is a stone Treasure Chest that holds five Shock Arrows. A third cracked boulder sits on the ledge southeast of the stone wall. The stone Treasure Chest underneath holds Dinraal's Scale.

Following the path around the grounds of Hyrule Castle, Link can find the entrance to the East Passage. The ledge beneath the entrance to the East Passage holds a fourth cracked boulder, under which Link can find a Silver Rupee in a stone Treasure Chest. A stone wall sits on the ledge above the entrance to the East Passage, where a stone Treasure Chest can be found atop the roof of the wall's corresponding tower. This Treasure Chest contains three Ancient Arrows. The stone wall encompasses the exterior of the Library, where Link can find a fifth cracked boulder that hides Treasure Chest with a Ruby. The Water north of the cracked boulder features a Circle of Lily Pads, which Link can jump into to reveal a Korok.[23] Also in these waters is a metallic Treasure Chest that holds five Ice Arrows.

A land Bridge from the nearby tower continues to an empty ledge overlooking another tower. The stone Treasure Chest atop the roof of this tower holds five Shock Arrows. The wall north of this tower holds a giant stone slab which can be moved by using Stasis in conjunction with a Weapon. Underneath this slab is a stone Treasure Chest containing a Silver Rupee. In the vacant space created by this wall sits a sixth cracked boulder, which holds a stone Treasure Chest with a Gold Rupee. The southern extension of the tower's wall leads into a cliff, where another walled tower stands at the top. The stone Chest on this tower's roof contains five Fire Arrows. The wall from this tower leads up a rock ledge, the path of which meets with the road near the Dining Hall.

Areas

Tears of the Kingdom



Areas

Enemies

Parts of this section are derived from the following location(s): Hyrule Castle 1F, Hyrule Castle B1, Hyrule Castle B2, Hyrule Castle Corridors and Library

Monster Outpost south of Serutabomac Shrine

Parts of this section are derived from the following location(s): Hyrule Castle B2
Sub-Bosses

During the "Crisis at Hyrule Castle" Main Quest

First Sub-Boss Battle
Scourge of Hyrule Castle
Monster Forces

Second Sub-Boss Battle
Scourge of Hyrule Castle
Monster Forces

Third Sub-Boss Battle
Scourge of Hyrule Castle
Monster Forces[a]

Fourth Sub-Boss Battle
Scourge of Hyrule Castle
Monster Forces

Fifth Sub-Boss Battle
Scourge of Hyrule Castle
Monster Forces

Sixth Sub-Boss Battle
Scourge of Hyrule Castle
Monster Forces[a]

Bosses

During the "Crisis at Hyrule Castle" Main Quest

Boss Battle — Phase 1
The Demon King's Phantom Saboteur
Phantom Ganon

Boss Battle — Phase 2
The Demon King's Phantom Saboteur
Phantom Ganon

Equipment

Treasure Chests

Treasure Chest
Contents
Coordinates
-0159, 0879, 0325
Notes

Inside the roof of the Second Gatehouse

Treasure Chest
Contents
Coordinates
-0095, 0932, 0296
Notes

In the tower to the northeast of the Second Gatehouse

Treasure Chest
Contents
Coordinates
-0098, 0931, 0326
Notes

Atop tower to the northeast of the Second Gatehouse

Treasure Chest
Contents
Coordinates
-0226, 0961, 0301
Notes

In the Water of the southern waterfall directly southeast of the Sanctum's entrance

Treasure Chest
Contents
Coordinates
-0202, 0983, 0301
Notes

In the Water of the eastern waterfall directly southeast of the Sanctum's entrance

Treasure Chest
Contents
Coordinates
-0288, 0967, 0301
Notes

In the Water behind the waterfall southwest of the Sanctum's entrance

Treasure Chest
Contents
Coordinates
-0284, 0994, 0330
Notes

In the Water directly southwest of the Sanctum's entrance

Treasure Chest
Contents
Coordinates
-0384, 0993, 0315
Notes

On the south side of Princess Zelda's Study

Treasure Chest
Contents
Coordinates
-0272, 1034, 0357
Notes

Behind the staircase leading to the Champions' Hall

Treasure Chest
Contents
Coordinates
-0254, 1091, 0351
Notes

Beneath the statue behind the throne in the Throne Room
Only accessible by lighting the two Torches in front of the throne

