You Exec - Design Thinking Toolbox Complete
You Exec - Design Thinking Toolbox Complete
You Exec - Design Thinking Toolbox Complete
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Design-Thinking Toolbox
Learn about user Determine features Brainstorm solutions Simulate user experience Validate with users
+
User Problem
Statement
because Insight
Design Principles
DESIGN
CATEGORY DESCRIPTION DEFINITION OUR PRODUCT
PRINCIPLE
Functional need Product/service's functions must be designed to meet user's varicose functional requirements Meets Criteria
Flexibility Product/service must be designed to cope flexibly with the user's varicose usage contexts, such as the task, environment, & user type Doesn’t Meet
Efficiency Product/service must be designed to achieve the purpose with the least effort Meets Criteria
Design principles
Utilitarian Simplicity Product/service must be designed to be simple Meets Criteria
to fulfill desires
Value
related to Informativeness Product/service must be designed to provide clear and detailed information Doesn’t Meet
Principle
convenience
Error Prevention Product/service must be designed to minimize user errors and to recover easily from the errors Doesn’t Meet
Accessibility Product/service must be designed to be accessible to information and control Meets Criteria
Consistency Contents, structure, interaction, and design of product/service must be consistent Meets Criteria
Directness Control of the product/service's function or interface must be given to users Meets Criteria
Design principles Comfort Product/service must feel comfortable and stable Meets Criteria
Affective Value to fulfill
Simplicity Product/service must feel clean, neat, and ordered Doesn’t Meet
Principle aesthetic/emotional
desires Aesthetics Product/service must feel aesthetically satisfactory Meets Criteria
Addictiveness Product/service must be designed to make the user want to keep using the product/service Meets Criteria
Pleasure Product/service must be designed to make the user feel pleasure and delight when using the product/service Doesn’t Meet
Relationship Product/service must be designed to support the user to establish and maintain social relationships Meets Criteria
Design principles Socio-cultural value Product/service must be designed to meet the user's social/cultural/religious frameworks Meets Criteria
Sociability Value to fulfill desires related to
Pride Product/service must be designed to make the user feel ascendant and superior to others Meets Criteria
Principle social/cultural
activity Equality Product/service must be designed to make the user not feel discriminated against by others Doesn’t Meet
Identity Product/service must be designed to support the user to express their identity Meets Criteria
Interview for Empathy
USER INTERVIEW QUESTIONS FOLLOW UP QUESTIONS
1. Can you describe how you/how you would…? 3. Walk me through… how you would? 1. Why? 3. How come?
Understanding user
2. What are all the things you need to do in order 4. What is the difference between … and … ? Digging Further 2. You mentioned (xxx) what’s the reason for
to…? tasks/activities that?
Performing /
1. Can you show me how you …? 2. Can you guide me (to do the task)? Asking for clarification 1. What did you mean by (xxx)?
Showing
1. Can you recall a situation when you … what 3. How do you think … is going to help you?
1. So, you are saying that (xxx)? 3. It sounds like you are saying (xxx), is that
did you do? 4. Could you describe the ideal Recalling the past/ Rephrasing / Interpreting /
2. Repeating part of the sentence with a question correct / did I understand correctly?
2. Can you tell me about your most significant product/experience? anticipating the future Mirroring mark
experience?
1. How does this problem impact you? 3. What’s the hardest / most frustrating part 1. Is there anything you would like to add? 3. Would you like to talk about a specific topic
about…? Talking about problems The “Maybe not the end of before we finish?
2. If you had a magic wand, what would you 2. Any questions you would like to ask me about
change? and pain points the interview” the project?
Silence is powerful. An interview is about actively listening. The person you interview might sometimes need
Ask people to complete a sentence, or draw something like a process, how they recall the interface, etc. Some Sentence completion and
The power of Silence time to collect their thoughts. Wait for the person to complete or continue, It might feel awkward but it’s
people are more visual thinkers than others so it can really help. drawing powerful.
Interview for Empathy
Open Discovery Questions Bouncing Back
• Tell me about…? • How often do you…? • You mentioned (xxx), can you tell me more about this?
