Digital Logic Level: Ms - Chit Su Mon

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CHAPTER 3

DIGITAL LOGIC LEVEL


MS.CHIT SU MON
GATES AND BOOLEAN
ALGEBRA
• Digital circuits can be constructed from a small
number of primitive elements by combining them in
innumerable ways
• A digital circuit is one in which only two logical values
are present.
• Typically, a signal between 0 and 1 volt represents
one value (e.g., binary 0) and a signal between 2 and
5 volts represents the other value (e.g., binary 1).
GATES AND BOOLEAN
ALGEBRA

• Tiny electronic devices, called gates, can


compute various functions of these two-
valued signals. These gates form the
hardware basis on which all digital computers
are built.
• Gates: Below Level 0
GATES AND BOOLEAN
ALGEBRA

(a) A transistor inverter.


(b) A NAND gate.
(c) A NOR gate.
GATES AND BOOLEAN
ALGEBRA
(a) Bipolar Transistor
3 connections to the outside world, collector, base and
emitter
Vin , is below a certain critical value, the transistor turns off
and acts like an infinite resistance. Vout’s value close to
Vcc , an externally regulated voltage, typically +5 volts for
this type of transistor. When Vin exceeds the critical value,
the transistor switches on and acts like a wire, causing Vout
to be pulled down to ground (by convention, 0 volts).
GATES AND BOOLEAN
ALGEBRA

• This circuit is thus an inverter, converting a


logical 0 to a logical 1, and a logical 1 to a
logical 0.
• The resistor (the jagged line) is needed to
limit the amount of current drawn by the
transistor so it does not burn out.
• The time required to switch from one state to
the other is typically a few nanoseconds.
GATES AND BOOLEAN
ALGEBRA
B) If both V 1 and V 2 are high, both transistors will
conduct and Vout will be pulled low. If either input is
low, the corresponding transistor will turn off, and
the output will be high. In other words, Vout will be
low if and only if both V 1 and V 2 are high.
C) if either input is high, the corresponding transistor
will turn on and pull the output down to ground. If
both inputs are low, the output will remain high.
LOGIC GATES

• Digital circuits are complicated combinations of logic


gates
• Gates are usually implemented electronically using diodes
or transistors
• A logic gate takes one or more logic level (0 or 1, or TRUE
or FALSE) inputs and produces a single logic output
• There are a few basic gates: NOT, AND, OR, NAND,
NOR,XOR, XNOR, which are defined by their truth tables
LOGIC GATES

• NOT gate is a simple inverter: it takes a single


input and 0 input produces 1, 1 input produces 0
• A NAND gate is a NOT AND gate, it takes two
inputs and produces 0 only when both inputs are 1
• The X in XOR and XNOR means exclusive, for
example the XOR takes two inputs and is like an
OR gate except it excludes the case of both inputs
being 1
LOGIC GATES

• Combining two NAND gates or NOR gates


with feedback from one to the other creates
a flip-flop which can be used to store a single
binary digit or bit
• Static RAM for registers is built out of flip-
flops
• A half adder can be built out of an XOR and
an AND gate, it takes two binary inputs and
produces the sum and a carry bit
GATES AND BOOLEAN
ALGEBRA

The symbols and functional behavior for the


five basic gates.
BOOLEAN ALGEBRA

• To describe the circuits that can be built by


combining gates, a new type of algebra is
needed, one in which variables and functions
can take on only the values 0 and 1. Such an
algebra is called a Boolean algebra,
BOOLEAN ALGEBRA

(a) Truth table for majority function of three variables.


(b) A circuit for (a).
HOW TO IMPLEMENT A CIRCUIT
FOR ANY BOOLEAN FUNCTION:
1. Write down the truth table for the function.
2. Provide inverters to generate the complement of
each input.
3. Draw an AND gate for each term with a 1 in the
result column.
4. Wire the AND gates to the appropriate inputs.
5. Feed the output of all the AND gates into an OR
gate.
CIRCUIT EQUIVALENCE

Construction of (a) NOT, (b) AND, and (c) OR gates


using only NAND gates or only NOR gates.
CIRCUIT EQUIVALENCE

Circuit designers often try to reduce the number of gates in


their products to reduce component cost, printed circuit
board space, power consumption, and so on.
To reduce the complexity of a circuit, the designer must find
another circuit that computes the same function as the
original but does so with fewer gates (or perhaps with
simpler gates, for example, two-input gates instead of four-
input gates).
In the search for equivalent circuits, Boolean algebra can be
a valuable tool.
CIRCUIT EQUIVALENCE

Two equivalent functions (a) AB + AC, (b) A(B + C).


