Anti-Flame Training: II

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
The following article is not part of the Zelda canon and should not be taken as such.

Anti-Flame Training: II

Game Hyrule Warriors: Age of Calamity
Playable Character(s) Any
Boss Fire Hinox
Victory Conditions
Defeat the fire monsters
Defeat Conditions
Time runs out


Anti-Flame Training: II is a level 26 Challenge in Hyrule Warriors: Age of Calamity.[1]

Overview

Anti-Flame Training: II is a Challenge that can be completed using any Warrior. When completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Spicy Peppers, ten Warm Safflinas, and ten Warm Darners.

At the beginning of the Challenge, the Warrior's objective is to defeat three Fire Moblins within five minutes, although only one is seen at first. After the first one is killed, the other two spawn. When all three are defeated, the timer resets to three minutes, a Fire Hinox spawns, and Fire Keese and Fire Chuchus spawn along the path leading to the Fire Hinox. The Challenge ends when the Fire Hinox is defeated.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. Anti-Flame Training: II — Map (Hyrule Warriors: Age of Calamity)