This document discusses several key concepts in UI/UX design including user experience (UX), user interface (UI), information architecture (IA), interaction design, affordances, and the evolution of design approaches. It provides examples of early interfaces like Apple's Knowledge Navigator and how interfaces are now more conversational like Siri. The document also references several important thinkers that have influenced design such as Norman, Gibson, and Reeves/Nass's work on how users interact with media.
Presentation about our device ecosystem and the kind of Interface we need to implement. Topic is about device usage, interface patterns, user centered design and user experience.
The document discusses the Developers Summit 2013. It includes messages and comments from multiple developers discussing and promoting the summit. Key points mentioned are developing for the summit, comparing work, usability guidelines and a robotics website. The document has a conversational tone as developers share information and perspectives about the upcoming summit.
This document contains a collection of links to various articles and websites about topics related to robots, artificial intelligence, and human-robot interaction. Some of the links are about specific robots like Cozmo and social robots at CES 2017 that had similar appearances. Other links discuss topics like the uncanny valley effect, robotic workforces, and CGI humans. The document seems to be gathering various online resources on AI and robotics technologies without much additional context or analysis.
The document discusses the future of displays, interactions, and user interfaces. It predicts that displays will be everywhere in the future, including on surfaces like tables, walls, windows, vehicles and ceilings. It also discusses new types of interactions made possible by ubiquitous displays and large data streams, including gesture, speech recognition, motion graphics and transitional apps. The document recommends several designers to watch who create fantasy user interfaces for films.
Introduction to Information Architecture and Design - SVA Workshop 0929Robert Stribley
125 slides•2.4K views
This document provides an overview of the tapestry "Tapestry of the Thousand Longest Rivers in the World" created by Alighiero Boetti from 1976-1982. The tapestry depicts a map of the world showing the locations of the thousand longest rivers. It is a complex work that required extensive research to identify all the relevant rivers and plot their paths across multiple panels that were later joined together. The tapestry reflects Boetti's interest in geography and world maps through an unconventional artistic medium.
Introduction to Information Architecture and Design - SVA Workshop 03/23/13Robert Stribley
116 slides•2.8K views
The document provides an overview of an information architecture workshop given by Robert Stribley on March 23, 2013. The workshop agenda covers background topics on information architecture including definitions, history and the design process. It then discusses the goals and deliverables of the workshop. Specific activities covered in the workshop include user research, competitive reviews, personas, card sorting, site maps, wireframes and prototypes.
The document discusses various aspects of designing effective learning objects (LOs) for teaching mathematics at the secondary school level. It covers topics like LO metadata, instructional design approaches, storyboarding, feedback mechanisms, usability testing, and technical considerations. The key goals of LOs are to transition students from passive to active learning, bridge the digital divide, and close gaps in understanding through interactive, personalized instructional experiences.
Introduction to Information Architecture and Design - SVA Workshop 021613Robert Stribley
124 slides•811 views
The document provides an overview of an information architecture workshop for the Events.com website redesign project. It includes an agenda for the workshop covering topics like user research, competitive analysis, personas, card sorting, site maps, wireframes and more. A summary of key points includes discussing conducting user surveys and interviews to understand how people learn about and attend events, reviewing competitor websites to identify strengths and weaknesses, and creating personas based on user research to represent different types of event attendees.
Introduction to Information Architecture and Design - SVA Workshop 120812Robert Stribley
124 slides•1K views
The document summarizes an artwork titled "Tapestry of the Thousand Longest Rivers in the World" created by artist Alighiero Boetti from 1976-1982. The artwork consisted of a tapestry depicting the thousand longest rivers in the world based on data provided by UNESCO. Boetti commissioned Afghan women to embroider the tapestry by hand, with the names of the rivers written in the local languages. The tapestry took six years to complete and measures over 16 feet wide.
The document contains sample code showing how to select and extract data from elements in an HTML table using different methods, including vanilla JavaScript, jQuery, XPath, and the Selectors API. It compares selecting and extracting the second cell (<td>) from each row in the table using document.querySelectorAll(), jQuery, and XPath to retrieve a NodeList containing the cells. It then logs the cells to the console for each method.
This document discusses a Ruby module called TypoFixer that can detect and fix typos in method calls. It provides examples of how TypoFixer can find the correct method when a typo is made, such as calling "sme_motoehd" instead of "some_method". The module uses string permutations to find method names that are close to the one called with a typo. It also discusses enhancing TypoFixer to prompt the user before fixing the typo.
Building and Pest Inspections Protecting Your Sunshine Coast Property_compres...TotalbuildingInspect
11 slides•14 views
We provide thorough building and pest inspections on the Sunshine Coast for homes, businesses, and industrial properties. Whether you’re a home buyer, investor, or homeowner, our inspections help protect your property from pest problems and structural issues.
The project is thoughtfully crafted to offer homeowners not just a residence, but a piece of class and sophistication. With modern architectural lines and
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What If You Invited Nature to Your Design Party?1508 A/S
72 slides•69 views
Today’s digital design processes often leave out an essential partner: nature. By focusing solely on human needs, we risk overlooking the natural systems we depend on, creating solutions that may seem complete but fall short in the bigger picture. It’s time to reconsider how we bring natural elements, processes, and inspiration into the way we create digital products.
Design is Value Neutral, But People Are NotPaul Sherman
50 slides•27 views
Historical Context:
Design has been fundamental to human development since prehistoric times
Ancient examples include hand-axes and cave paintings that served as early information design systems
Cave paintings (dating back 40,000+ years) included sophisticated symbolic systems for tracking animal mating cycles
Core Design Philosophy:
Design is defined as envisioning and communicating solutions to problems
It is inherently social and iterative
The primary purpose is to improve lives through creating value
The Dual Nature of Design:
Introduces the "Trader vs Raider" or "Maker vs Taker" dichotomy
Same tools can be used for both creation and destruction
Examples: agricultural tools vs weapons, irrigation systems that can nurture or deny resources
Modern Digital Design Concerns:
Digital design is increasingly being weaponized for power and domination
Cites research showing negative impacts of social media on:
Political polarization
Mental health, especially in children
Societal division
Call to Action:
Emphasizes designer responsibility for their creations
Expresses concern about venture capital's role in harmful design
Calls for designers to "design our way out" of current problems
Advocates for more collaborative, empathetic, and constructive approaches
15. •
•
• Daniel Dennett, “Cognitive Wheels : The Frame Problem of AI,” The Philosophy of
Artificial Intelligence, Margaret A. Boden, Oxford University Press, 1984, pp.
147-170.
cite: http://www.cs.sfu.ca/~vaughan/teaching/415/papers/dennett-
cognitivewheels.html