CIRCUIT EQUIVALENCE

In general, a circuit designer starts with a Boolean function and then
applies the laws of Boolean algebra to it in an attempt to find a simpler
but equivalent one. From the final function, a circuit can be constructed.
To use this approach, we need some identities from Boolean algebra. It
is interesting to note that each law has two forms that are duals of
each other.
By interchanging AND and OR and also 0 and 1, either form can be
produced from the other one. All the laws can be easily proven by
constructing their truth tables. Except for DeMorgan’s law, the
absorption law, and the AND form of the distributive law, the results are
reasonably intuitive.
CIRCUIT EQUIVALENCE

Some identities of Boolean algebra.


CIRCUIT EQUIVALENCE

Alternative symbols for some gates:


(a) NAND, (b) NOR, (c) AND, (d) OR
CIRCUIT EQUIVALENCE

(a) The truth table for the XOR function.


(b-d) Three circuits for computing it.
CIRCUIT EQUIVALENCE

(a) Electrical characteristics of a device.


(b) Positive logic.
(c) Negative logic.
CIRCUIT EQUIVALENCE

Demonstration of same physical gate can compute different


functions, depending on the conventions used.
Output of the certain gate is F for different input combinations
and both inputs and outputs are shown in volts.
If we adopt the convention that 0 volts is logical 0 and 3.3
volts or 5 volts is logical 1, called positive logic, we get the
truth table of the AND function.
If we adopt negative logic, which has 0 volts as logical 1
and 3.3 volts or 5 volts as logical 0, we get the truth table of
OR function.
BASIC DIGITAL LOGIC CIRCUITS
INTEGRATED CIRCUITS

• In practice, few circuits are actually


constructed gate-by-gate anymore, although
this once was common. Nowadays, the usual
building blocks are modules containing a
number of gates
• Gates are not manufactured or sold
individually but rather in units called
Integrated Circuits, often called ICs or
chips.
INTEGRATED CIRCUITS
• An IC is a square piece of silicon about 5 mm × 5 mm on which
some gates have been deposited. Small ICs are usually mounted in
rectangular plastic or ceramic packages measuring 5 to 15 mm wide
and 20 to 50 mm long.

• Along the long edges are two parallel rows of pins about 5 mm long
that can be inserted into sockets or soldered to printed circuit
boards.
INTEGRATED CIRCUITS
Each pin connects to the input or output of some gate on the
chip or to power or to ground. The packages with two rows of
pins outside and ICs inside are technically known as Dual
Inline Packages or DIPs, but everyone calls them Chips.
Chips can be divided into rough classes based on the number
of gates they contain, as given below.
◦ SSI (Small Scale Integrated) circuit: 1 to 10 gates.
◦ MSI (Medium Scale Integrated) circuit: 10 to 100 gates.
◦ LSI (Large Scale Integrated) circuit: 100 to 100,000 gates.
◦ VLSI (Very Large Scale Integrated) circuit: >100,000 gates.
INTEGRATED CIRCUITS

An SSI chip containing four gates.


MULTIPLEXERS (1)

An eight-input
multiplexer circuit.
MULTIPLEXER

• Multiplexer is a device that selects one of several analog or digital


input signals and forwards the selected input into a single line.
• A multiplexer of 2n inputs has n select lines, which are used to
select which input line to send to the output.
• Multiplexers are mainly used to increase the amount of data that
can be sent over the network within a certain amount of time and
bandwidth.
• The inverse of a multiplexer is a demultiplexer, which routes
its single input signal to one of 2n outputs, depending on the
values of the n control lines.
MULTIPLEXERS (2)

(a) An MSI multiplexer.


(b) The same multiplexer wired to compute the majority
function.
DECODERS

A 3-to-8 decoder
circuit.

