Chapter 3 Input
Chapter 3 Input
Chapter 3 Input
CHAPTER 3
INPUT
1
Objectives Overview
An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer
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The Keyboard
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Figure 5-2
The Keyboard
Function keys,
A numeric keypad
Between 101 and CTRL keys, ALT
on the right side of
105 keys keys, and arrow
the keyboard
keys
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Figure 5-3
The Keyboard
Wired Wireless
Keyboards Keyboards
IrDA
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The Keyboard
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Figure 5-4
The Keyboard
A pointer is a small
A pointing device is an
symbol on the screen
input device that allows
whose location and
user to control pointer
shape change as a user
on screen
moves a pointing device
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Mouse
• Mouse operations
Rotate
Triple-click Drag Right-drag
wheel
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Figure 5-8
Other Pointing Devices
Trackball
Touchpad
Pointing Stick
• A trackball is a • A touchpad is • A pointing
stationary a small, flat, stick is a
pointing rectangular pressure-
device pointing sensitive
• with a ball on device that is pointing
its top or side sensitive to device shaped
pressure and like a pencil
motion eraser that is
positioned
between keys
on a keyboard
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Figures 5-12 – 5-13
Touch Screens and Touch-Sensitive Pads
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Figures 5-14 – 5-15
Pen Input
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Figure 5-16
Other Input for Smart Phones
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Figures 5-17 – 5-18
Game Controllers
• Video games and computer games use a game controller
as the input device that directs movements and actions
of on-screen objects
Joysticks and
Gamepads Light guns
Wheels
Motion-
Dance pads sensing
controllers
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Game Controllers
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Figure 5-19
Digital Cameras
Studio cameras
Field cameras
Point-and-shoot camera
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Digital Cameras
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Figure 5-20
Digital Cameras
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Voice Input
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Figure 5-22
Voice Input
Music
Sound Effects
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Voice Input
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Figure 5-23
Video Input
• Video input is the process of capturing full-motion images and
storing them on a computer’s storage medium
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Video Input
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Figure 5-24
Video Input
Broadcast live
Make video
images over the
telephone calls
Internet
Flatbed
Pen or Handheld
Sheet-fed
Drum
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Figure 5-27
Scanners and Reading Devices
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Figure 5-28
Scanners and Reading Devices
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Figures 5-29 – 5-30
Scanners and Reading Devices
• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light
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Figure 5-31
Scanners and Reading Devices
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Figure 5-32
Scanners and Reading Devices
• RFID (radio frequency identification) uses radio signals to
communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:
Tracking times of
Tracking location Employee Checking lift
runners in a Airline baggage
of soldiers wardrobes tickets of skiers
marathon
Gauging pressure
Managing Checking out Tracking toll
and temperature
inventory library books payments
of tires
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Scanners and Reading Devices
Entertainment cards
Bank cards
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Figure 5-35
Scanners and Reading Devices
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Figure 5-36
Biometric Input
Voice Signature
Iris recognition
verification verification
system
system system
Retinal
scanners
hand
geometry
system
iris
recognition
system
fingerprint
reader
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Figure 5-43
Putting It All Together
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Figure 5-43
Putting It All Together
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Figure 5-43
Input Devices for Physically Challenged Users
Keyboards Various
On-screen
Keyguard with larger pointing
keyboard
keys devices
Head- Computerized
Gesture
mounted implant
recognition
pointer devices
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Input Devices for Physically Challenged Users
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Figures 5-44 – 5-45
Summary
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