Learning and Memory
Learning and Memory
Learning and Memory
KHYATI JAGANI
Introduction
The process by which individuals acquire the purchase and consumption knowledge and
experience that they apply to future related behavior
Consumer learning is a process: that is, it continually evolves and changes as a result of
newly acquired knowledge or from actual experience. This gives feedback for future
behavior.
Marketers must teach consumers:
where to buy
how to use
how to maintain
how to dispose of products
E.g. Sofy
https://www.youtube.com/watch?v=Nix_3IRjuJk
https://www.youtube.com/watch?v=baZivnRwPK8
Surf excel – po rub po
Theories of Learning
Classical Conditioning
Operant Conditioning/Instrumental Conditioning
Classical Conditioning
A behavioral learning theory according to which a stimulus is paired with another
stimulus that elicits a known response that serves to produce the same response when
used alone.
Discovered by Russian physiologist Ivan Pavlov
Classical Conditioning
Stimulus – any observable change in the energy of the environment that is able to
elicit response. E.g. sound of bell
Response – behavioral reaction to the occurrence of stimulus. E.g. salivation
Unconditioned stimulus – it is a stimulus that consistently and naturally evokes a
response. E.g. meat
Unconditioned response – it is a response that occurs naturally in relation to the
unconditioned stimulus. E.g. salivation to meat
Conditioned stimulus – it is a stimulus when presented does not bring any response
from the organism other than noticing it. E.g. ringing of bell, it started eliciting
response only after being paired with meat
Conditioned response – it is a learned response that is evoked by conditioned
stimulus after being paired with unconditioned stimulus. E.g. response of salivation
after hearing bell
Classical Conditioning
Classical Conditioning
In classical conditioning individuals learn to associate two stimuli due to
repeated pairing
Experiment1: https://www.youtube.com/watch?v=S6AYofQchoM
Experiment2: https://www.youtube.com/watch?v=9hBfnXACsOI&t=78s
Classical Conditioning
a. Simultaneous Conditioning:-
Unconditioned stimulus & conditioned stimulus are presented simultaneously.
b. Delayed Conditioning:-
Unconditioned stimulus is presented first & after some time delay, conditioned
stimulus is presented.
c. Trace Conditioning:-
A type of delayed conditioning but here conditioned stimulus is presented after a
considerable delay.
d. Backward Conditioning:-
Conditioned stimulus is presented first & after that unconditioned stimulus is
presented.
Application of Classical Conditioning
Theory
Advertising
Jingle
Interior & Organization of Retail
Sensory branding
Classical Conditioning
• Unconditioned stimulus – John
Abraham
• Conditioned stimulus – product and
brand
• John Abraham looking fresh inspite of
doing a arduous physical activity
signifies freshness. This feeling of
freshness gets associated with the
brand and the product towards which
the eye travel a fraction of second
later
Factors of Classical Learning
Stimulus discrimination is, “the ability to differentiate among different stimuli &
learn to respond only to one particular class of stimuli.”
Strategic Applications of Classical
Conditioning
Repetition
Increases the association between the conditioned and unconditioned
stimulus
Slows the pace of forgetting
Advertising wear out is a problem
Stimulus generalization
Having the same response to slightly different stimuli
Helps “me-too” products to succeed
Useful in product extensions
Stimulus discrimination
Selection of a specific stimulus from similar stimuli
This discrimination is the basis of positioning which looks for unique ways to
fill needs
Strategic Applications of Classical
Conditioning
This emotional branding occurs through visual
by classical learning
In the background of the visual, one can see
the still-to-be unpacked cartons that signifies
that family has just shifted to their new home
On the top of the carton, one can also see
some potted plants in immaculate condition
that signify hassle free shifting
Last element of visual are the three members
of the family – all smiling
The visual becomes as unconditioned stimulus
that conveys hassle-free and joyous transfer to
one’s new home
Just below the visual are two copy elements
(home loan and federal bank), that acts as
conditioned stimulus.
Both these stimulus are placed together in an
ad
Other Examples of Classical Conditioning
The Indian context is full of examples of how licensing is used by brands to
appeal to consumers.
Parle had embossed Tom & Jerry on their Milk Shakti cream biscuits
Hero cycles introduced Mickey Mouse brand for children
Chhota bheem has 3000 SKUs covering many categories like shoes, school
merchandise and apparel.
