Current and Future Trends of

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CURRENT AND FUTURE

TRENDS OF
MEDIA AND INFORMATION
Massive Open Online Content

Massive Open Online Courses (MOOCs) are free


online courses available for anyone to enroll. MOOCs
provide an affordable and flexible way to learn new skills,
advance your career and deliver quality educational
experiences at scale.

Millions of people around the world use MOOCs to


learn for a variety of reasons, including: career
development, changing careers, college preparations,
supplemental learning, lifelong learning, corporate
eLearning & training, and more.
Some Websites that offers MOOCs

1. edX.org – it offers s innovative online credentials in MicroMasters® programs and


Professional Certificates. Transform your life with credit-eligible MicroMasters programs in the
most in-demand fields today or learn new skills in exciting Professional Certificates .

*Online Master’s Degrees - Offered in the most in-demand fields, from topranked institutions and available
at a fraction of the cost of a traditional oncampus Master’s degree. https://www.edx.org/masters?

*MicroMasters Program – Series of graduate level courses from top universities, providing deep learning in
a specific career field and a path to a Master's Degree. https://www.edx.org/micromasters?

*Professional Certificates - Courses providing job specific skills to help learners skill-up or launch into a
new role, provided by industry-leading experts in key fields. https://www.edx.org/professional-certificate?

*Professional Education - Professional courses that deliver the executive trends and knowledge needed to
succeed in today’s businesses landscape. https://programs.edx.org/professional-education/
Popular Courses and Subjects on edX
Programming Business Management
Courses Courses
Courses
• Python Courses • Finance Courses • Data Analysis
• Java Courses • Marketing Courses
• HTML Courses Courses • Leadership
• Blockchain Courses • International Courses
• Cloud Computing Business Courses • Business Ethics
Courses • Accounting • Business
• DevOps Courses Courses Analysis
• App Development • Supply Chain • Innovation
Management Courses
Courses
Communication Life Sciences Engineering
Courses Courses Courses
• Languages Courses • Biology Courses • Mechanical
• Grammar Courses • Physics Engineering
• Writing Courses • Chemistry Courses
• ESL Courses • Climate Changes • Urban Planning
• Chinese Courses • Renewable • Electronics
• Spanish Courses Energy • Geology
• Solar Energy • Structural
• Astronomy Engineering
• Environmental
About edX:

edX is the trusted platform for education and learning.


Founded by Harvard and MIT, edX is home to more than 20 million
learners, the majority of top-ranked universities in the world and
industry-leading companies. As a global nonprofit, edX is transforming
traditional education, removing the barriers of cost, location and access.
Fulfilling the demand for people to learn on their own terms, edX is
reimagining the possibilities of education, providing the highest-quality,
stackable learning experiences including the groundbreaking
MicroMasters® programs. Supporting learners at every stage, whether
entering the job market, changing fields, seeking a promotion or
exploring new interests, edX delivers courses for curious minds on
topics ranging from data and computer science to leadership and
communications. edX is where you go to learn. Visit edX.org
2. https://www.educause.edu/

EDUCAUSE, a nonprofit association and community of IT leaders and


professional describe Massive Open Online Course (MOOC) as “a model for delivering
learnings content online to any person who wants to take a course, with no limit on
attendance. EDUCAUSE’s mission is to advance higher education through the use
of information technology.
There is a growing interest of MOOCs as indicated by big investment in
companies (Coursera, Udacity, Udemy), similar non-profit initiative (edX), and
learning managements systems (Canvas Backboard). According to each writer
Justine Reich, MOOCs are open in two respect (volume, 2012).
1. Open enrollment to students outside a hosting university (as in “open
registration”).

2. The materials of the course were licensed using Creative Common licenses so
their materials could be mixed and reused by others (as in open license).

The educational benefits of MOOCs can be maximized if organizations or


institutions that offer such sources are made more open though Creative Commons
licensing. This way, academic and professional institutions reach more online user,
thus, flourishing open education movement.
Wearable Technology

A wearable technology is also called wearable gadgets; it is a


category of technology devices that can be worn by a costumer and often
include tracking information related to health and fitness. A technology that
helps the athletes to get qualified input about vital data during work-out. These
wearable devices or wearables are electronic technologies or computers that are
incorporated in to items of clothing and accessories which can comfortably be
worm the body.

