The Legend of Zelda (Valiant Comics)/Issue 1
The Legend of Zelda comics by Valiant Comics Issue #1 was originally released in February 1990.
Parts
He Also Serves
The story opens with Impa sharing a prophecy from the Triforce of Wisdom, telling of how Ganon will defeat Link,[1] conquer the North Castle,[2] and enslave the people of Hyrule[3] if Link steps foot outside of the castle.[4] This news upsets Link, as he wants to go with Princess Zelda as she goes on a journey to visit some of the northern villages.[5] However, he promises that he will remain at the castle.[6]
As Link is practicing his sword fighting skills, he is approached by Miff, his fairy companion. Miff grows upset when she finds that Link let Zelda go off alone,[7] and decides to use her magic to view Zelda's progress. When she looks into the fountain, she sees that Ganon and his minions have captured the princess' party.[8] While this greatly disturbs Link, he knows that he cannot leave the castle, and he sends Captain Krin and his men off to rescue the party.[9]
Later, a wounded Krin returns, claiming that he and his men were ambushed by monsters,[10] and that he is the only survivor.[11] He tells Link that Rauru Town has been burned,[12] and that only one who can save he princess is Link. Once again, though, Link refuses to break his promise.[13] In anger, Krin strikes Link, calling him a coward.[14] At that moment, a magic signal appears, with a message from Zelda, calling for Link to come to her aid.[15] Before Link can respond, the message cuts out.[16] As Link once more refuses to leave the castle, Krin tells him that he has let her down,[17] and leaves the castle, presumably to find the princess.
Shortly after, guard stationed on the castle wall tells Link that there is a woman outside of the gate.[18] When the gate is opened, Link finds Impa, who tells him that Ganon has once again placed the Spell of Eternal Sleep on Zelda,[19] and she will never again wake up if he is unable to find her by midnight.[20] Link confronts her about her earlier prophecy, and she tells him that even she is sometimes wrong.[21] As Link remembers that it was the Triforce's prophecy, and not Impa's, he pulls out his blade and strikes down the impostor, who vanishes in a puff of smoke. Link then walks outside of the gate, and orders Watchman Erol not to open the gate for anyone.[22]
Nearby, Ganon removes his Impa disguise, saying that it worked no better than the rest. As several of Ganon's henchmen wait behind some bushes, Link appears outside of the castle gate, and orders Erol to open the door. Erol starts to protest,[23] but then gives in. As Link walks into the castle, he begins to chuckle. Suddenly, another Link appears, and asks Erol who came in.[24] Erol is baffled, but they then realize what has happened. Link uses his sword to shoot a beam at the disguised Ganon, who then disappears.
The story is concluded by Zelda, Impa, Captain Krin and his men returning unharmed. After Link explains the story, he asks Zelda for a kiss as a reward, but she declines him.[25]
Missing in Action
The story opens with Link wrestling away from Captain Krin and his men, who are attempting to keep him from reaching the King of Hyrule. When the King realizes what's happening, he chastises Krin,[26] and allows Link to speak with him. Link explains that he is upset because after going on a journey, he returns to Hyrule to find that Zelda and the Triforce of Wisdom are missing,[27] and no one will tell him why.[28] The king explains to Link that Zelda has taken the Triforce, and is going to leave Hyrule forever,[29] as she believes that's the only way to keep Ganon from obtaining it.[30] Link is also told that Ganon's followers know of her plan and are pursuing the princess.[31] Upon hearing this, Link set's out to find Zelda,[32] and takes along a compass that will direct him to the Triforce.[33]
Zelda is riding away from Hyrule of her horse, Storm, while being pursued by a group of Daira. She is thrown from her horse when a Deeler spooks it.[34] As the Daria surround her attempting to take the Triforce,[35] Link charges in, attacking the creatures. While he is fighting, Zelda attempts to run off, but Link quickly catches up.[36] However, he is unable to convince her to stay, and reluctantly agrees to help her escape.[37] Her plan is to use the magic flute found within the Fifth Palace[38] on the Island of Hyron.[39]
Link and Zelda travel to the town of Mido[40] to stock up on supplies before continuing their journey.[41] They trek through a swamp,[42] numerous caverns,[43] and spend several days in the desert[44] before ending up in a city of tombs.[45] They then cross the sea,[46] where they are attacked by a Zora. Finally, they reach the Fifth Palace,[47] where they are confronted by an Iron Knuckle.[48] After a grueling battle, Link defeats his foe, knocking its helmet off. It turns out that it is a human, and not a monster under the armor. The man explains that an old king charged him with protecting the treasures within the palace,[49] and that he was to stop anyone who was unworthy.[50] He tells the duo that by defeating him, they are free to take what they want.[51]
The knight shows Link and Zelda a secret wall, and Link enters in to obtain the magic flute. However, when he sees it, he is tempted to destroy it and lie to Zelda,[52] which would force her to stay forever.[53] Link makes the decision to give the flute to Zelda, but as he says his goodbyes,[54] Zelda confesses to him that wherever he is, is the safest place to be.[55] Link then inquires if it is safe enough for a kiss,[56] but she responds to him that no place is that safe.[57]
Bonus 1
The first bonus, rather than a story, was a two-page map of Hyrule. This rendition shows the relative alignment of both overworlds from The Legend of Zelda on southern half and The Adventure of Link on the northern half, with many locations labeled, some supplemented from the comics.