Myntra has licensing agreement with Disney
Theory of Operant Conditioning
Reinforcement is, “An event or stimulus in the environment that increases the
likelihood of the response that it is contingent upon.”
a. Positive reinforcement – when the occurrence of an event or stimulus
increases the likelihood of the response.
It is desirable in nature. E.g. food pellet
b. Negative reinforcement – is an event or stimulus, the removal of which
increases the likelihood of response
E.g. the floor of the cage gives mild shock when touched
https://www.youtube.com/watch?v=I_ctJqjlrHA
Operant Conditioning
E.g. BBT
https://www.youtube.com/watch?v=JA96Fba-WHk
Difference between Classical and
Operant Conditioning
Respondent behavior is learnt through classical learning. This type of behavior is
completely under the control of the stimulus. The stimulus has to appear and the
response is automatic. If the bell rings the salivation is automatic.
In operant conditioning, the stimulus does not exercise complete control on the
response. In this type of learning, the organism has to operate on the environment
for which it has to be motivated. Therefore, the control exercised by the stimulus on
the response is only partial and conditional. The pigeon had to be kept hungry to
motivate him to explore. It is the organism that has to respond first and for that it
has to be willing
It deals with the desirable reward a consumer experiences when s/he id given
a favourable response
E.g. service provided at retail outlets (quick check-out) would reinforce consumer
to revisit a retail outlet
Gamification makes routine actions into interactive experiences by adding
gaming elements. It has some degree of uncertainty, short and long-term
goals, feedback, competition that is not hostile and a digital platform
Marketing Strategies:
Loyalty Programs
Pricing
Cognitive Theories
Cognition refers to mental processes involved in information processing such
as thinking, perceiving, remembering, planning and choosing.
Morgan et al. (1998), Cognitive processes involve the selection of information,
modification of information according to pre-existing values and norms,
association and elaboration of the information, storage of the information in
the memory, and retrieval of information when needed.
Holistic in nature
Conditioning theory limitations
Reductionist in nature
Ignores cognitive process
Gestalt Theory of Learning
• The word Gestalt refers to the way things are put together, formed or organized
• Gestalt is based on the principle that the whole is greater than the sum of its
parts
• The rules according to which a field is organized into good gestalt are:
1. Similarity
2. Proximity
3. Closure
4. Simplicity
Theories of Social Learning
According to Bandura (1977), people not only learn from their own personal,
lived experience, but also from watching what others do, and what happens
to these people when they do it.
Observation – It is watching somebody else with attention and with the
intention to retain the substance of the observation.
Modeling – It is a pervasive process in which a person tries to be the same
kind of person (as the model) and is based on the process of identification.
Memory
“Memory is the cognitive system for storing and retrieving information about
past experiences.
Measures of Memory: Recall and Recognition
Recall – A fact, an experience or an item from memory.
Recognition – To identify a fact, or an experience or an item that has been
learned or experienced previously.
Categorization of Memory
1. Sensory memory
2. Short-term memory
3. Long-term memory
Figure 8.13
Memory storage systems
Sensory Memory:
• Sensory memory is a storage system that retains the representation of sensory
inputs for a brief time.
• It is associated with process of transduction.
Short-Term Memory:
• STM is also called as working memory.
• Information stays in STM for few moments before it is either transferred to long-
term memory or discarded.
Memory storage systems
Long-Term Memory:
• It has the capacity to hold and retain information over a long period of time that in
some cases may be a lifetime.
• Information stored in LTM does not decay, and has unlimited capacity.
Marketing Strategy
Ambush Marketing - Advertiser use this marketing strategy to associate with specific events and brands
without paying sponsorship fees. This allows the business to capitalize on these events or leverage the
brand equity of the other business, which has the potential effect of loweringthe value of the original
event.
Alliance marketing - A joint venture is formed between two or more businesses to pool resources in an
effort to promote and sell products and services.
Reverse marketing - In reverse marketing, the idea is to get the customer to seek out the business rather
than marketers seeking the customer. Dove Real Beauty
Free Sample / Testers
• Guerrilla marketing - Grass root, untraditional, and low-budget methods that found involve creativity, big
crowds of people, and the element of surprise to market or promote a product, service, brand, event, or
new launch. Guerrilla marketing is the creating use of novel or unconventional methods in order to
boost sales or attract interest in a brand or business. These methods are often low- or no-cost and
involve the widespread use of more personal interactions or through viral social media messaging.
• Dirty sidewalks cleaned to show only your logo
• Public bus wrap
• Beer coaster postcard
Contests
Giveaways
Thank You