The document discusses protocol architectures, TCP/IP, internet applications, multimedia, and sockets programming. It covers the need for and features of a protocol architecture, as well as the layers, operation, and addressing of TCP/IP. Traditional applications, media types, and multimedia technologies are also examined. Finally, sockets programming and the socket interface are described.
The document discusses protocol architectures, TCP/IP, internet applications, multimedia, and sockets programming. It covers the need for and features of a protocol architecture, as well as the layers, operation, and addressing of TCP/IP. Traditional applications, media types, and multimedia technologies are also examined. Finally, sockets programming and the socket interface are described.
The document discusses protocol architectures, TCP/IP, internet applications, multimedia, and sockets programming. It covers the need for and features of a protocol architecture, as well as the layers, operation, and addressing of TCP/IP. Traditional applications, media types, and multimedia technologies are also examined. Finally, sockets programming and the socket interface are described.
The document discusses protocol architectures, TCP/IP, internet applications, multimedia, and sockets programming. It covers the need for and features of a protocol architecture, as well as the layers, operation, and addressing of TCP/IP. Traditional applications, media types, and multimedia technologies are also examined. Finally, sockets programming and the socket interface are described.
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Data and Computer
Communications
Tenth Edition by William Stallings
Data and Computer Communications, Tenth
Edition by William Stallings, (c) Pearson Education - Prentice Hall, 2013 CHAPTER 2
Protocol Architecture, TCP/IP, and
Internet-Based Applications To destroy communication completely, there must be no rules in common between transmitter and receiver—neither of alphabet nor of syntax.
—On Human Communication,
Colin Cherry The Need for a Protocol Architecture Functions of Protocol Architecture ⮚ Breaks logic into subtask modules which are implemented separately ⮚ Modules are arranged in a vertical stack • Each layer in the stack performs a subset of functions • Relies on next lower layer for primitive functions • Provides services to the next higher layer • Changes in one layer should not require changes in other layers Key Features of a Protocol A protocol is a set of rules or conventions that allow peer layers to communicate The key features of a protocol are: A Simple Protocol Architecture Communication Layers TCP/IP Protocol Architecture Physical Layer ⮚ Covers the physical interface between computer and network ⮚ Concerned with issues like: ● Characteristics of transmission medium ● Nature of the signals ● Data rates Network Access/Data Link Layer ⮚ Covers the exchange of data between an end system and the network that it is attached to ⮚ Concerned with: ● Access to and routing data across a network for two end systems attached to the same network Internet Layer Host-to-Host (Transport) Layer Application Layer ⮚ Contains the logic needed to support the various user applications ⮚ A separate module is needed for each different type of application that is peculiar to that application TCP/IP Address Requirements Two levels of addressing are needed: Transmission Control Protocol (TCP) ⮚ TCP is the transport layer protocol for most applications ⮚ TCP provides a reliable connection for transfer of data between applications ⮚ A TCP segment is the basic protocol unit ⮚ TCP tracks segments between entities for duration of each connection User Datagram Protocol (UDP) ⮚ Alternative to TCP ⮚ Does not guarantee delivery, preservation of sequence, or protection against duplication ⮚ Enables a procedure to send messages to other procedures with a minimum of protocol mechanism ⮚ Adds port addressing capability to IP ⮚ Used with Simple Network Management Protocol (SNMP) ⮚ Includes a checksum to verify that no error occurs in the data Service Primitives and Parameters
⮚ Services between adjacent layers
⮚ Expressed as: • Primitives • Specify the function to be performed • Parameters • Used to pass data and control information Table 2.1 Service Primitive Types Traditional Internet-Based Applications ⮚ Three common applications that have been standardized to operate on top of TCP are: Table 2.2 Multimedia Terminology Media Types Table 2.3
Domains of Multimedia Systems
and Example Applications Multimedia Applications Multimedia Technologies ⮚ Some technologies that are relevant to the support of multimedia applications are: Sockets Programming ⮚ Concept was developed in the 1980s in the UNIX environment as the Berkeley Sockets Interface ● De facto standard application programming interface (API) ● Basis for Window Sockets (WinSock) ⮚ Enables communication between a client and server process ⮚ May be connection oriented or connectionless The Socket
⮚ Formed by the concatenation of a port value and an IP
address ● Unique throughout the Internet ⮚ Used to define an API ● Generic communication interface for writing programs that use TCP or UDP ⮚ Stream sockets ● All blocks of data sent between a pair of sockets are guaranteed for delivery and arrive in the order that they were sent ⮚ Datagram sockets ● Delivery is not guaranteed, nor is order necessarily preserved ⮚ Raw sockets ● Allow direct access to lower-layer protocols Table 2.4
Core Socket Functions
(Table can be found
on page 54 in textbook) (Figure 2.13 can be found on page 57 in textbook) (Figure 2.14 can be found on page 58 in textbook) Summary ⮚ The need for a protocol architecture ⮚ Traditional internet- ⮚ Simple protocol architecture based applications ⮚ TCP/IP protocol architecture ⮚ Multimedia ● TCP/IP layers ● Operation of TCP and IP ● Media types ● TCP and UDP ● Multimedia applications ● IP and IPv6 ● Multimedia ● Protocol interfaces technologies ⮚ Standardization within a ⮚ Sockets programming protocol architecture ● The socket ● Standards and protocol layers ● Service primitives and ● Sockets interface calls parameters