• What do you mean by (xxx)?
• Why do you…? • What … do you use/do? • That’s interesting, tell me more.
• How much/many…? • Could you describe to me how you…/ your experience with…?
Digging Further
Understanding user tasks/activities
• Why?
• How come?
• Can you describe how you/how you would…? • Walk me through… how you would? • You mentioned (xxx) what’s the reason for that?
USER INTERVIEW QUESTIONS
• What are all the things you need to do in order to…? • What is the difference between…&… ?
FOLLOW UP QUESTIONS
Asking for clarification
Performing / Showing
• What did you mean by (xxx)?
• Can you show me how you …? • Can you guide me (to do the task)?
• How do you think … is going to help • So, you are saying that (xxx)? • It sounds like you are saying (xxx), is that
• Can you recall a situation when you … what did you do? you? • Repeating part of the sentence with a question mark correct / did I understand correctly?
• Can you tell me about your most significant experience? • Could you describe the ideal
product/experience?
Recalling past experience
Opinions / points of view / attitude and projections
• Can you give me / think of an example of (xxx)? • Can you show me how you did (xxx)?
• What do you think about …? • What would your friend/colleague think of that?
• What do you like/dislike about … ? • Some people … other … what is your opinion on that?
The “Maybe not the end of the interview”
Talking about problems and pain points • Is there anything you would like to add? • Would you like to talk about a specific
• Any questions you would like to ask me about the project? topic before we finish?
• How does this problem impact you? • What’s the hardest / most frustrating
• If you had a magic wand, what would you change? part about…?
The power of Silence
Fairness
Thought
leadership
Talks
PAIN GAIN
Too expensive
Great quality
Not coinvenient
to buy Feels like she’s
giving back
EXTERNAL
Distributors
Installation and
configuration
Sales
Town council/
Support Local manager
board
Marketing
Organization
chief
INTERNAL Training Stakeholder Map
Software
engineering Account
management
Product
engineering
Agency Operators
Capability A Capability B
Stakeholder Mapping
Javier
Low Low Monitor Update once per month
(Tech Architect)
User Persona 28 years old Brooklyn Aspiring creative
Jamie is an aspiring designer doing an apprenticeship with an agency in • To learn more about what else can be repurposed
NY. She has a hectic schedule because she’s working hard toward a full- • Convenient drop off or pick up option
time position. She ties to minimize her impact in the environment by
mindful consumption, when it comes to food, exercise, household goods
and commodities, transportation, and clothing
It is too difficult to find places that can
help me repurpose my belongings in this FRUSTRATIONS
city. It’d be a dream to have a service that
can come to me and pick them up
• Not enough info on what can and cannot be donated or recycled
ACCEPTANCE
User Journey Map
• Selects product
• Asks friends and co-workers • Recommends headphones to friends
• Browse e-commerce website • Inputs payment information to check out • Tries headphones
• Searches “best headphones” online and • Gives low rating online based on checkout
• Compares several different models • Uses debit card; credit card not accepted • Decides to keep them
clicks on ad experience
• Chooses shipping option
• •
Touchpoints
Build more effective landing page based on Send out a CTA to review product, and send
Clarify checkout page to show accepted payment options,
banner ad for specific product searches; build customer experience survey to better understand
or work to support more payment methods
clearer navigation links and category user pain points.
SCENARIO
Anne wants to register for career event co-organized by her faculty where she can learn more about how it is to work at the European Union
Compose Update
Search email File emails Read email Delete email View calendar Create appt Update appt View appt Create contact Delete contact
email contact
Update
Search by Create & send Open basic View list of Create basic Create basic Update
Move emails Delete email contents / View appt
keyword basic email email appts appts contact contact info
Release 1
location
Create sub Send RTF Open RTF View monthly Create RTF Accept / reject
folders email email formats appt / tentative
Limit search Send HTML Open HTML Empty deleted View daily Create HTML Purpose new Add address Update
Delete contact
to one field email email items format appt time data address info
Release 2
Context Product usage study Observer Karen Myers Date January 23rd, 20XX
ENVIRONMEN INTERACTION
ACTIVITIES OBJECTS USERS
T S
What are the users doing? Where do users spend time & what does How do users interact with their Who uses what device/object? What are the user characteristics? What
What is the task at hand? that environment look like? environment; with what interface? And in which environment? influences them?
