Fictional Brand - Metavibe

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 16

METAVERSE

INSPIRED
PROCESS FOR
BUSINESS
DESIGN
DTWin 2022 - Group 7
HISTORY
1989 1991 1992 1993
inventionof the World Wide Birth of the Internet Snow Crash Proof of Work
Web

2003
Second Life
2002 1998
OF
Digital Twins B-Money

METAVERSE
2006 2009 2010 2011
Roblox Block Chain Play-to-Earn Technology Ready Player One

2015
Etherium,Decentral 2014 2012
and Smart Contracts Vitalik Buterin NFT's

2016 2017 2018 2020


Pokémon GO,Decentralized Fornite Decentralised Exchanges Covid,
Autonomous Organizationsoblox Decentralized Apps,
Alien Worlds
History of MetaVibe
When metaverse was announced, I and my partners started
brainstorming on how we could capitalize on it.

We should sell cars, one said


clothes,one said games and software,
one said groceries, etc

We should do something
revolutionary and integrated all
their ideas into one

A one-stop destination for all needs in the metaverse


“The MetaVibe”
Why build a store
in the metaverse?
Metaverse is the future

Inspires a bustling
new economy

Engage users and gamify


learning; promotes creativity
and critical thinking

A virtual universe indistinguishable


from the reality
assumptions

Ease
Currency

Internet Buying
Global reach

Tech-savvy
Resources
High-end
What problems will it Provides
solve? convenience & Ensure
ease of access engagement

Ensure full
Promotes control over
Interactivity social portrayal
Our Intention
Virtual &
immersive Presence
tours

One-stop Product
solution for discovery and
everything personalization
Why choose MetaVibe?

To Save
To Experience
time and
personalize Products like
energy
your never

shopping
experience
Values @MetaVibe

Vision Mission
Provide best and thriving • Good visuals
continuum of immersive • Seamless processes
digital experiences • User-friendly platforms for
consumers.
Our Recipients

1) Targeted population of India would be urban, rural and


'HNIs'
2) Consumers willing to by luxurious products

3) Business houses would want to acquire such products to


satisfy the needs of the consumers locally
Our Recipients
4) People dealing in stocks on metavibe may prove to be
revolutionary in financial world

5) Banking system can provide facilities in metavibe such as


deposit, withdrawals, dematerialized cash

6) Incredible opportunities for online learning and training in the


workplace
Residential Realtors
Cement Balcony Cement University
Commercial Brick &
spaces Mortar

Building
Trials Apparels
Colour Customization Footwear Accessories
Thrift Brands

Stylis
Magic- "the Magicverse"

Offers more tailored, personalized and meaningful


experiences

No limitations of the physical world


Magic- "the Magicverse"

User creates character for themselves in the


metaverse

Avatar knows the customer needs


Magic- "the Magicverse"

People can play a game as a character, buy and sell


goods, attend a concert or attend exhibits.

The character can switch across all the platforms


of shopping, entertainment, gaming

You might also like