Lesson 15 - GBL Gamification
Lesson 15 - GBL Gamification
Lesson 15 - GBL Gamification
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence
on computer games and serious games. Computers & education, 59(2), 661-686.
Game Technology
Based on the technology a game uses
Console game
Mobile game
Online game
Virtual reality/augmented reality/mixed reality
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence
on computer games and serious games. Computers & education, 59(2), 661-686.
Console Game
Serious Game
Video games aimed toward learning rather than
entertainment
“Serious” indicates that it is not for entertainment.
Equivalent to game-based learning
Shaffer, D. W., Halverson, R., Squire, K. R., & Gee, J. P. (2005). Video games and the future of learning (WCER Working Paper No.
2005-4). Madison: University of Wisconsin–Madison, Wisconsin Center for Education Research (NJ1).
Serious Game
A serious game has learning goals and game goals.
For example
Learning goals
By playing the game Air Combat, learners will (1) learn length measures
and (2) do correct conversions of different length measures within a
limited time
Game goals
The goal of the game for the player is to pass all three levels and earn a
“medal” for his/her excellent performance in the air combat.
Gamification
The use of game elements in non-game contexts
To motivate players to engage in a task they
otherwise would not find attractive
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining" gamification". In
Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
Game Elements Badges
Points Feedback, level,
challenges, etc.
Avatar
Leaderboard
Gamified Applications
Duolingo
Kahoot!
Pagamo
Language Game InFluent
Math Game Dimension M
Science Game SMALLLab
Science Game Alien Health
Game for army training
Why Serious Games???
James Paul Gee, Professor from Arizona State
University
Schools are boring and have problems.
Games are fun, provide problem-based learning, and enhance
deep understanding.
Benefits of Game-based Learning
Research shows that game-based learning
1. Enhances motivation.
2. Improves learning (retention & transfer).
3. Has psychological benefits (attention, executive function etc.).
Stealth assessment 隐形评估
Embedded assessment 嵌入式评估
“…seamlessly woven directly into the fabric of the instructional environment to
support learning of important content and key competencies.” (Shute, 2011)
“…a quiet, yet powerful process by which learner performance data are
continuously gathered during the course of playing/learning” (Shute, 2011)