The characteristic of wearable, according to Wearable Devices magazine, include


the following.
• performing computer related tasks such as laptops and mobile phones.
• provide sensory and scanning features {such as biofeedback and tracking of
physiological function} that are typically not seen in mobile or laptop devices
• Have some form of communication capability and will allow the wearer access
to information in real time.
• Date input capabilities
• Local storages capabilities
Different fields such as health and medicine, fitness aging, disabilities,
education, transportation, enterprise, finance, gaming and music” have slowly
started to adapt the use of such technologies to improve people’s lives. some
example of devices includes.
• watches
• glasses
• contact lenses
• e-textiles and smart fabrics
• headbands
• beanies and caps
• jewelry
• hearing-aid- like devices {design to look like earrings

Wearable Technology is now the pioneer and worldwide leading


innovation and market development platform for technologies worn close to the
body, on the body or even in the body. Wearable technology will continue to
have an impact to modern society of media and information users. For younger
people like you, wearable technologies provide opportunity to mix functionality
with aesthetics. Hard held device and gadgets may be incorporated with one’s
fashion sense while having a mobile access to information. According to the
magazine, “already, the current hand-held devices available to consumers, such
as smart phones, iPods, and tablets, have change the technological and social
landscapes on the global scale, such that walking out in the public and seeing
an individual engaging with a hand-held device is commonplace”
Smart watch is a wearable computing device that closely resembles a
wristwatch or other time-keeping device. In addition to telling time, many smart
watches are Bluetooth-capable. The watch becomes, in effect, a wireless Bluetooth
adaptor capable.

1. Samsung Galaxy Watch 3 - Our best smartwatch in the world right now
Descriptions:
OS: Tizen OS |
Compatibility: Android, iOS |
Display: 1.2" or 1.4" 360 x 360 Super AMOLED |
Processor: Dual-core 1.15GHz |
Band sizes: 22mm or 20mm |
Onboard storage: 8GB |
Battery duration: 3 days on 45mm / less on 41mm |
Charging method: Wireless |
IP rating: IP68 |
Connectivity: Wi-Fi, Bluetooth, LTE (for extra) the
Galaxy Watch 3 is the full package if you're looking for
a smartwatch to track your fitness, look good on your
wrist and a whole lot more.
2. Apple Watch 6 - The best Apple Watch money can buy
Descriptions:
OS: watchOS 7 |
Compatibility: iOS |
Display: 1.78" OLED |
Processor: Apple S6 |
Band sizes: Varies based on watch size |
Onboard storage: 32GB |
Battery: 18 hours |
Charging method: Wireless |
IP rating: Water-resistant to 50m |
Connectivity: Wi-Fi, Bluetooth, NFC, LTE
3. Samsung Galaxy Watch Active 2 - Adding in a digital
rotating bezel for a
nominal price bump
4. Fitbit Versa 2 - Fitbit's best smartwatch
5. Fossil Sport - Fossil's latest big smartwatch attempt
6. Fitbit Versa Lite - Lighter but not lesser
7. TicWatch E2 - A fully-loaded Wear OS watch you’ve never
heard of
8. Honor Magic Watch 2 - Magical – if you’re a fitness buff
Cellphone is simply a telephone that doesn’t need a landline
connection. It
enables the user to make and receive phone calls. Some
cellphones also offer text
messaging.
Cellphone is simply a telephone that doesn’t need a landline
connection. It
enables the user to make and receive phone calls. Some cellphones also
offer text messaging
Smartphone has more advanced
features, including web browsing, software
applications and a mobile OS. In turn, a
smartphone also offers capabilities such as
support for biometrics, video chatting,
digital assistants and much more.
Smartphones can browse
the Internet and run
software programs like a
computer. Smartphones
use a touch screen to
allow users to interact
with them. There are
thousands of smartphone
apps including games,
personal-use, and
business-use programs
that all run on the phone.
The following are some of the other key features of a
smartphone:

• Internet connectivity. • The ability to sync more than


• A mobile browser. one email
• Embedded memory account to a device.
Touchscreen. • A hardware or software-based
• Wi-Fi. QWERTY
• A digital camera, keyboard.
typically with video • Wireless synchronization with
capability. other
• Gaming. devices, such as laptop or
• Unified messaging. desktop
• GPS. computers.
• The ability to download
applications and
run them independently.
• Support for third-party
applications.
• The ability to run multiple
applications
simultaneously.
Benefits of Smartphones
1. Keep in touch
2. Browse the internet whenever
3. Access many applications Harmful Effects of
4. Save money Smartphones
1. Damage to the eyes
2. Damage to hearing
3. Affect your sleep
4. Damage to the relationship
How to limit your time on
Smartphones
1. Turn off notifications
2. Uninstall apps
3. Hide your phone
Fitness tracker. It is a gadget that can be worn by an individual throughout
the day to keep track of various body parameters. Any wearable fitness tracker needs
the person using it to input physiological details such as their weight, height, gender
to help the tracker make better sense of the data that it collects. This personalization
helps in processing the data generated by the fitness tracker. There are a number of
sensors which may be added to a tracker, but most commonly motion sensors are
used to determine body movements.

Heart Rate Monitoring Device. A technology that will calculate and monitor
your heart rate.

Fitbit Charge. This watch is good for exercise. It can count your running time
and the distance.
Smartglass. This smart glass can collect information’s from external
and
internal. You can listen to music too while searching information.

