Lec-6 List ADT & Linked Lists
Lec-6 List ADT & Linked Lists
Lec-6 List ADT & Linked Lists
List
A Flexible structure, because can grow and shrink on demand. Elements can be: Inserted Accessed Deleted At any position
List
Lists can be: Concatenated together. Split into sublists. Mostly used in Applications like: Information Retrieval Programming language translation Simulation
List
A List is a sequence of zero or more elements of a given type (say elementtype) Represented by a comma-separated sequence of elements: a1, a2,an Where, n >= 0 and each ai is of type elementtype.
List
if n>= 1, a1 is the first element an is the last element if n = 0, we have an empty list
List
The elements of a list can be linearly ordered. ai precedes ai+1 for I = 1,2,3n-1 ai follows ai-1 for I = 2,3,4n The element ai is at position i. END(L) will return the position following position n in an nelement list L. Position END(L) has a varying distance as the list grows and shrinks, all other positions have a fixed distance from the beginning of the list.
data[I] 3 * 1 10 * * 4
Data_start Free_start
data[I] 3 * 1 10 * * 4
end
Linked Lists
Pointer Based Implementation of Linked List ADT Dynamically allocated data structures can be linked together to form a chain. A linked list is a series of connected nodes (or links) where each node is a data structure. A linked list can grow or shrink in size as the program runs. This is possible because the nodes in a linked list are dynamically allocated.
If new information needs to be added to the list, the program a) Allocates another node b) Inserts it into the series. If a piece of information is to be deleted from the list, the program a) Deletes the node containing the information
Advantages of Linked Lists over Arrays Linked lists are more complex to code and manage than arrays, but they have some distinct advantages. a) A linked list can easily grow and shrink in size.
(The programmer doesnt need to know how many nodes will be in the list. They are created in memory as needed). b) Speed of insertion or deletion from the list. e.g. with an array, to insert an element, requires all elements beyond the insertion point to be moved forward one position to make room for the new element. Similarly, to delete an element, requires all elements after the insertion point to be moved back one position to close the gap. When a node is inserted, or deleted from a linked list, none of the other nodes have to be moved!!!!
Composition of a Linked List Each node in the linked list contains a) One or more members that represent data (e.g. inventory records, customer names, addresses, telephone numbers, etc). b) A pointer, that can point to another node.
Data Members
Pointer
A linked list is called linked because each node in the series (i.e. the chain) has a pointer to the next node in the list, e.g. NULL List Head a) The list head is a pointer to the first node in the list. b) Each node in the list points to the next node in the list. c) The last node points to NULL (the usual way to signify the end). Note, the nodes in a linked list can be spread out over the memory.
Declarations How to declare a linked list in C++? Step 1) Declare a data structure for the nodes. e.g. the following struct could be used to create a list where each node holds a float struct ListNode { float value; ListNode *next; };
a) The first member of the ListNode struct is a float called value. It is to hold the nodes data. b) The second member is a pointer called next. It is to hold the address of any object that is a ListNode struct. Hence each ListNode struct can point to the next one in the list.
The ListNode struct contains a pointer to an object of the same type as that being declared. It is called a self-referential data structure. This makes it possible to create nodes that point to other nodes of the same type.
Step 2) Declare a pointer to serve as the list head, e.g ListNode *head; Before you use the head pointer, make sure it is initialized to NULL, so that it marks the end of the list. Once you have done these 2 steps (i.e. declared a node data structure, and created a NULL head pointer, you have an empty linked list. The next thing is to implement operations with the list.
class FloatList { private: // Declare a structure for the list struct ListNode { float value; struct ListNode *next; }; ListNode *head;
1) Appending a node 2) Traversing a list 3) Inserting a node 4) Deleting a node 5) Destroying the list We will implement this Linked List ADT (abstract data type) that performs basic linked list operations using the ListNode structure and head pointer declared earlier. We use the following class declaration -
public: FloatList(void) // Constructor { head = NULL; } ~FloatList(void); // Destructor void appendNode(float); void insertNode(float); void deleteNode(float); void displayList(void); };
Note, the constructor initializes the head pointer to NULL, establishing an empty linked list. The class has members to append, insert, delete and display (all) nodes. The destructor destroys the list by deleting all its nodes.