Bonus 2
The second bonus story was a prologue, which covers how Link first came to Hyrule, met Impa, and fought Ganon.
Trivia
In the original 1990 run, the chapters included in this volume were Missing in Action and Trust Me. In the second run of the comics, Trust Me was swapped to Issue 2 and Missing in Action was made to be the second story of Issue 1.[58]
References
- ↑ Link defeated. - Impa (Valiant Comic Issue #1)
- ↑ Hyrule's North Palace destroyed. - Impa (Valiant Comic Issue #1)
- ↑ Zelda's people enslaved. - Impa (Valiant Comic Issue #1)
- ↑ All these things will come to pass... if Link leaves the North Castle today. - Impa (Valiant Comic Issue #1)
- ↑ But Zelda is going on a royal tour of the norther villages today! - Link (Valiant Comic Issue #1)
- ↑ Okay! Okay! I'll stay in the Palace. I promise. - Link (Valiant Comic Issue #1)
- ↑ What?!? You let her go alone?! With Ganon's minions prowling the Overworld? - Miff (Valiant Comic Issue #1)
- ↑ Zelda! Impa! Ganon has captured them! - Miff (Valiant Comic Issue #1)
- ↑ Don't worry, Link! We'll rescue Princess Zelda and be back before nightfall! - Krin (Valiant Comic Issue #1)
- ↑ We were ambushed... ...Tektites, Oktoroks, Leevers! Too many of them! We never had a chance. - Krin Impostor (Valiant Comic Issue #1)
- ↑ Only I escaped! - Krin Impostor (Valiant Comic Issue #1)
- ↑ Rauru in flames! - Krin Impostor (Valiant Comic Issue #1)
- ↑ No. I can't leave the North Palace, no matter what! I promised! - Link (Valiant Comic Issue #1)
- ↑ You coward! Get out there and save the kingdom! You're supposed to be a hero! - Krin Impostor(Valiant Comic Issue #1)
- ↑ You are my only hope! Come quickly, before -- - Zelda Impostor (Valiant Comic Issue #1)
- ↑ The message is breaking up! - Link (Valiant Comic Issue #1)
- ↑ You are letting her [Zelda] down. - Krin Impostor (Valiant Comic Issue #1)
- ↑ A woman at the foot of the bridge! --Alone! - Guard (Valiant Comic Issue #1)
- ↑ Ganon has again placed the spell of Eternal Sleep on Princess Zelda! - Impa Impostor (Valiant Comic Issue #1)
- ↑ If she [Zelda] is not awakened by midnight, she will sleep forever! - Impa Impostor (Valiant Comic Issue #1)
- ↑ I was wrong! It was all a mistake! Now get out there! - Impa Impostor (Valiant Comic Issue #1)
- ↑ Watchman Erol, keep the gate closed! Nobody gets in or out! Nobody! - Link (Valiant Comic Issue #1)
- ↑ But Link, you just said-- - Erol (Valiant Comic Issue #1)
- ↑ Erol, has anyone passed? - Link (Valiant Comic Issue #1)
- ↑ Remember what you said about standing and waiting? - Zelda (Valiant Comic Issue #1)
- ↑ Captain Krin! Link is Hyrule's greatest hero! Why did your men try to restrain him? - King Harkinian (Valiant Comic Issue #1)
- ↑ Of course I'm upset! I come back from a quest to find Princess Zelda and the Triforce of Wisdom missing - Link (Valiant Comic Issue #1)
- ↑ Nobody in this Palace will tell me what's going on! Where is she? - Link (Valiant Comic Issue #1)
