Gam If Ication

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Submitted By

● Areeba Saleem
● Kanwal Parveen
● Sania Maqbool
● Laiba Muhtashim
● Rabia
● Ifra
Table of contents
Presentation
01 Gamification 04 Software

Educational Microsoft
02 Games 05 PowerPoint

03 Simulation 06 Prezi
01
Gamification
Gamification is a technique that
designers use to insert gameplay
elements in non-gaming settings to
enhance user engagement with games.
Elements of Gamification

• Interactive learning
• Motivational approach
• Creative thinking
• Faster skills mastering
• Continuous learning
Examples of
Gamification in
Learning
Cosmic Watch
Cosmic Watch is an
Android and iOS learning
simulation app letting users
learn more about the Solar
System. By simulating the
celestial sphere, this app offers
a unique insight into the extra-
terrestrial world.
Quiz your English
Quiz your English is an app
for studying English by taking
quizzes. It’s suitable for learners
who already know English at the A1–
C1 level. This app is available for
both Android and iOS.
Let’s Start Coding
Let’s Start Coding is a desktop
app for children who want to learn to
code. It’s one of the game-based
learning solutions that have been
developed. Let’s Start Coding allows
children and parents to personalize
their learning path and reach the
highest results.
Drawbacks of game-based Learning
• It can addict the student psychologically
• Too much screen time
• Games aren't always created equally
• Games can be a source of distraction
• It requires a technology learning curve
• Doesn't replace traditional learning strategies
• Not always aligned to teaching or learning goals
Educational

02 games
Educational games are games that have
been specifically designed to teach people about
a certain subject, expand concepts, reinforce
development, understand a historical event or
culture, or assist them in learning a skill as they
play.
This includes board, card, and video games.
Malone's theory about
● In the 1980s a man named Malone studied
games
video games as a strategy to make educational
games.

● The three elements video games had that he


thought educational games should have are:
Challenge, fantasy, and curiosity.
His
Theory
• Clearly goal is that students find meaningful
• Multiple goal structures and scoring to give students
feedback on their progress multiple difficulty levels to
adjust the game to different learners
• Random elements of surprise
• An emotionally appealing fantasy and metaphor that
is related to game skills
Essential design
criteria for
educational
• Winning should begames
based on knowledge or skills.
• The game should address important content, not
trivia.
• The dynamics of the game should be easy to
understand and interesting for the players but not
obstruct or distort learning.
• Students should not lose points for wrong answers.
• Games should not be zero-sum exercises.
Types of game-based
Learning
Card games
A game that uses a
traditional or game-specific deck
of cards. “War” is a traditional
card game that can have a
mathematical twist. Check out
the list of classroom math
games to learn how to play.
Board games
A game you play on a
board that usually involves the
movement of pieces. Chess and
checkers are popular ones, but
there are hundreds if not
thousands of board games for
kids to explore.
Word games
A game that’s designed
to explore the properties of
language or the ability to use
a language itself. Scrabble is
an example of a traditional
word game while the app
Words with Friends is a more
modem one.
Puzzle Games
A game that emphasizes puzzle
solving through one’s use of things
such as logic, word completion,
sequence solving, as well as spatial
and pattern recognition. For example,
Sudoku and 2048 are popular math
puzzles.
Role-playing
games
A game in which
players assume the role of an
imaginary characters who
engage in adventures.
Benefits of
Gamification
Visualizing Data
Students learn faster and more
comprehensibly when the information
they're learning can be visualized. Due to
games, they have to learn how to shift
their attention quickly from one thing to
another
Doing and Learning
• Learning can often be dry and boring, but the
usage of games and simulations can change this
boring information into interesting and can create
lots of fun,

• Gaming allows students to interact with data and


create curiosity in learning. Educators are realizing
that computer games can help kids learn as they
play a wide variety of games covering subjects
from science to languages to art.
Learning from-Mistakes
• When students make a mistake and fail while
playing a game through a simulation, then
they are less stressed if they make the same
mistake in the real life or in the classroom.

