Badminton p2
Badminton p2
Badminton p2
3. CARRY - An illegal stroke occurs when the shuttle comes to a stop on the
4. CENTER POSITION - Also known as the base position, the central area of the
court where ideally a singles player wants to return after each shot.
8. DROP SHOT - A soft shot played with touch, so the shuttle falls close to the
9. DRIVE - A powerful shot placed just over the top of the net.
into a harder one; mostly used when serving or close to the net.
12. FORECOURT - The front third of the court, between the net and the short-
service line.
13. KILL - A hard, downward shot that is not returnable by the opponent.
14. LET - A call by the umpire to restart a point. This occurs when the server serves
before the receiver is ready, the shuttle disintegrates during play, an accidental
16. PUSH SHOT - A soft shot executed by "pushing" the shuttle with a small wrist
movement.
18. SHUTTLECOCK - The object used in badminton, also called a birdie or shuttle.
It is made of a cork with sixteen goose feathers glued to its rounded base.
19. SMASH - A hard, powerful overhead shot sending the shuttlecock downward
is attempted.
1 SERVING
opponent.
2 Serving Order - Singles
LEFT COURT.
serving.
The winners of the first game serve
4 first in the next game.
serve.
net.
play.
7 A fault (violation of rules) occurs if:
one/both partners.
court.
court.
Scoring System
SCORING GAMES
system so now points are scored after all rallies. Games are played to 21
3. At 20 all, the side that gains a 2-point lead first, wins that game.
4. At 29 all, the side scoring the 30th point, wins that game.
second interval.
points.
SINGLES
1. At the beginning of the game and when the score is even, the server
serves from the right service court. When it is odd, the server serves from
2. If the server wins a rally, the server scores a point and then serves again
3. If the receiver wins a rally, the receiver scores a point and becomes the
new server.
DOUBLES
1. There is only one serve in doubles.
2. At the beginning of the game and when the score is even, the server
serves from the right court. When it is odd, the server serves from the left
court.
3. If the serving side wins a rally, the serving side scores a point and the
4. If the receiving side wins a rally, the receiving side scores a point. The
court from where he served last. The reverse pattern applies to the
receiver's partner.
6. The players do not change their respective service courts until they win a
3. Stay in your own court to avoid the possibility of collision with other
players.
5. Wait until there is a stop in the action to retrieve a bird from another
court.
SAFETY/ETIQUETTE
7. Before play, agree on the boundaries and determine the first server.