Interior Design GURLEEN KAUR Sem 06 1999006
Interior Design GURLEEN KAUR Sem 06 1999006
Interior Design GURLEEN KAUR Sem 06 1999006
P R E S E N TAT I O N
INTRODUCTION
• Interior design is the art and science of enhancing the interior of a building to achieve a healthier and more aesthetically pleasing
environment for the people using the space..
• Interior design is a process that provides its customers with a set of aesthetically pleasing but efficient solutions for a better use of
the space in question.
• The goal of interior design is to improve the user experience by better managing the space available in the intervened environment.
• It involves the careful selection of items to suit the purpose and overall mood with inn regard to environment.
PURPOSE – INTERIOR DESIGN
• Beauty is organisation, selection, and arrangement • Selecting, decorating and furnishing an area • All areas should give maximum of service, comfort
of materials into an appealing form. express some definite idea or theme in it. and pleasure for minimum care
• It should be aesthetic and a appealing • Theme themes could be naturalness,
sophistication, coolness, royalty, formality etc.
IMPORTANCE OF INTERIOR DESIGN
A poorly thought-out project will affect the lives of many people
consistently and for a long time. With interiors, this effect is even
more amplified. Humanity is spending more and more time indoors,
which directly impacts our well-being and health.
Interior
. designs thus help add functionality to a space, fit to
occupants lifestyle providing high aesthetic quality by cost savings
and easy to maintain designs which further helps improve health and
mood
PRINCIPLES
INTERIOR DESIGN
BALANCE
Balance creates a feeling of equilibrium. It is all about equalizing or
approximating the visual weight of objects.
Balance is created not just through shape, but through color, pattern,
and texture as well.
1. Symmetrical or Formal
Traditional or Formal spaces call for symmetrical balance where the
space is evenly split into two sides that mirror each other.
For example, two chairs on either side of a coffee table can be said to be achieved by design elements: repeated on each side
symmetrically balanced.
BALANCE
2.Asymmetrical or Informal
Radial balance
Is to is achieved
create functional when
and there is a
beautiful
central focal point with other elements
living environment
radiating from it or around it.
For instance, you can create harmony by using just one color, even
though your forms vary greatly in shape, size, and texture.
EMPHASIS
A room where everything gets equal importance will seem either
scattered or boring. You need an anchor, we have points of interest such
as a fireplace or a window with a beautiful view.
You can choose to enhance the built-in focal point by arranging furniture
around it to emphasize it.
In a room that lacks such a built-in point of interest, you can create one
through groupings of furniture or using an unusual or large piece
PROPORTION AND SCALE
Proportion is the ratio between the size of one part to another, and scale is
how the size of one object relates to another or to the space in which it is
placed. For instance, a large overstuffed sectional in a small room will be out
of scale.
Some proportional relationships are more pleasing than others. The ancient
Greeks came up with the Golden Section, which sought to reduce all
proportion to a simple formula:
The ratio of the smaller section to the larger section should be the same as
that of the larger section to the whole. This proportion is present in nature,
and artists and architects have used it as well.
DETAILS
While the first 5 principles of Balance, Rhythm, Harmony, Emphasis, Scale
and Proportion are about the “macro” view of a space, the principle of
details is all about the “micro”.
Minimalist designs, which call for less details, may look simple but this is one
of the most difficult and expensive builds to achieve when you want excellent
results. The design, materials, work procedure and finishing have to be
considered in one whole seamless process with hardly any margin for error.
Those design disguises like baseboards, moldings, visible hinges, etc. are not
used, which means that you would need professionals, craftsmen, and more
man hours compared to the standard way.
A simple design does not seem to have many details to consider. The
opposite is true though. There are even more details that have been thought
about carefully, much more actually compared to a standard build. These
details are called “micro”, and considered carefully in the making of a space,
so as not to be seen in the finished space.
UNITY
This is the goal of any architect, interior designer and decorator : to create a
united space where all chosen elements and principles are in cohesion with
each other
Extend this unity throughout the whole house, and also in the landscape it is
in. Interior Era Team opt to think of the whole house and not create themed
rooms. When you walk through the house, from room to room, you get a
feeling of order and consonance.
THANK YOU
Submitted by:
Gurleen kaur
1999006