Misfit Phase Hybrid. This watch can count your steps and your
heart rate

5G Smartphone and Network. 5G is the fifth generation of


internet speed. This is the new fastest speed of internet connection.
The successor of 4G.

Hologram. It is a pattern of interference produced by a split


coherent beam.

Avatars, Surrogates, Robotic. This is a mechanical robot. It is


having the characteristics of a robot. They can do things like humans.
Different Types of Wearable Technology
Smart Shirt Smart Shoes

Smart Socks
Smart Belt
3D Environment ( 3D printer and 3D Films, Holograms)

You may have seen computer graphics as well as animations and animatronic
in video, games, movies , and TV shows. 3D graphics environmental have added
texture to our media experience because of the images with we see in three in
dimensional rendering.
According to www.imagearts.ryerson.ca , there are three basic phases in 3D
Computer graphics creation.

1. 3D modeling – the process of forming a computer model of an object’s


shape
11
2. Layout and amination – the motion of placement of objects within a
scene
3. 3D rendering – the computer calculation that, generate the images
based on
light placement, surface types, and other qualities.
Ubiquitous Learning

Ubiquitous learning, also called u-learning, is the interaction between


humans and computers in order to learn. It’s important to note that the term
computers here doesn’t only refer to desktop and laptop computers. Instead ,
computers are considered any digital device. However, just having a computer or
digital device doesn’t make learning ubiquitous. What separates ubiquitous
learning from the broader term e-learning is that ubiquitous learning evolves
learners being constantly in contact with technology always having the ability to
learn. In a sense , ubiquitous learning is “learning on demand.” This is similar to
mobile learning in
that the learner is not hindered by his or her location.

A student is more involved in the learning process u-learning utilizes all


forms of materials “that may be transferred to mobile devices.” These material
can be videos, audios, PowerPoint presentations, or notes with embedded source
data in them. A student may not be conscious that he or she is undergoing a
learning process even by simply watching the video or reading the notes.
Characteristics of Ubiquitous Learning

Top researchers in ubiquitous learning describe ubiquitous learning as having


six characteristics. These are:

• Permanency: Both course material and material produced by students is never deleted on
purpose; the only time material is deleted is in unforeseen circumstances. Further, student’s
performance and course materials are continuously being updated.

• Accessibility: Because learning data like coursework, assignments, and lectures are permanent,
students should always have access to the material. Because this material is accessible, students
can be much more self-directed and more independent that previously.

• Immediacy: Students should be able to get information whenever they want. The information
students request may be local, stored on their device, or not local, the data is most likely stored on a
server somewhere and is accessed by
the learner over the internet.

• Interactivity: Learners should be able to interact with other people in their “educational
network.” These people can include the teacher of the course, classmates, or even experts in the
field. Interactivity can be synchronous, requiring participants to be present at the same time, such as
a video conversation or instant messaging chat room, or asynchronous, such as an uploaded video to
Youtube or a forum.

• Situating of instructional activities: The problems and knowledge gained from learning
activities are presented in a natural way or in a way that would mimic a real-world situation.

• Adaptability: Technology should be able to adapt to students’ changing lives.


QUIZ TIME NA
PO
Proverbs 2:1-2
My son, if you accept my words
and store up my commands
within you,
2 turning your ear to wisdom and
applying your heart to
GOODLUCK AND GODBLESS
understanding
A. Multiple Choice:
1. It is an open access and interactive way to facilitate students’ online
study.
A. Massive Open Online Course C. 4G
B. Holography D. Fitbit
charge

2. A technology that will calculate and monitor your heart rate.


A. Misfit Phase Hybrid C. Fitbit
Charge 2
B. Heart Rate Monitoring Device D. Avatar

3. This is a mechanical robot having the characteristics that do can


things like
humans.
A. 5G C. Hologram
B. Smart Glass D. Avatar

4. It is category of technology that can be worn by a consumer and often


include tracking for information.
A. Wearable technology C. Smart Watch
B. Smart phone D. MOOCs

5. A form of technology-mediated communication that enables the user


B. True or False: Write True is the statement is correct otherwise
write False.

_____1. Wearable technology also called wearable gadgets, a


category of
technology devices that can be worn by a consumer and often
include tracking
information related to health and fitness.
_____2. MOOCs provide an affordable and flexible way to learn new
skills, advance your career and deliver quality educational
experiences at scale.
_____3. A smartwatch is a wearable computing device that closely
resembles a wristwatch or other time-keeping device.
_____4. The 3D modeling is the process of forming a computer model
of an object’s shape
_____5. Smartphone has more advanced features, including web
browsing,
hardware applications and a mobile OS
_____6. A massive open online course (MOOC) is an offline course that
has
open access and interactive participation by means of the Web.
_____7. Smart glasses can collect information from internal or
external

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