Treasure Chest
Contents
Coordinates
-0254, 1068, 0422
Notes

On the north side of the Sanctum Observation Room

Treasure Chest
Contents
Coordinates
-0235, 1052, 0380
Notes

In the southeastern stairway of the Champions' Hall

Treasure Chest
Contents
Coordinates
-0259, 1064, 0466
Notes

On the northwest side of the Bell Tower

Treasure Chest
Contents
Coordinates
-0248, 1065, 0466
Notes

On the northeast side of the Bell Tower

Treasure Chest
Contents
Coordinates
-0153, 0895, 0284
Notes

Along the northern wall of the Second Gatehouse

Treasure Chest
Contents
Coordinates
-0331, 1005, 0302
Notes

Behind the privacy barrier in Princess Zelda's Room

Treasure Chest
Contents
Coordinates
-0342, 1093, 0261
Notes

Atop the northwestern tower on Hyrule Castle B2

Treasure Chest
Contents
Coordinates
-0179, 1055, 0273
Notes
Treasure Chest
Contents
Coordinates
-0165, 1052, 0272
Notes
Treasure Chest
Contents
Coordinates
-0387, 0999, 0241
Notes

Atop a ledge around the side of the water pump in the Water Pump Room

Treasure Chest
Contents
Coordinates
-0189, 1083, 0221
Notes

In the chamber hidden by a Bookcase along the western Library wall

Treasure Chest
Contents
Coordinates
-0174, 1122, 0216
Notes

At the back wall of the King's Study

Treasure Chest
Contents
Coordinates
-0326, 1001, 0186
Notes

Located in a small chamber positioned beneath Princess Zelda's Room on the underside of the portion of Hyrule Castle that has risen into the Sky
Accessible by Paragliding eastward from the western edge near Princess Zelda's Study

Treasure ChestContentsCoordinatesNotes
-0159, 0879, 0325

Inside the roof of the Second Gatehouse

-0095, 0932, 0296

In the tower to the northeast of the Second Gatehouse

-0098, 0931, 0326

Atop tower to the northeast of the Second Gatehouse

-0226, 0961, 0301

In the Water of the southern waterfall directly southeast of the Sanctum's entrance

-0202, 0983, 0301

In the Water of the eastern waterfall directly southeast of the Sanctum's entrance

-0288, 0967, 0301

In the Water behind the waterfall southwest of the Sanctum's entrance

-0284, 0994, 0330

In the Water directly southwest of the Sanctum's entrance

-0384, 0993, 0315

On the south side of Princess Zelda's Study

-0272, 1034, 0357

Behind the staircase leading to the Champions' Hall

-0254, 1091, 0351

Beneath the statue behind the throne in the Throne Room
Only accessible by lighting the two Torches in front of the throne

-0254, 1068, 0422

On the north side of the Sanctum Observation Room

-0235, 1052, 0380

In the southeastern stairway of the Champions' Hall

-0259, 1064, 0466

On the northwest side of the Bell Tower

-0248, 1065, 0466

On the northeast side of the Bell Tower

-0153, 0895, 0284

Along the northern wall of the Second Gatehouse

-0331, 1005, 0302

Behind the privacy barrier in Princess Zelda's Room

-0342, 1093, 0261

Atop the northwestern tower on Hyrule Castle B2

-0179, 1055, 0273
-0165, 1052, 0272
-0387, 0999, 0241

Atop a ledge around the side of the water pump in the Water Pump Room

-0189, 1083, 0221

In the chamber hidden by a Bookcase along the western Library wall

-0174, 1122, 0216

At the back wall of the King's Study

-0326, 1001, 0186

Located in a small chamber positioned beneath Princess Zelda's Room on the underside of the portion of Hyrule Castle that has risen into the Sky
Accessible by Paragliding eastward from the western edge near Princess Zelda's Study