The driver uses the device while Goal oriented (clear about where to
Driving the vehicle to a predetermined In a car, in the driver’s seat, with no On a mobile phone device or in built-
driving. Occasionally used by go), usually with a schedule and time
destination other passenger in the car in smart screen of the car
passenger to help out. constraint
Keep Your HMWs Broad
“How Might We” Problem Users often spend a long time checking their submission for mistakes.
03 HMW (poor)
How might we make it quick and easy for users to check their work for
(HMW) Statements
mistakes?
How might we support users to efficiently draft submissions that they’re happy
HMW (better)
with?
Start with the Problems (or Insights) You’ve Uncovered Focus Your HMWs on the Desired Outcome
Problem Users often call us because they’re unsure about the application process.
How might we make users feel confident they have all the information they
HMW How might we increase awareness of the full product offerings? HMW (better)
need?
Avoid Suggesting a Solution in Your HMW Question Phrase Your HMW Questions Positively
Users are often unsure about which form to complete when they file their Problem Users find the return process difficult.
Problem
taxes.
02 05 HMW (poor) How might we make the return process less difficult?
HMW (poor) How might we tell users which form to complete to file their taxes?
HMW (better) How might we make the return process quick and intuitive?
HMW (better) How might we make users feel confident they are filing their taxes correctly?
Abstraction Laddering
QUICK GUIDE
Why?
New Statement To create more opportunities for cross selling To raise awareness of and traffic to our website.
2. Draft various ways to state the problem
New Statement How? How? 6. If the problem is too broad, ask “How…”
By adding a new product tab on the website By partnering with an online seller and “How else…”
How?
7. Then restate the problem statement more
concretely
New Statement New Statement
New Statement
Design and implement a tab and new section on our Figure our how to integrate our services with an online
website seller.
How - Tactical
2X2 Prioritization Matrix
Most important to us
Track a task
Adve
nture
featur
e
Log a task
Least important to user
Least important to us
Dot-Voting for Ideas Yen Rebecca Vera Boris Gary
OFFER LIMITED PRODUCTS VOTES POOR PRODUCT QUALITY VOTES OUR PRICES ARE TOO HIGH VOTES
MEDIOCRE CUSTOMER SERVICE VOTES WEBSITE ISSUES VOTES STORE LOCATION VOTES
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Added Idea
Long distance Trip Destination Filters Wrong Directors Awkward Silence Clean Cars Easy to Pay
Destination on Accept Automatic Expensing Cancellation Fees Long Wait Times Affordable Friendly Drivers
Buyer Utility Map
Customer
+ Add Text + Add Text + Add Text + Add Text
Productivity
Simplicity
THE SIX UTILITY LEVERS
+ Add Text
Risk
X Add Text
Environmental
Friendliness
AUTHOR: David Travis PHONE: +1 (000) 123-4545
Usability Test Plan EMAIL: [email protected] FINAL DATE FOR COMMENTS: September 15th
PROCEDURES
What are the main steps in the test procedures?
Welcome/Consent Form Pre-test Interview Carry out the Test Tasks Post-test Questionnaire Post-test Interview Debrief/Pay Incentive
0-5 min 5-10 min 10-45 min 45-50 min 50-55 min 55-60 min
Total = 22 SUS Score = 22x2.5 = 55
System Usability Scale (SUS) Strongly Strongly
Disagree Agree
4 I think I would need the support of a technical person to be able to user this system. 1 2 3 4 5
7 I would imagine that most people would learn to use this system very quickly. 1 2 3 4 5
10 I needed to learn a lot of things before I could get going with this system. 1 2 3 4 5
MVP Experiment Canvas PROJECT NAME: Project ABC AUTHOR: David Smith START: 08/05 END: 08/31
• Customers can request and pay for a request on the • 541 clicks
website
• 80 paid requests
• Operating team manually crafts the report and sends
1. YOUR CUSTOMER SEGMENT 2. VALUE PROPOSITION it to customer
First time homeowners who are looking to sell their house Our team is developing an online service to help first • Follow-up call to establish relationship
time homeowners, quickly get a digital market
11. LEARNINGS & INSIGHTS
valuation report of their home, for the fraction of the We gathered enough results (more visitors than we
cost compared to a traditional appraiser. thought). They showed that people understand the value
prop, and with a conversion rate of 8% we have validated
that people are willing to pay a competitive price for a
digital home valuation.