- ↑ My daughter Zelda has taken the Triforce of Wisdom and left Hyrule forever! - King Harkinian (Valiant Comic Issue #1)
- ↑ Zelda said that the only way to keep the Triforce of Wisdom safe from Ganon is for her to take it far away and never return! - King Harkinian (Valiant Comic Issue #1)
- ↑ But, somehow, Ganon has learned of her plan and she is being hunted by Ganon's minions! - King Harkinian (Valiant Comic Issue #1)
- ↑ I'll get her back, sire! Count on it! - Link (Valiant Comic Issue #1)
- ↑ This magic compass will lead me right to the Triforce, and Zelda! - Link (Valiant Comic Issue #1)
- ↑ A Deeler! Whoa, Storm! - Zelda (Valiant Comic Issue #1)
- ↑ Triforce be ours! Give to Ganon! - Daria (Valiant Comic Issue #1)
- ↑ Zelda, Wait! Where are you going? Why are you doing this? - Link (Valiant Comic Issue #1)
- ↑ It's three day's ride to Mido. We'll pick up supplies before we cross the desert. - Link (Valiant Comic Issue #1)
- ↑ In the Fifth Palace of Hyrule is a magic flute that will transport me to a distant place. Ganon will never find me - Zelda (Valiant Comic Issue #1)
- ↑ The Fifth Palace is on the Island of Hyron! - Link (Valiant Comic Issue #1)
- ↑ It's three day's ride to Mido. - Link (Valiant Comic Issue #1)
- ↑ We'll pick up supplies [in Mido] before we cross the desert. - Link (Valiant Comic Issue #1)
- ↑ And so, the journey begins. Across the murky swamps... - N/A (Valiant Comic Issue #1)
- ↑ and Dark, forbidding caverns. - N/A (Valiant Comic Issue #1)
- ↑ Through blazing days in the desert... - N/A (Valiant Comic Issue #1)
- ↑ Frigid nights in a city of tombs... - N/A (Valiant Comic Issue #1)
- ↑ ...and across the raging sea - N/A (Valiant Comic Issue #1)
- ↑ Until, at last, they reach their goal-- the fabled 5th Palace of Hyrule! - N/A (Valiant Comic Issue #1)
- ↑ Little do they [Link and Zelda] suspect that their greatest challenge is yet to come, in the terrifying form of Ironknuckle! - N/A (Valiant Comic Issue #1)
- ↑ Long ago, the old king charged me to protect the palace - Knight (Valiant Comic Issue #1)
- ↑ Long ago, the old king charged to protect the palace from those who are unworthy. - Knight (Valiant Comic Issue #1)
- ↑ By reaching the Fifth Palace and defeating me, you have proved that you deserve the treasures within. - Knight (Valiant Comic Issue #1)
- ↑ No! I'll smash [the flute]. Then she'll [Zelda]] stay. All I have to do is... ...All I have to do is let Zelda down when she's depending on me. ...All I have to do is lie to her. - Link (Valiant Comic Issue #1)
- ↑ The Magic Flute. If I give it to Zelda, I'll never see her again. - Link (Valiant Comic Issue #1)
- ↑ So long, Princess. - Link (Valiant Comic Issue #1)
- ↑ Mister, wherever you are is the safest place we'll ever be. - Zelda (Valiant Comic Issue #1)
- ↑ Hmmm... safe enough to kiss me, Princess? - Link (Valiant Comic Issue #1)
- ↑ Hmph! No place is that safe. - Link (Valiant Comic Issue #1)
- ↑ The Legend of Zelda (Valiant Comics), Valiant Comics, no. 1 pg. 22