Korok Seeds

Korok
Type
Coordinates
-0083, 0906, 0319
Notes

Beside the flagpole northeast of the Second Gatehouse

Korok
Type
Coordinates
-0254, 0944, 0306
Notes

Beneath the rock bridge leading to the Sanctum

Korok
Type
Coordinates
-0394, 0997, 0319
Notes

Outside the window of Princess Zelda's Study

Korok
Type
Coordinates
-0383, 0995, 0391
Notes

Atop the spire of Princess Zelda's Study

Korok
Type
Coordinates
-0251, 1060, 0472
Notes

Inside the Bell Tower

Korok
Type
Coordinates
-0254, 1061, 0561
Notes

At the top of the Bell Tower's spire

Korok
Type
Coordinates
-0359, 0886, 0276
Notes

At the bottom of the broken stairs directly south of the Hyrule Castle Gazebo

Korok
Type
Coordinates
-0052, 0970, 0277
Notes

At the end of the road south of Serutabomac Shrine

KorokTypeCoordinatesNotes
-0083, 0906, 0319

Beside the flagpole northeast of the Second Gatehouse

-0254, 0944, 0306

Beneath the rock bridge leading to the Sanctum

-0394, 0997, 0319

Outside the window of Princess Zelda's Study

-0383, 0995, 0391

Atop the spire of Princess Zelda's Study

-0251, 1060, 0472

Inside the Bell Tower

-0254, 1061, 0561

At the top of the Bell Tower's spire

-0359, 0886, 0276

At the bottom of the broken stairs directly south of the Hyrule Castle Gazebo

-0052, 0970, 0277

At the end of the road south of Serutabomac Shrine

Echoes of Wisdom

Entrance to the Castle

Related Quests



Hyrule Castle is located inside Stilled Hyrule Castle Town in the Still World. It can only be accessed during the "Still Missing" Main Quest wherein a Rift swallows Hyrule Castle Town. After the Rift is mended, Princess Zelda can revisit the Still World's version of Hyrule Castle from a portal in the Bottom of the Well.

Themes and Navigation



Hyrule Castle resembles the normal Hyrule Castle with certain alterations. Certain locations such as Zelda's Room are now broken apart and Monsters roam the grounds as its inhabitants float lifelessly in the air. The King of Hyrule's body can be found just inside the Throne Room, though Tri comforts Princess Zelda by reminding her that he will be returned once they repair the Rift.[24] By using Bind, Zelda can move the King of Hyrule's chair in the Throne Room to access its lower levels.

A screenshot of Impa trapped in the Still World version of the Hyrule Castle Underground.
Impa in the Still World

On its first basement level, Zelda is challenged to sneak past dark versions of the Soldiers in the Still World's version of the Hyrule Castle Underground. These Soldiers cannot be defeated, and if they manage to capture Zelda, she will be taken to an octagonal room to fight against Tecuums which will summon pair dark Enemies to fight her. Afterwards, a blue Warp Point will appear to return her to the room. There are three variations of this octagonal room depending on which Soldiers capture Zelda, and each has its own Warp Point that must be unlocked. The first four Soldiers will force Zelda to fight two dark Keese, while the fifth and sixth Soldiers will force her to fight a pair of dark Spear Moblins. The remaining four Soldiers will instead force Zelda to fight a pair of dark Keese and a dark Darknut. Beyond these Soldiers, Zelda can find Impa's body in suspended animation within the cell that she was originally locked up in. A Book on the stone Bed here serves as Impa's diary, detailing what happened to her after Zelda fled Hyrule Castle.[25] Beyond this cell, a broken wall reveals a ladder in an adjacent room leading to the second basement floor.

The second basement floor challenge's Zelda's ability to summon Echoes at a distance as four Braziers sit scattered in a room.[26] Beyond this room there is a long corridor with narrow walkways and Gustmasters which can throw Zelda off of them. This continues north to an altar room where the Big Door is located. This altar room extends both west to a waterway and a sandy chamber to the east. The waterway leads back around to the western wing where more Soldiers patrol the grounds. If Zelda is caught by these Soldiers, she will be taken to an octagonal room as before and forced to fight two dark Darknuts and one dark Spear Moblin.

The eastern path from the altar room branches into three separate rooms. The eastern wing is blocked by a metal Door while a Locked Door to the south leads to a side-scrolling segment that detours into the eastern wing. A Cracked Wall in this room leads to a hidden side chamber to the north. The side-scrolling room of the eastern wing features large gaps that must be crossed with Echoes that can fly, which are boosted by the Gustmasters inside the room. At the end of the eastern wing is the Big Key to open the Big Door in the altar room.

