A downloadable asset pack

Get this asset pack and 8 more for $12.99 USD
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This asset can be used as playable character, enemy or boss.


 

Samurai: 12 animations!

  • Attack 1 - 5 frames
  • Attack 2 - 5 frames
  • Attack 3 - 10 frames
  • Defend - 6 frames
  • Run - 8 frames
  • Idle - 5 frames
  • Dash - 8 frames
  • Throw - 7 frames
  • Death - 10 frames
  • Jump - 3 frames
  • Dash Attack - 11 frames
  • Hurt - 3 frames

Sprite size: 32x32 px.

Canvas size: 96x64 px.


  • You can use this asset in any game project, personal or commercial.
  • DO NOT resell or redistribute AS A GAME ASSET, it has to be part of a project.
  • Credit is not required but it is appreciated.
  • Modify to suit your needs.
  • You are NOT allowed to turn any of my assets to an NFT.


This Asset is based on the ZeggyGames template.


Your support helps in the development of this asset and all future assets of this series.

Click here and rate this asset!


StatusReleased
CategoryAssets
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorMattz Art
GenreFighting, Platformer
Tags2D, 32x32, Animation, Characters, Ninja, Pixel Art, samurai, Sprites

Purchase

Get this asset pack and 8 more for $12.99 USD
View bundle
Buy Now$3.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Samurai #2 2D Pixel Art.zip 39 kB

Development log

Comments

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hate to say it but the offsets are slightly off again due to the dash attack,, if i put this in a sprite sheet maker, the dash attack isnt centred there's more space in each frame in the direction ofv the dash , your newer work like the demon samura is absolutly fine offsets are great, the best way i can describe it in animations that have motion , shouldnt actualy move in the frame, movement should be handled by the game engine during the animation is playing.  basicaly flip your sprits the feet should always align is a simple test, for reasonable offset,

you dont need to delete the dust effect though just making the dash attack having equal pixel space both side of each frame canvass to flip correctly, even if that pixel space is just transparancy, then having all other frames have that same canvas size .

I've just fixed that, now it should work properly.

Thanks for letting me know!

wow thankyou, you speedy amendments  are amazing.

Please make more animations like the 1° and the 2° samurai for the other Samurais from your Samurai Series!! There are animations in your 1° and 2° samurai that aren't avaliable for the others...

I will add the animations to the other samurai as soon as possible when I have some free time.

Thanks for your support!

Can you make a run-attack animation similar to the ZeggyGames template?