We now examine these functions individually 1) Appending a Node to the List To append a node to a linked list, means adding it to the end of the list. The appendNode member function accepts a float argument, num. The function will a) allocate a new ListNode structure b) store the value in num in the nodes value member c) append the node to the end of the list
a) Create a new node. b) Store data in the new node. c) If there are no nodes in the list Make the new node the first node. Else Traverse the List to Find the last node. Add the new node to the end of the list. End If.
void FloatList::appendNode(float num) { ListNode *newNode, *nodePtr; // Allocate a new node & store num newNode = new ListNode; newNode->value = num; newNode->next = NULL; // If there are no nodes in the list // make newNode the first node if (!head) head = newNode; else // Otherwise, insert newNode at end { // Initialize nodePtr to head of list nodePtr = head; // Find the last node in the list while (nodePtr->next) nodePtr = nodePtr->next; // Insert newNode as the last node nodePtr->next = newNode; } }
We examine this important piece of code in detail. The function declares the following local variables ListNode *newNode, *nodePtr; a) The newNode pointer will be used to allocate and point to the new node. b) The nodePtr pointer will be used to travel down the linked list, looking for the last node. The next few statements i) create a new node ii) store num in its value member.
newNode = new ListNode; newNode->value = num; newNode->next = NULL; The last statement above is important. This node will become the last node in the list, so its next pointer must point to NULL. Now test the head pointer to see if there are any nodes already in the list. If head points to NULL, we make the new node the first in the list. Do this by making head point to the new node, i.e. if(!head) head = newNode;
But, if head does not point to NULL, then there must already be nodes in the list. The else part must then contain code to a) Find the end of the list b) Insert the new node.
else { // Otherwise, insert newNode at end // Initialize nodePtr to head of list nodePtr = head; // Find the last node in the list while (nodePtr->next) nodePtr = nodePtr->next; // Insert newNode as the last node nodePtr->next = newNode; }
The code uses nodePtr to travel down the list. It does this by assigning nodePtr to head. nodePtr = head; A while loop is then used to traverse (i.e. travel through) the list, looking for the last node (that will have its next member pointing to NULL). while(nodePtr->next) nodePtr = nodePtr->next; Now the nodePtr is pointing to the last node in the list, so make its next member point to newNode. nodePtr->next = newNode;
This appends newNode at the end of the list. Remember, newNode->next already points to NULL.
// This program demonstrates a simple append // operation on a linked list. #include <iostream.h> #include "FloatList.h void main(void) { FloatList list; list.appendNode(2.5); list.appendNode(7.9); list.appendNode(12.6); } (This program displays no output.)
We step thru the above program, observing how the appendNode function builds a linked list to store the 3 argument values. The head pointer is automatically initialized to 0 (NULL), indicating the list is empty. The first call to appendNode passes 2.5 as the argument. A new node is allocated in memory. 2.5 is copied into its value member, and NULL is assigned to its next pointer.
The next statement to execute is the following if statement. if (!head) head = newNode; Since head points to NULL, then the condition !head is true, so the statement, head = newNode is executed, making newNode the first node in the list. There are no more statements to execute, so control returns to function main.
There are no more statements to execute, so control returns to the function main. In the second call to appendNode, 7.9 is passed as the argument. Again, the first 3 statements create a new node, which stores the argument in the nodes value member, and assigns its next pointer to NULL. Visually this is -
Since head no longer points to NULL, the else part of the if statement is executed.
else { // Otherwise, insert newNode at end // Initialize nodePtr to head of list nodePtr = head; // Find the last node in the list while (nodePtr->next) nodePtr = nodePtr->next; // Insert newNode as the last node nodePtr->next = newNode; }
The first statement in the else block assigns the value in head to nodePtr. So, nodePtr and head point to the same node.