A screenshot of Link being imprisoned in a Crystal as Zelda and Tri warp away.
Link being captured

Beyond the Big Door, Zelda meets with the dark Echoes of the King of Hyrule, General Wright, and Minister Lefte. The false King of Hyrule greets Zelda but declares that he will use his master's power to end her.[27] The impostors return to their Tecuum forms and join with several other Tecuums to form an Echo of Ganon.[28] The Echo of Ganon declares itself to be the Demon King who rules the Darkness of their world before challenging Zelda to battle.[29]

After Ganon is defeated, he leaves behind a Heart Container. The Tris that were held captive are also released and they begin to repair the Rift holding Stilled Hyrule Castle Town. However, just as Zelda and Tri begin to leave, Null breaks through and attempts to grab them. It is stopped by Link, who beats the Monster back with a wooden club, allowing Zelda to escape. However, he is trapped in a Crystal and pulled into the void of the Rift before he can reunite with Zelda. The duo return to Hyrule Castle, where they review what happened.[30]

Echo Objects
Enemies
  1. These Enemies will summon dark Enemies if they touch Princess Zelda depending on their location:
    • The Tecuum at the top will summon three dark Keese
    • The top Tecuum on the western side of the room will summon one dark Spear Moblin
    • The bottom Tecuum on the western side of the room will summon two dark Biri
    • The Tecuum inside the chamber guarding the Treasure Chests will summon two dark Keese
    • The Tecuum on the southwest side of the room will summon two dark Keese and one dark ReDead
Sub-Bosses
There are two Sub-Boss fights in this location.

Sub-Boss Battle

Sub-Boss Battle

Bosses
Ingredients
Might Crystals
Might Crystal
Qty.
5
Location

Received from Tri after sealing the Rift

Might CrystalQty.Location
5

Received from Tri after sealing the Rift

Treasure Chests
Treasure Chest
Contents
Notes

On the western side of the side-scrolling B1 room

Treasure Chest
Contents
Notes

On the right side of the eastern chamber of the side-scrolling B1 room

Treasure Chest
Contents
Notes

On the right side of the eastern chamber of the side-scrolling B1 room

Treasure Chest
Contents
Notes

Embedded in the Sand beneath a Loose-Sand Mound in the eastern B2 side chamber

Treasure Chest
Contents
Notes

At the center of the western side-scrolling B2 room

Treasure Chest
Contents
Notes

In the southwestern corner of the western side-scrolling B2 room

Treasure Chest
Contents
Notes

Appears in B2's western wing once the Floor Switch atop the eastern pillar within the room has been pressed

Treasure Chest
Contents
Notes

Inside the northern side chamber of B2's eastern wing, hidden behind a Cracked Wall

Treasure Chest
Contents
Notes

On the left side of B2's northeastern room

Treasure Chest
Contents
Notes

In the center of B2's northeastern room

Treasure Chest
Contents
Notes

On the right side of B2's northeastern room

Treasure ChestContentsNotes

On the western side of the side-scrolling B1 room

On the right side of the eastern chamber of the side-scrolling B1 room

On the right side of the eastern chamber of the side-scrolling B1 room

Embedded in the Sand beneath a Loose-Sand Mound in the eastern B2 side chamber

At the center of the western side-scrolling B2 room

In the southwestern corner of the western side-scrolling B2 room

Appears in B2's western wing once the Floor Switch atop the eastern pillar within the room has been pressed

Inside the northern side chamber of B2's eastern wing, hidden behind a Cracked Wall

On the left side of B2's northeastern room

In the center of B2's northeastern room

On the right side of B2's northeastern room

Other Appearances

Cadence of Hyrule

The following section has content which has neither been confirmed nor denied as canonical by Nintendo.

Entrance to the Castle

Hyrule Castle is where Zelda can be found if Cadence chooses to enter Zelda's Portal. After Zelda is awakened by the power of the Triforce by Cadence, Impa informs Zelda that Octavo kidnapped the King of Hyrule and sealed the Castle with his Golden Lute.[31] After gifting Zelda the Telescope, she instructs the Princess to take the nearby Dagger and flee the Castle.[32] After pushing a Rock upon leaving the Castle's walls, this section of the Castle can be revisited at any time. However, the remaining portions of the Castle cannot be entered until Octavo's Four Champions have been defeated.[33]

Themes and Navigation

Four Sheikah Stones can be found at Hyrule Castle. One is situated just outside the section of the Castle where Impa took refuge. A second can be found just outside the main entrance to the Castle.

