Chapater 2 Human in HCI
Chapater 2 Human in HCI
Chapater 2 Human in HCI
HUMAN in
HCI
THE HUMAN
To develop usable interface we need to know:
how humans perceive the world around them,
how they store and process information and solve
problems, and
how they physically manipulate objects.
THE HUMAN
Information i/o …
visual, auditory, haptic, movement
Information stored in memory
sensory, short-term, long-term
Information processed and applied
reasoning, problem solving, skill, error
Emotion influences human capabilities
Each person is different
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Input and Output Channel
• A person’s interaction with the outside world occurs
through information being received and sent: input and
output.
• In an interaction with a computer the user receives
information that is output by the computer, and
responds by providing input to the computer
• So, the user’s output becomes the computer’s input and
vice versa.
• Input in the human occurs mainly through the senses
and output through the motor control of the effectors.
Five major senses of the Human
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THE EYE - PHYSICAL
RECEPTION
Vision begins with light
Mechanism for receiving light and transforming it
into electrical energy
Light reflects from objects and their Images are
focused upside-down on the back of the eye
The receptors in the eye transform it into electrical
signals which are passed to the brain.
Retina contains rods for low light vision and cones
for color vision
Ganglion cells (brain!) detect pattern and
movement Slide
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INTERPRETING THE
SIGNAL
Size and depth
The size of that image is specified as a visual angle
Visual angle indicates how much of view object occupies
(relates to size and distance from eye)
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Example: Visual Perception
…INTERPRETING THE
SIGNAL
Brightness
Subjective reaction to levels of light
Affected by luminance (amount of light emitted by an
object)
Measured by just noticeable difference
Colour
Made up of hue, intensity, saturation
Hue is determined by the spectral wavelength of the light.
Blues have short wavelengths, greens medium and reds
long.
Intensity is the brightness of the color, and
saturation is the amount of whiteness in the color Slide
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READIN
G
Several stages:
Visual pattern perceived
Decoded using internal representation of language
Interpreted using knowledge of syntax, semantics,
pragmatics
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TOUC
H
Provides important feedback about environment
May be key sense for someone who is visually impaired
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MOVEME
NT
Time taken to respond to stimulus:
reaction time + movement time
Reaction
visual time - dependent on stimulus type:
~ 200ms
auditor ~ 150 ms
y ~ 700ms
pain
Increasing reaction time decreases accuracy in
unskilled operator but not in the skilled operator.
the Slide
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…
MLaw
Fitts' OVEMENT
describes the time taken to hit a
screen
target:
Mt = a + b log2(D/S + 1)
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Sensory Memory
Buffers for stimuli received through senses
iconic memory: visual stimuli
echoic memory: aural stimuli
haptic memory: touch stimuli
Examples
“sparkler” trail
stereo sound
o These memories are constantly overwritten by
new information coming in on these channels.
SHORT-TERM MEMORY
(STM)
Scratch-pad for temporary recall
rapid access ~ 70ms
rapid decay ~ 200ms
limited capacity - 7 ± 2 chunks
Example
01241401212626
Two types
episodic – memory of events and experiences in a
serial form.
semantic – structured memory of facts,concepts,
skills
Slide
semantic LTM derived from episodic LTM 21
…LONG-TERM
MEMORY
Semantic memory structure
provides access to information
represents relationships between bits of information
supports inference
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…
D EDUCTION
When truth and logical validity clash …
e.g Some people are babies
. Some babies cry
Inference - Some
Correct? people cry
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INDUCTIVE
REASONING
Induction:
generalize from cases seen to cases unseen
e.g. all elephants we have seen have trunks
therefore all elephants have trunks
Unreliable:
can only prove false not true
… but useful!
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ABDUCTIVE
REASONING
Unreliable:
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PROBLEM
SOLVING
Process of finding solution to unfamiliar task using
knowledge.
Mistakes
wrong intention
cause: incorrect understanding
humans create mental models to explain behaviour.
occur 29
EMOTIO
N
Various theories of how emotion works
James-Lange: emotion is our interpretation of a
physiological response to a stimuli
Cannon: emotion is a psychological response to a
stimuli
Schacter-Singer: emotion is the result of our evaluation
of our physiological responses, in the light of the whole
situation we are in
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Summary on Humans
• Humans are limited in their capacity to process
information. This has important implications
for design.
• Information is received and responses given via
a number of input and output channels:
visual channel
auditory channel
haptic channel
movement.
Summary on Humans
• Information is stored in memory:
sensory memory
short-term (working) memory
long-term memory.
• Information is processed and applied:
reasoning
problem solving
skill acquisition
error.
• Emotion influences human capabilities.
• Users share common capabilities but are
individuals with differences, which should not be
ignored.