Look now at the next member of the node that nodePtr points at. Its value is NULL, so nodePtr->next also points to NULL. So, nodePtr is already at the end of the list, so the while loop terminates. The last statement, nodePtr->next = newNode, causes nodePtr->next to point to the new node. This appends newNode to the end of the list, as shown -
The third time appendNode is called, 12.6 is passed as argument. Again, the first 3 statements create a node with the argument stored in the value member.
Now, the else part of the if statement executes. Again nodePtr is made to point to the same node as head.
Since nodePtr->next is not NULL, the while loop will execute. After its first iteration, nodePtr will point to the second node in the list.
The while loops conditional test will fail after the first iteration because nodePtr->next now points to NULL. The last statement nodePtr->next = newNode causes nodePtr->next to point to the new node. This appends newNode to the end of the list, as shown -
2) Traversing a Linked List The previous function appendNode, used a while loop that traverses, or travels through the linked list. We now demonstrate the displayList member function, that traverses the list, displaying the value member of each node.
Assign list head to node pointer While node pointer is not NULL Display the value member of the node pointed to by node pointer. Assign node pointer to its own next member. End While.
void FloatList::displayList(void) { ListNode *nodePtr; nodePtr = head; while(nodePtr) { cout << nodePtr->value << endl; nodePtr = nodePtr->next; } }
// This program calls the displayList member function. // The funcion traverses the linked list displaying // the value stored in each node. #include <iostream.h> #include "FloatList.h" void main(void) { FloatList List; list.appendNode(2.5); list.appendNode(7.9); list.appendNode(12.6); list.displayList(); }
Usually, when an operation is performed on some or all of the nodes in a linked list, a traversal algorithm is used. We will see variations of this traversal algorithm used throughout this chapter. 3) Inserting a Node Inserting a node in the middle of a list is more complicated than appending a node. Assume all values in the list are sorted, and you want all new values to be inserted in their proper position (preserving the order of the list). We use the same ListNode structure again, with pseudo code.
This pseudocode shows the algorithm to find the new nodes proper position in the list, and inserting it there. It is assumed the nodes already in the list are ordered. Create a new node. Store data in the new node. If there are no nodes in the list Make the new node the first node. Else Find the first node whose value is greater than or equal the new value, or the end of the list (whichever is first). Insert the new node before the found node, or at the end of the list if no node was found. End If.
The code for the traversal algorithm is shown below. (As before, num holds the value being inserted into the list.)
// Initialize nodePtr to head of list nodePtr = head; // Skip all nodes whose value member is less // than num. while (nodePtr != NULL && nodePtr->value < num) { previousNode = nodePtr; nodePtr = nodePtr->next; }
The new algorithm finds the first node whose value is greater than or equal to the new value. The new node is then inserted before the found node. This requires two pointers during the traversal a) One to point to the node being inspected b) The other to point to the previous node. The code above shows this traversal algorithm. Num holds the value being inserted into the list.
The code below uses the pointers nodePtr and previousNode. previousNode always points to the node before the one pointed to by nodePtr. The entire insertNode function is shown below.
void FloatList::insertNode(float num) { ListNode *newNode, *nodePtr, *previousNode; // Allocate a new node & store Num newNode = new ListNode; newNode->value = num; // If there are no nodes in the list // make newNode the first node if (!head) { head = newNode; newNode->next = NULL; } else // Otherwise, insert newNode. { // Initialize nodePtr to head of list nodePtr = head;
// Skip all nodes whose value member is less // than num. while (nodePtr != NULL && nodePtr->value < num) { previousNode = nodePtr; nodePtr = nodePtr->next; // If the new node is to be the 1st in the list, // insert it before all other nodes. if (previousNode == NULL) { head = newNode; newNode->next = nodePtr; } else { previousNode->next = newNode; newNode->next = nodePtr; } } }
// This program calls the displayList member function. // The function traverses the linked list displaying // the value stored in each node. #include <iostream.h> #include "FloatList.h void main(void) { FloatList list; // Build the list list.appendNode(2.5); list.appendNode(7.9); list.appendNode(12.6); // Insert a node in the middle // of the list. list.insertNode(10.5); // Dispay the list list.displayList(); }
Program Output
Since the list already has nodes stored in it, the else part of the if statement will execute. It begins by assigning nodePtr to Head, i.e.
