Two-Sided Markets

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INDIAN INSTITUTE OF TECHNOLOGY ROORKEE

INFORMATION SYSTEMS: Concepts & Strategy


TWO-SIDED MARKETS

Dr. Gaurav Dixit


Department of Management Studies
TWO-SIDED MARKETS

• Companies in banking, software, and media industries


generate revenues
– By linking markets from different sides of their customer networks
– For example:
• Credit cards link consumers and merchants
• Newspapers link subscribers and advertisers
• Computer operating systems link computer users and application
developers

• These businesses exhibit a distinct character


– Strategy formulation requires new approach

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TWO-SIDED MARKETS

• Products and services that bring together groups of users in


two-sided networks are referred as platforms

• Platforms provide
– Infrastructure
– Transaction rules

• Platforms could be based on


– Physical products like credit cards
– Marketplaces like shopping malls such as Big Bazaar
– Websites such as Amazon, Flipkart, and eBay

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TWO-SIDED MARKETS

Traditional Value Chain Two-Sided Networks


• To the left of the company is • Cost and revenue are both to
cost the left and the right

• To the right is revenue • One side is often subsidized

• Growth beyond some point • Increasing returns to scale


usually leads to diminishing – User bases grow
returns to scale
– Customer bases stagnate

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TWO-SIDED MARKETS

• The two sides of platforms are attracted to each other- a


phenomenon that is called the network effect

• Platform’s value to a user depends on the no. of users on the


other side

• Critical mass of users in both the sides of the platform is key


to match demand from both sides and growth of platform’s
value
– Video game developers vs. players
• Upfront programming costs

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TWO-SIDED MARKETS

• Competition in two-sided network industries can be fierce


– Platform leaders invest more in R&D or
– Lower their prices

• Mature two-sided network industries are


– Typically dominated by a handful of large platforms
• Credit card industry
– In extreme situations, a single company takes almost all of the
market
• PC operating systems

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TWO-SIDED MARKETS

• Platforms serving two-sided networks are not a new


phenomenon
– Energy companies and automakers link
• Gasoline powered cars and refueling stations

• Due to advances in Technology, Platforms have become


more prevalent
– New platforms
• Google connects advertisers and web searchers
– Traditional businesses reconceived as platforms
• Retail electricity markets matching consumers and power producers

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TWO-SIDED MARKETS

• Why many platform providers struggle to establish and


sustain their two-sided networks?
– Economics of network industries are different
– Assumptions and paradigms of traditional businesses don’t work

• What factors must be considered in designing a platform’s


business model?
– Key decision is Pricing
• Which side you subsidize, and for how long?
– Manage winner-take-all dynamics
• One company controls the dominant platform
– eBay’s auctions, Microsoft’s Windows
• Multiple companies share the dominant platform
– DVD, fax standards

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TWO-SIDED MARKETS

• What factors must be considered in designing a platform’s


business model?
– “Bet the company” decision
• Should providers fight to gain proprietary control over the platform or
share the spoils with rivals?

– Established platform providers face a significant competitive threat


from large firms operating in adjacent markets
• These large firms have ability to offer a multiplatform bundle

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TWO-SIDED MARKETS

• Get Pricing Right

– Subsidize quality and price sensitive users


• Adobe Acrobat Reader linking readers and document producers or writers

– Secure marquee users’ exclusive participation in your platform


• Shopping malls with prestigious anchor stores

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TWO-SIDED MARKETS

• Cope with Winner-take-All competition

– Decide whether the two-sided market you’re eyeing will eventually be


served by a single platform
• DVD players

– Decide whether to share the single platform or fight for proprietary


control
• DVD format (1990s) vs. video players’ standards clash (1980s)

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TWO-SIDED MARKETS

• Avoid Envelopment

– Platforms with overlapping user groups might swallow other


platforms’ users
• Mobile phones now incorporate music and video players, PCs, and credit
cards

– Consider changing the business model

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