SE Chapter5

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Chapter 5

SOFTWARE
DESIGN
BASIC
Software Design Basics
Software design is a process to transform user requirements into some
suitable form, which helps the programmer in software coding and
implementation. For assessing user requirements, an SRS (Software
Requirement Specification) document is created whereas for coding and
implementation, there is a need of more specific and detailed requirements in
software terms. The output of this process can directly be used into
implementation in programming languages. Software design is the first step in
SDLC (Software Design Life Cycle), which moves the concentration from
problem domain to solution domain. It tries to specify how to fulfill the
requirements mentioned in SRS.
Software Design Levels
Software design yields three levels of results:

 Architectural Design - The architectural design is the highest abstract version of the system. It identifies the
software as a system with many components interacting with each other. At this level, the designers get the
idea of proposed solution domain.

 High-level Design - The high-level design breaks the ‘single entity- multiple component’ concept of
architectural design into less-abstracted view of sub-systems and modules and depicts their interaction with
each other. High-level design focuses on how the system along with all of its components can be implemented
in forms of modules. It recognizes modular structure of each sub-system and their relation and interaction
among each other.

 Detailed Design- Detailed design deals with the implementation part of what is seen as a system and its sub-
systems in the previous two designs. It is more detailed towards modules and their implementations. It defines
logical structure of each module and their interfaces to communicate with other modules.
Modularization
Modularization is a technique to divide a software system into multiple discrete and independent modules, which
are expected to be capable of carrying out task(s) independently. These modules may work as basic constructs for
the entire software. Designers tend to design modules such that they can be executed and/or compiled separately
and independently.

Modular design unintentionally follows the rule of ‘divide and conquer’ problem- solving strategy, this is because
there are many other benefits attached with the modular design of a software.

Advantage of modularization:

 Smaller components are easier to maintain


 Program can be divided based on functional aspects
 Desired level of abstraction can be brought in the program
 Components with high cohesion can be re-used again
 Concurrent execution can be made possible
 Desired from security aspect
Concurrency
Back in time, all software are meant to be executed sequentially. By sequential execution, we mean that the coded
instruction will be executed one after another implying only one portion of program being activated at any given
time. Say, a software has multiple modules, then only one of all the modules can be found active at any time of
execution.

In software design, concurrency is implemented by splitting the software into multiple independent units of
execution, like modules and executing them in parallel. In other words, concurrency provides capability to the
software to execute more than one part of code in parallel to each other. It is necessary for the programmers and
designers to recognize those modules, which can be made parallel execution.

Example

The spell check feature in word processor is a module of software, which runs
along side the word processor itself.
Coupling and Cohesion
When a software program is modularized, its tasks are divided into several modules based on some
characteristics. As we know, modules are set of instructions put together in order to achieve some tasks. They
are though, considered as a single entity but, may refer to each other to work together. There are measures by
which the quality of a design of modules and their interaction among them can be measured. These measures
are called coupling and cohesion.

Cohesion

Cohesion is a measure that defines the degree of intra-dependability within elements of a module. The greater
the cohesion, the better is the program design. There are seven types of cohesion, namely –

 Co-incidental cohesion - It is unplanned and random cohesion, which might be the result of breaking the
program into smaller modules for the sake of modularization. Because it is unplanned, it may serve
confusion to the programmers and is generally not-accepted.

 Logical cohesion - When logically categorized elements are put together into a module, it is called logical
cohesion.
 Emporal Cohesion - When elements of module are organized such that they are processed at a similar point of
time, it is called temporal cohesion.

 Procedural cohesion - When elements of module are grouped together, which are executed sequentially in
order to perform a task, it is called procedural cohesion.

 Communicational cohesion - When elements of module are grouped together, which are executed sequentially
and work on same data (information), it is called communicational cohesion.

 Sequential cohesion - When elements of module are grouped because the output of one element serves as input
to another and so on, it is called sequential cohesion.

 Functional cohesion - It is considered to be the highest degree of cohesion, and it is highly expected. Elements
of module in functional cohesion are grouped because they all contribute to a single well-defined function. It
can also be reused.
Coupling

Coupling is a measure that defines the level of inter-dependability among modules of a program. It tells at what
level the modules interfere and interact with each other. The lower the coupling, the better the program.

There are five levels of coupling, namely –

 Content coupling - When a module can directly access or modify or refer to the content of another module, it is
called content level coupling.

 Common coupling- When multiple modules have read and write access to some global data, it is called
common or global coupling.

 Control coupling- Two modules are called control-coupled if one of them decides the function of the other
module or changes its flow of execution.

 Stamp coupling- When multiple modules share common data structure and work on different part of it, it is
called stamp coupling.
 Data coupling- Data coupling is when two modules interact with each other by means of passing data (as
parameter). If a module passes data structure as parameter, then the receiving module should use all its
components.

Ideally, no coupling is considered to be the best.


Design Verification

The output of software design process is design documentation, pseudo codes, detailed logic diagrams, process
diagrams, and detailed description of all functional or non-functional requirements.

The next phase, which is the implementation of software, depends on all outputs mentioned above.

It is then becomes necessary to verify the output before proceeding to the next phase. The early any mistake is
detected, the better it is or it might not be detected until testing of the product. If the outputs of design phase
are in formal notation form, then their associated tools for verification should be used otherwise a thorough
design review can be used for verification and validation.

By structured verification approach, reviewers can detect defects that might be caused by overlooking some
conditions. A good design review is important for good software design, accuracy, and quality.
The Design Process

 Design is the creative process of figuring out how to implement all of the
customer’s requirements; the resulting plan is also called the design
 Early design decisions address the system’s architecture
 Later design decisions address how to implement the individual units

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