A circuit that takes an n-bit number as input and uses it to select


(i.e., set to 1) exactly one of the 2n output lines, is called a decoder.
COMPARATORS

A simple 4-bit
comparator.

Comparator, which compares two input words. Produces a 1 if


they are equal and a 0 if they are not equal. based on the XOR
(EXCLUSIVE OR) gate, which puts out a 0 if its inputs are equal and a 1
if they are unequal. Use NOR gate as the final stage to reverse the
sense of the test: 1 means equal, 0 means unequal.
PROGRAMMABLE LOGIC
ARRAYS

A 12-input, 6-output
programmable logic array.
The little squares represent
fuses that can be burned
out.
SHIFTERS

A 1-bit left/right shifter.

Notice the pairs of AND gates for all the bits except the gates on the end.
When C = 1, the right member of each pair is turned on, passing the
corresponding input bit to output. Because the right AND gate is
wired to the input of the OR gate to its left, a right shift is performed. When
C = 0, it is the left member of the AND gate pair that turns on, doing a left
shift.
ADDERS (1)

(a) (b)

(a) A truth table for 1-bit addition.


(b) A circuit for a half adder.
ADDERS (2)

(a) Truth table for a full adder.


(b) Circuit for a full adder.
ARITHMETIC LOGIC UNITS

A 1-bit ALU.
ARITHMETIC LOGIC UNITS

• Circuits like figure shown are actually


available and are known as bit slices. They
allow the computer designer to build an ALU
of any desired width. The following figure
shows an 8-bit ALU built up of eight 1-bit ALU
slices.
ARITHMETIC LOGIC UNITS

Eight 1-bit ALU slices connected to make an 8-bit ALU.


The enables and invert signals are not shown for simplicity.
CLOCKS
In many digital circuits the order in which events happen is critical.
Sometimes one event must precede another, sometimes two events must
occur simultaneously.
To allow designers to achieve the required timing relations, many digital
circuits use clocks to provide synchronization. A clock in this context is a
circuit that emits a series of pulses with a precise pulse width and precise
interval between consecutive pulses.
The time interval between the corresponding edges of two consecutive
pulses is known as the clock cycle time. Pulse frequencies are
commonly between 1 and 500 MHz, corresponding to clock cycles of 1000
nsec to 2 nsec.
To achieve high accuracy, the clock frequency is usually controlled by a
crystal oscillator.
In a computer, many events may happen during a single clock cycle. If these
events must occur in a specific order, the clock cycle must be divided into
subcycles.
A common way of providing finer resolution than the basic clock is to tap the
primary clock line and insert a circuit with a known delay in it, thus
generating a secondary clock signal that is phase-shifted from the primary.
CLOCKS

(a) A clock.

(b) The timing diagram for the clock.

The timing diagram provides four time references for


discrete events:
1. Rising edge of C1.
2. Falling edge of C1.
3. Rising edge of C2.
4. Falling edge of C2.
MEMORY

• Essential component of every computer is its


memory.
• Memory is used for storing both instructions
to be executed and data.
• The basic components of a memory system
starting at the gate level to see how they
work and how they are combined to produce
large memories will be discussed
LATCHES
• To create a 1-bit memory, we need a circuit that
somehow ‘‘remembers’’ previous input values.
Such a circuit can be constructed from two NOR
gates, as illustrated
•Two inputs : Setting & Resetting
(i.e Clearing)
•Two outputs
•Unlike a combinational circuit,
the outputs of the latch are not
uniquely determined by the
current inputs.

SR Latch
LATCHES

• Assume that both S and R are 0, which they


are most of the time. For argument’s sake,
let us further assume that Q = 0.
• Because Q is fed back into the upper NOR
gate, both of its inputs are 0, so its output, Q,
is 1. The 1 is fed back into the lower gate,
which then has inputs 1 and 0, yielding Q =
0. This state is at least consistent.
LATCHES

• Now imagine that Q is not 0 but 1, with R and S still 0. The


upper gate has inputs of 0 and 1, and an output, Q of 0,
which is fed back to the lower gate.
• This state is also consistent. A state with both outputs equal
to 0 is inconsistent, because it forces both gates to have two
0s as input, which, if true, would produce 1, not 0, as output.
• In conclusion, it is simple: for R = S = 0, the latch has two
stable states, which we will refer to as 0 and 1, depending
on Q.
LATCHES

(a) NOR latch in state 0.