8. METRICS
Second phase of
Working side by side in Everyone not actively Focusing on less tasks at Everyone on the same
development (quicker Team feedback session
the office engaged once page
process)
Feedback
Grid Template
Does the team work well Does the copy align with Working with developer
Quciker feedback cycles
together? the brand? early on
Is the work actually Is there a beter way to Outstanding design work Build pages quicker &
Do customers get value? Asking more questions
good? engineer info? (Videos) get more feedback
Is there a better way to Does this capture your Creating videos when the Usability testing debrief
Is use of pages optimal? Copying other styles
manage this? attention? opportunity arises more info
A/B Testing
AB Test on Feature Y (Satisfaction) AB Test on Feature Y (Satisfaction)
Weighted Satisfaction No Feature Y Satisfaction Improvement Feature Y Weighted Satisfaction Feature X off Satisfaction Improvement Feature X on
Score 120.9 27% 153.8 Score 147.3 5% 154.4
Positive Satisfaction No Feature Y Off vs On Feature Y Positive Satisfaction Feature X off Off vs On Feature X on
Rating 78.4% 6.6% 85.0% Rating 85.2% 6.6% 87.5%
7.99
%
Edit Widget in 3.54
6.32 Edit Widget in 5.00% 5.05
%
%
Purchase % Purchase
Trial Trial 0.00%
No Feature Y Feature Y Feature X Off Feature X On
A/B Testing Results
Features X and Y Added Features X and Y Added Features X and Y Added Features X and Y Added
Affinity Diagram
Past Features Design Flaws Complex User Flows Unnecessary Features Home Page Community
Removal of “live title” on the Forced feeling on Pointless suggestions below My friends grouping/ parties
Confusing icons with no text Complex nested options
home page community/clubs/mixers my recent game in confusing
Why did we remove the Nebulous unlimited scrolling Trouble finding media to
Inconsistent IA Huge pin icons Too many ads
notifications tab? capabilities watch shows
Lack of “first glance” in Pin icon goes to a smaller Xbox guide nav is confusing Unnecessary modules on my Random elements on my Difficulty accessing friends
menus screen of the total pins and unintuitive home page home screen list
Snap Screenshot feature is I get confused going Who cares about suggested
Poor use of white space What does mixer even do? Can’t see all my pins at once
gone backwards friends?
Release in 4 weeks
DESTINATION WIND
Goals & Vision Moving Us Forwards
ICEBERG ANCHOR
Risks Holding Us Back
DAY 1: UNDERSTAND DAY 2: DEFINE DAY 3: IDEATE DAY 4: PROTOTYPE DAY 5: VALIDATE
Understand the learner and performance Define the learning and content needs Ideate and choose a solution Build a prototype of the solution Test the prototype with real learners
context
• The Practice Roadmap. Brainstorm a • Learning Modes: Learn options for • Assign roles • Interview 5 learners as they experience
• Define project goal playlist of practice activities creative solutions the prototype
• Build a minimum viable prototype
• Create a learner experience map • Just Enough: Identify just enough • Solution Sketch Individually sketch a • Observe response patterns
• Trial and revise
content resources to support practice solution
• “Ask the experts” • Summarize and learn
activities • Prepare for learners
• Solution Choice: Present solutions and
• Create Performance Canvas: • Plan next steps.
• Lightning Demos: Find Solution select a winner
Responsibilities, cognitive and
inspiration from example
behavioral tasks • Storyboard a solution segment
• Prioritize gaps