• Gaming allows kids to try, try, and try some


more until they’ve learned and achieved what
they need to learn to be able to move forward
in the game.
03
Simulatio
n
• A simulation attempts to copy various
activities from real life in the form of a game.
• A learner gets a real touch of the studied
subject without breaking anything or any rules
and hurting anyone.
• Simulations involve such gamification
concepts as:
 Freedom to make mistakes
 Practice and repetition
 Collection of achievements and awards
Life Simulation
Life simulation or artificial jigs
games in which the player lives or
controls one or more artificial life forms. A
life simulation game can revolve around
"individuals and relationships.
Examples:

Bully Scholarship GTA


Edition Series

Sims Free Sims University


Play Life
Conclusio
nSome games and simulations allow
students to explore and create materials that
they could not work directly with in real life. All of
these games target on these elements such as
competition, time management, communication
others. Simulations can create creativity and
imagination as well.
04
Presentation
Program
Software
A presentation program software is a software
package used to display information in the form of a
slide show. It has three major functions:
● An editor that allows text to be inserted and formatted
● A method for inserting and manipulating graphic
images and media clips
● A slide-show system to display the content
Microsoft
05 PowerPoint
Microsoft PowerPoint is a presentation program,
created by Robert Gaskins and Dennis Austin at a software
company named Forethought, Inc. It was released on April
20, 1987. The first version of this program, when
introduced by Microsoft was MS PowerPoint 2.0 (1990). It is
a presentation-based program that uses graphics, videos,
etc. to make a presentation more interactive and
interesting. The file extension of a saved PowerPoint
presentation is “.ppt”. A PowerPoint presentation
comprising slides and other features is also known as PPT.
POWERPOINT
SLIDE
ELEMENTS ● Clip Art
● Graphs
● Tables
● Photographs
● Charts
● Media Clips
● Video
Features of
MS
PowerPoint
Slide Layout

Under the “Insert” category, multiple options are available where


one can choose what feature they want to insert in their presentation.
This may include images, audio, video, header, footer, symbols, shapes,
etc.
Insert – Clipart, Video, Audio, etc.

Under the “Insert” category, multiple options are


available where one can choose what feature they want
to insert in their presentation. This may include images,
audio, video, header, footer, symbols, shapes, etc.
Slide Design

MS PowerPoint has various themes using which


background colour and designs or textures can be added to a
slide. This makes the presentation more colourful and attracts the
attention of the people looking at it.
Animations

During the slide show, the slides appear on the


screen one after the other. In case, one wants to add
some animations to the way in which a slide presents
itself, they can refer to the “Animations” category.
Uses of PowerPoint
Presentation
Education
PowerPoint presentations can help in making
education more interactive and attract students
towards the modified version of studying

Business
To invite investors or to show the
increase or decrease in profits, MS PowerPoint
can be used
Creating
Resumes
Digital resumes can be formed using MS
PowerPoint. Different patterns, photographs, etc. can be
added to the resume

Marketing
Using graphs and charts, numbers can be
shown more evidently and clearly which may be
ignored by the viewer if being read
06
Prezi
Prezi is a web-based tool for creating a
presentation. It is similar to other presentation
software like Microsoft PowerPoint, but it offers
some unique features that make it a good
alternative.
● In recent years, it has become popular in schools
and business.
● It is a good tool for making presentations more
eye-catch and engaging.
History
• Prezi is a presentation software company founded in
2009 with offices in Budapest, San Francisco, and Riga
• The word Prezi is a short form of “presentation”.
Why use Prezi?
• Prezi is completely free to use.
• It is run entirely through your web browser.
• Prezi will always look the same, no matter what
computer you’re using
• It is a unique presentation style it can use movement
to help communicate
How does Prezi
work?
• Most type of presentation software uses a slide-based
approach, while Prezi uses a canvas-based approach.
• Inside of using slides, Prezi has one very large canvas
that your presentation moves around on, zooming in
and out to view various Frames.
• This concept is much easier to describe visual and
audio aids
Advantages
• Breaks the mold and presents in unique ways.
• It is completely free and web-based.
• It links to text and images to movement.
• It is appropriate for all ages.
• It shows students, you're up to date with technology.

Disadvantages
• It can cause motion sickness.
• There is more of a learning curve.
• It is web-based.
Thank
s!

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