Treasure Chests containing Purple Rupees and Orange Rupees can be found in Hyrule Castle.

Minor Enemies

Trivia

  • In A Link to the Past, Hyrule Castle has a Dungeon Map and a Big Key (necessary to unlock Zelda's cell), but no Compass. It is the only dungeon in the game without one. The game treats the portion of the castle after Agahnim's magical barrier as a separate area from the rest of the castle, and so the latter has no boss, while the former has no dungeon items whatsoever. As the Compass's only purpose in A Link to the Past is to show the location of bosses, there is no use for a Compass in the lower part of Hyrule Castle.
  • In Twilight Princess, if Link shoots the triangle at the top of the statue in the Castle's courtyard with a Bomb Arrow, a bell noise will sound and 40 Rupees will fall to the ground. This can be repeatedly done any time the area is re-entered.
  • In Cadence of Hyrule, various cutouts of enemies from Crypt of the NecroDancer can be found inside Hyrule Castle, including a cutout of the NecroDancer.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
ハイラル(じょう) (Hairaru-jō)Hyrule Castle
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
海拉魯城堡 
The People's Republic of China
ChineseSISimplified
海拉鲁城堡 
The Kingdom of the Netherlands
Dutch
Kasteel Hyrule 
The French Republic
FrenchEUEuropean
Château d'Hyrule 
Canada
FrenchCACanadian
Château d'Hyrule 
The Federal Republic of Germany
German
Schloss Hyrule 
The Italian Republic
Italian
Castello di Hyrule 
The Republic of Korea
Korean
하이랄 성 
The Federative Republic of Brazil
PortugueseBRBrazilian
Castelo de Hyrule 
The Russian Federation
Russian
Замок Хайрул 
Latin America
SpanishLALatin American
Castillo de Hyrule 
The Kingdom of Spain
SpanishEUEuropean
Castillo de Hyrule 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Other Names

