Rosie LO2 Planning My Final Animation
Rosie LO2 Planning My Final Animation
Rosie LO2 Planning My Final Animation
Animation
By Rosie Swain
I chose a word to
develop and
create ideas from I also took words from a dictionary
it. I chose the and came up with ‘random’ ideas
word ‘grow’ and which could be involved in my final
produced several animation.
ideas including
growing hair,
growing trees
and growing
apples.
This was one of the
ideas I came up which I
decided would be
included in my final
animation. I produced
this idea from looking in
the dictionary and finding
random words to put
together which could
work. I found a lot of
words that could work
well together but I found
that this one would be
the best for making up a
story with, as this
appears to be a
humorous character,
which already has a
name [murdering] that
can immediately give me
ideas on a storyline, i.e.
involving a murder.
This came from the word ‘grow’ If I were to use this idea for my animation, I
which immediately made me think would use whiteboard animation because I
of a tree. I felt that although this would not have to draw the same drawings
would be a nice animation of repeatedly, risking it not looking continuous and
something growing and developing, smooth.
it would take either a lot of time or a I also like the idea of it appearing that my fingers
lot of effort to keep the consistency are making the trees grow, which could easily
of the appearance if I had to keep be done through whiteboard animation.
drawing it again and again.
Initial Ideas
When planning
my animation I
first sketched my
chosen character
from my other set
of drawings and
developed the I felt this idea was the
character with best as I could
different develop different
expressions and personalities and
personalities and expression for it. I
the other also felt that because
character I would this was a slightly
use. humorous and
I still haven't decided on what media
strange character it
I should use but I think that either
would make a good
claymation or pixilation using tracing
paper would be the best. story.
Whilst doing the storyboard I really had to think about each scene and what
angle/zoom I would take it at. I did about twelve different main scenes that
determined the storyline.
Doing the storyboard helped me see the different scenes and confirmed
how long this animation would be.
Sounds
I chose to record my sound effects after the animation because I wanted to
base the sounds on the animation so it wasn’t the other way round where I
would have had to fit the animation around the sound effects. This is the
reason why I chose not to create a dope sheet, so when I analysed the
animation repeatedly, I could then create the sounds based on what I saw.
Doing it this way enabled me to think freely about the sound effects and made
me focus more on the animation. This also meant I could have changed the
animation to improve it or if needed added any more scenes, as the choice
of sounds came afterwards.
I chose to do non-understandable sounds, to appeal to the target audience,
(young children), who wouldn't necessarily understand words yet anyway. It
also gives viewers the chance to find out about the characters for
themselves by judging on their characteristics and the tones or types of
sounds they make.
Problems I had along the way and
how I solved them
One of the main but easily solved problems I had was when I had created my
character but when I placed it on the background it got lost in all the colours,
so I cut white paper the same shape as the character and stuck it behind
the acetate. This made the character stand out against the setting and
made the colours on the acetate stand out even more.
Another problem I had was the place where I shot the pictures had harsh
lighting which bounced off the acetate, leaving a light spot, covering some of
the detail. I then moved from the original working spot and found a dimmer
place. This got rid of the disruptive light and doing it in the new place made
the lighting more consistent.
Where I departed from my original
plans
One of the most effective changes I made was deleted a scene towards the end of the animation.
Originally I wanted to have the character back in the first setting, walking back up the road but
I found that I would have to make another character and it would inevitably appear different,
so it could confuse the audience. So instead I had the character walking back to the start of
the second setting, before the bars came down and it got trapped, as planned.
Another change I made just before I started making the animation, was when I created my story
board and decided to stick to two settings instead of more. Originally I wanted at least three
more settings which weren’t necessarily completely different but were drawn from different
angles. This, I realised would have forced me to draw my character from different angles and
sizes, so in the end I decided to stick to the two main scenes where the most action took
place and where I could use the same version of the character for. During the making of the
animation, I decided that I had made the right decision as it was much simpler, and the story
kept at the same pace.
I also changed the colour of the blood, as I first wanted the blood to be ‘marmite coloured’ blood,
as the character is a pot of marmite. However, when I tried it, it didn’t look realistic and it
could have been confusing to the audience of what it was supposed to represent [blood]. So I
changed the colour to red, but when it came to the ‘crying scene’ I kept to my plans as having
the tears ‘marmite coloured’, and made sure that it was obvious that he was crying by having
crying sound effects.