(b) NOR latch in state 1.
(c) Truth table for NOR.
LATCHES CLOCKED SR LATCHES
• It is often convenient to prevent the latch from
changing state except at certain specified times. To
achieve this goal, we modify the basic circuit slightly,
as shown in figure, to get a clocked SR latch.

This circuit has an additional input, the clock, which is


normally 0. With the clock 0, both AND gates output 0,
independent of S and R, and the latch does not change state.
MEMORY
ORGANIZATION

Logic diagram for a


4 x 3 memory.

Each row is one of


the four 3-bit
words.
MEMORY ORGANIZATION

(a) A non-inverting buffer.


(b) Effect of (a) when control is high.
(c) Effect of (a) when control is low.
(d) An inverting buffer.
MEMORY CHIPS

• The nice thing about the memory shown in the figure is


that it extends easily to larger sizes.
• As we drew it, the memory is 4 × 3, that is, four words
of 3 bits each. To extend it to 4 × 8 we need only add
five more columns of four flip-flops each, as well as five
more input lines and five more output lines.
• To go from 4 × 3 to 8 × 3 we must add four more rows
of three flip-flops each, as well as an address line A 2 .
MEMORY CHIPS

Two ways of organizing a 4-Mbit memory chip


MEMORY CHIPS

chip.

Two ways of organizing a 512 Mbit memory


RAMS AND ROMS

• The memories, can be read and written, are called RAMs


(Random Access Memories), which is a misnomer
because all memory chips are randomly accessible.
• Static RAMs (SRAMs), are constructed internally and
these memories have the property that their contents are
retained as long as the power is kept on: seconds, minutes,
hours, even days.
• Static RAMs are very fast. A typical access times is a few
nsec. For this reason, static RAMS are popular as level 2 cache
memory.
RAMS AND ROMS

• Dynamic RAMs (DRAMs), is an array of cells, each cell


containing one transistor and a tiny capacitor. The capacitors
can be charged or discharged, allowing 0s and 1s to be stored.
• Because the electric charge tends to leak out, each bit in a
dynamic RAM must be refreshed (reloaded) every few
milliseconds to prevent the data from leaking away.
• Because external logic must take care of the refreshing,
dynamic RAMs require more complex interfacing than static
ones, although in many applications this disadvantage is
compensated for by their larger capacities.
ROMS

• RAMs are not the only kind of memory chips. In many applications,
such as toys, appliances, and cars, the program and some of the
data must remain stored even when the power is turned off.
• Furthermore, once installed, neither the program nor the data are
ever changed. These requirements have led to the development
of ROMs (Read-Only Memories), which cannot be changed
or erased, intentionally or otherwise.
• The data in a ROM are inserted during its manufacture,
and the only way to change the program in a ROM is to
replace the entire chip.
ROMS

• ROMs are much cheaper than RAMs when ordered


in large enough volumes.
• However, they are inflexible.
• To make it easier for companies to develop new
ROM-based products, the PROM (Programmable
ROM) was invented. A PROM is like a ROM,
except that it can be programmed (once) in the
field, eliminating the turnaround time.
ROMS

• The next development in this line was the EPROM


(Erasable PROM), which can be not only field-programmed
but also field-erased.
• When the quartz window in an EPROM is exposed to a strong
ultraviolet light for 15 minutes, all the bits are set to 1.
• Even better than the EPROM is the EEPROM which can be
erased by applying pulses to it instead of requiring it to be
put in a special chamber for exposure to ultraviolet light.
• A more recent kind of EEPROM is flash memory
NONVOLATILE MEMORY CHIPS

A comparison of various memory types.