These names, though from official English sources, are not considered Canon by Zelda Wiki as they contradict a name or names from a higher-priority source.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 146
  2. Encyclopedia, Dark Horse Books, pg. 267
  3. Hyrule Castle — N/A (Twilight Princess HD)
  4. From Hyrule Castle, off in the distance, you hear the woman's voice speaking to you again... — Adventure Log (Breath of the Wild)
  5. Hyrule Castle — Map (Tears of the Kingdom)
  6. Hyrule Castle — N/A (Cadence of Hyrule)
  7. CASTLE OF HYRULE — Quest History (A Link to the Past)
  8. Help me... Please help me... I am a prisoner in the dungeon of the castle. My name is Zelda. The wizard, Agahnim, has done... something to the other missing girls. Now only I remain... — Princess Zelda (A Link to the Past)
  9. I know there is a hidden path from outside of the castle to the garden inside. — Princess Zelda (Ocarina of Time)
  10. Unnh... Link, I didn't want you involved in this... I told you not to leave the house... Take my sword and shield and listen. — Link's Uncle (A Link to the Past)
  11. I heard the maidens' cries and came running to find the castle a nest of fiends. They captured me and split me in two. That's why I look so horrible right now. Please, I beg of you. Reunite my two halves! Make me whole again! — Zora (Four Swords Adventures)
  12. I didn't think I would ever be allowed to reclaim my true form as a Great Fairy again! Thank you so much, brave ones! — Fairy Queen (Four Swords Adventures)
  13. Uh-oh! It looks like those soldiers have noticed us. I'll take care of this! — Fairy Queen (Four Swords Adventures)
  14. So this is the magical barrier that barred your way? Allow me to take care of this. — Fairy Queen (Four Swords Adventures)
  15. I'll let all of my friends throughout Hyrule know... "If you run into four travelers with one face, tend to their weariness and ease the burden of their travels!" — Fairy Queen (Four Swords Adventures)
  16. Hyrule Castle was the governing center of Hyrule, home to the king and the beautiful princess. Brave souls from nearby villages would all set their sights there, do great deeds, and return home draped in glory. Hyrule Castle, once strong and proud, was corrupted by the Calamity...and it's still in that state today. — Uma (Breath of the Wild)
  17. I was King Rhoam Bosphoramus Hyrule. I was...the last leader of Hyrule. A kingdom which no longer exists. — Old Man (Breath of the Wild)
  18. Remember... Try... Try to remember... You have been asleep for the past 100 years. The beast... When the beast regains its true power, this world will face its end. Now then... You must hurry, Link. Before it's too late... — Zelda (Breath of the Wild)
  19. The words of guidance you have been hearing since your awakening are from Princess Zelda herself. Even now, as she works to restrain Ganon from within Hyrule Castle, she calls out for your help. — King Rhoam (Breath of the Wild)
  20. Robbie has restored mobility to many of the Guardians we've excavated. ...But we have still yet to find all of the Guardians. Records mention a greater number of them—and even other types. They are said to be stored in five giant columns that rest beneath Hyrule Castle. The thing is... No matter how I search beneath the castle, I can't seem to locate these columns. They must be buried deep. Were they perhaps designed to sense the appearance of Calamity Ganon and to only activate upon his return? — Zelda's Research Notes (Breath of the Wild)
  21. Ganon was cunning, and he responded with a plan beyond our imagining. He appeared from deep below Hyrule Castle, seized control of the Guardians and the Divine Beasts, and turned them against us. — King Rhoam (Breath of the Wild)
  22. Creating a Champion, Dark Horse Books, pg. 240
  23. 23.0 23.1 23.2 Yahaha! You found me! — Korok (Breath of the Wild)
  24. So your father was here all along. — Tri (Echoes of Wisdom)
    Don't worry, Zelda. Once we mend the Rift, he'll go back to normal. — Tri (Echoes of Wisdom)
  25. After the princess escaped from the castle, I was captured by the soldiers and thrown into a cell. I was outnumbered. I did what I could, but in the end, I succumbed to them. — Book (Echoes of Wisdom)
  26. That torch is kinda out of reach... — Tri (Echoes of Wisdom)
    Remember how you can echo things at a distance? I bet you could echo something through this barrier here. — Tri (Echoes of Wisdom)
  27. Oh, my dear daughter. You have done well to make it here. — King of Hyrule? (Echoes of Wisdom)
    You've worked tirelessly to mend quite a few rifts. — King of Hyrule? (Echoes of Wisdom)
    I find that vexing. — King of Hyrule? (Echoes of Wisdom)
    So I will put an end to you. I will use my master's power to be rid of you once and for all. — King of Hyrule? (Echoes of Wisdom)
  28. It's that blue monster. I thought Link defeated it... — Tri (Echoes of Wisdom)
    No, that isn't the same monster Link defeated.The power used to create this monster is the same as the power we use to create echoes. — Tri (Echoes of Wisdom)
    This monster is an echo. — Tri (Echoes of Wisdom)
  29. I am Ganon, the Demon King who reigns over the darkness of this world. — Ganon (Echoes of Wisdom)
    No one can defeat me! — Ganon (Echoes of Wisdom)
    Crumble to dust in the wake of my dark power! — Ganon (Echoes of Wisdom)
  30. That was Link! The real Link. I'm sure of it. — Tri (Echoes of Wisdom)
    Did he get captured or something? What should we do, Zelda?" — Tri (Echoes of Wisdom)
  31. Thank goodness you're awake! We need to get you out of the castle. Your father has been taken, and most of the guards no longer obey our command. The heart of the castle has been sealed by Octavo's Golden Lute. You'll need to find something capable of breaking the seal to save the king! Take this telescope. It should help your search! — Impa (Cadence of Hyrule)
  32. You must hurry, Princess. Take the dagger by those crates. You can break the pots over there with it and head down the stairs. — Impa (Cadence of Hyrule)
  33. You did it! You defeated all four of Octavo's champions! Now we can go to Hyrule Castle and put an end to this! — Trill (Cadence of Hyrule)
  34. The Legend of Zelda: A Link to the Past—Nintendo Player's Guide, Nintendo of America, pg. 46