Since nodePtr is not NULL, and nodePtr->value is less than num, the while loop will iterate. During the iteration, previousNode is made to point to the node that nodePtr is pointing to. nodePtr is then advanced to point to the next node. i.e.
The loop does its test once more. Since nodePtr is not NULL, and nodePtr->value is less than num, the loop iterates a second time. During the second iteration, both previousNode and nodePtr are advanced by one node in the list, i.e.
This time, the loops test will fail, because nodePtr is not less than num. The statements after the loop will execute, which cause previousNode->next to point to newNode, and newNode->next to point to nodePtr, i.e.
This leaves the list in its final state. The nodes (you will see if you follow the links from the head pointer to NULL) are stored in the order of their value members. Deleting a Node This requires 2 steps a) Remove the node from the list without breaking the links created by the next pointers. b) Delete the node from memory.
The deleteNode member function searches for a node with a particular value and deletes it from the list. It uses an agorithm similar to the insertNode function. The two node pointers nodePtr and previousPtr are used to traverse the list (as before). When nodePtr points to the node to be deleted, previousNode->next is made to point to nodePtr->next. This removes the node pointed to by nodePtr from the list. The final step is to free the memory used by the node using the delete operator.
void FloatList::deleteNode(float num) { ListNode *nodePtr, *previousNode; // If the list is empty, do nothing. if (!head) return; // Determine if the first node is the one. if (head->value == num) { nodePtr = head->next; delete head; head = nodePtr; } else { // Initialize nodePtr to head of list nodePtr = head;
// Skip all nodes whose value member is // not equal to num. while (nodePtr != NULL && nodePtr->value != num) { previousNode = nodePtr; nodePtr = nodePtr->next; } // Link the previous node to the node after // nodePtr, then delete nodePtr. previousNode->next = nodePtr->next; delete nodePtr; } }
// This program demonstrates the deleteNode member function #include <iostream.h> #include "FloatList.h void main(void) { FloatList list;
// Build the list list.appendNode(2.5); list.appendNode(7.9); list.appendNode(12.6); cout << "Here are the initial values:\n"; list.displayList(); cout << endl; cout << "Now deleting the node in the middle.\n"; cout << "Here are the nodes left.\n"; list.deleteNode(7.9); list.displayList(); cout << endl; cout << "Now deleting the last node.\n"; cout << "Here are the nodes left.\n"; list.deleteNode(12.6); list.displayList(); cout << endl; cout << "Now deleting the only remaining node.\n"; cout << "Here are the nodes left.\n"; list.deleteNode(2.5); list.displayList(); }
Program Output Here are the initial values: 2.5 7.9 12.6 Now deleting the node in the middle. Here are the nodes left. 2.5 12.6 Now deleting the last node. Here are the nodes left. 2.5 Now deleting the only remaining node. Here are the nodes left.
To show how deleteNode works, we do a step through of the call to delete the node with value 7.9 Look at the else part of the 2nd if statement. It is here the function does its thing, since the list is not empty, and the first node does not contain 7.9 The node pointers nodePtr and previousPtr are used to traverse the list (as with the insertNode function). The while loop terminates when the value 7.9 is found. When this happens the list and other pointers are in the following state -
Then the following statement executes previousNode->next = nodePtr->next; This causes the links in the list to bypass the node that nodePtr points to. The node still exists in memory, but it is removed from the list.
delete nodePtr;
Destroying the List Use the classs destructor to release all the memory used by the list. It does this by stepping through the list, deleting each node, one by one.
FloatList::~FloatList(void) { ListNode *nodePtr, *nextNode; nodePtr = head; while (nodePtr != NULL) { nextNode = nodePtr->next; delete nodePtr; nodePtr = nextNode; } }
Note the use of nextNode instead of previousNode. The nextNode pointer is used to hold the position of the next node in the list, so it will be available after the node pointed to by nodePtr is deleted.