CPU CHIPS

• All modern CPUs are contained on a single chip. This makes


their interaction with the rest of the system well defined.
• Each CPU chip has a set of pins, through which all its
communication with the outside world must take place. Some
pins output signals from the CPU to the outside world; others
accept signals from the outside world; some can do both.
• By understanding the function of all the pins,
we can learn
how the CPU interacts with the memory and I/O devices at the
digital logic level.
CPU CHIPS

• The pins, can be divided into three types: address, data, and control, are
connected to similar pins on the memory and I/O chips via a collection
of parallel wires called a bus.
• To fetch an instruction, the CPU first puts the memory address of that
instruction on its address pins.
• Then it asserts one or more control lines to inform the memory that it
wants to read (for example) a word.
• The memory replies by putting the requested word on the CPU’s data
pins and asserting a signal saying that it is done.
• When the CPU sees this signal, it accepts the word and carries out the
instruction.
CPU CHIPS

• Key parameters to determine performance of a CPU: number of


address pins and the number of data pins.
• A chip with m address pins can address up to 2m memory locations.
Common values of m are 16, 20, 32 and 64.
• Similarly, a chip with n data pins can read or write an n-bit word in a
single operation. Common values of n are 8, 16, 32, 36, and 64.
• A CPU with 8 data pins will take four operations to read a 32-bit word,
whereas one with 32 data pins can do the same job in one operation.
• Thus the chip with 32 data pins is much faster, but is invariably more
expensive as well.
CPU CHIPS

• In addition to address and data pins, each CPU has some


control pins.
• The control pins regulate the flow and timing of data to and
from the CPU and have other miscellaneous uses. All CPUs
have pins for power (usually +3.3 volts or +5 volts), ground,
and a clock signal (a square wave at some well-defined
frequency), but the other pins vary greatly from chip to chip.
• The control pins can be roughly grouped into six major
categories: Bus control, Interrupts, Bus arbitration.
Coprocessor signalling, Status, Miscellaneous.
CPU CHIPS

The logical pinout of a generic CPU. The arrows


indicate input signals and output signals. The short
diagonal lines indicate that multiple pins are used. For a
specific CPU, a number will be given to tell how many.
CPU CHIPS

• The bus control pins are mostly outputs from the CPU to the
bus (thus inputs to the memory and I/O chips) telling whether
the CPU wants to read or write memory or do something else.
• The interrupt pins are inputs from I/O devices to the CPU. In
most systems, the CPU can tell an I/O device to start an
operation and then go off and do something else while the I/O
device is doing its work.
• Bus arbitration pins are needed to regulate traffic on the
bus, in order to prevent two devices from trying to use it at the
same time.
COMPUTER BUSES

• A bus is a common electrical pathway


between multiple devices. Buses can be
categorized by their function.
• They can be used internal to the CPU to
transport data to and from the ALU, or
external to the CPU, to connect it to memory
or to I/O devices. Each type of bus has its
own requirements and properties.
COMPUTER BUSES

A computer system with multiple buses.


COMPUTER BUSES
Some devices that attach to a bus are active and can initiate bus transfers,
whereas others are passive and wait for requests.
The active ones are called masters; the passive ones are called slaves

Examples of bus masters and slaves.


BUS WIDTH

• Bus width is the most obvious design


parameter.
• The more address lines a bus has, the more
memory the CPU can address directly.
• If a bus has n address lines, then a CPU can
use it to address 2n different memory
locations.
• To allow large memories, buses need many
address lines.
BUS WIDTH

Growth of an Address bus over time.

Growth of an Address bus over time.


BUS WIDTH

• The problem is that wide buses need more wires than narrow ones.
• They also take up more physical space (e.g., on the motherboard)
and need bigger connectors.
• All of these factors make the bus more expensive.
• Thus there is a trade-off between maximum memory size and
system cost.
• A system with a 64-line address bus and 232 bytes of memory will
cost more than one with 32 address lines and the same 232 bytes of
memory.
• The possibility of expansion later is not free.
BUS CLOCKING

• Buses can be divided into two distinct categories depending on their


clocking.
• A synchronous bus has a line driven by a crystal oscillator.
• The signal on this line consists of a square wave with a frequency
generally between 5 MHz and 100 MHz.
• All bus activities take an integral number of these cycles, called bus
cycles.
• The other kind of bus, the asynchronous bus, does not have a
master clock.
• Bus cycles can be of any length required and need not be the same
between all pairs of devices.
BUS CLOCKING

Read timing on a synchronous bus.


BUS CLOCKING

Specification of some critical times.


BUS CLOCKING
Operation of an asynchronous bus.

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