Lesson 1.1
Lesson 1.1
Lesson 1.1
world of ICT;
•understand and demonstrate the proper
etiquette in using ICT;
•demonstrate appropriate skills in using
several computer applications;
•discover opportunities where one can use
these skills in real-world scenarios; and
•collaboratively create an online portal.
•Improves their knowledge on how ICT affects their
everyday lives and the state of our nation;
•compare and contrast the differences between online
platforms, sites, and content;
•understand the future of the World Wide Web
through Web 3.0;
•learn the different trends in ICT and use them to their
advantage.
•ICT deals with the use of different
communication technologies such
as mobile phones, telephone,
Internet, etc. to locate, save, send,
and edit information.
•Example: when we make a video
call, we use internet.
•Philippines as the “ICT Hub of
Asia”.
•huge growth of ICT related jobs
around the country, one of which is
call center or BPO (Business
Process Outsourcing) centers.
• According to 2013 edition of
Measuring the Information Society
by the International
Telecommunication Union, there
are 106.8 cellphones per 100
Filipinos in the year 2012.
•In a data gathered by the Annual
Survey of Philippines Business and
Industries in 2010, the ICT
industry shares 19.3% of the total
employment population.
•Time magazines declared Makati
City, Philippines-Rank 1 as the
“Selfiest Cities around the world,
and Rank 9 is Cebu City.
•When WWW was invented, most
web pages were static. Static (also
known as flat page or stationary
page) in the same that the page “as
is” and cannot be manipulated
by the user. This referred to as Web
1.0.
•Social Networking sites
•Blogs
•Wikis
•Video sharing sites
•Web 2.0 allows the user to
interact with the page known as
DYNAMIC PAGE; instead of just
reading a page, the user may be
able to comment or create a user
account. Dynamic page refers to
the web pages that are affected
by user input or preference.
• Folksonomy – allows users to
categorize and classify/arrange
information using freely chosen
keywords (e.g. tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc.
use tags that start with a pound
sign (#) or hashtag.
•Rich User Interface – content is
dynamic and is responsive to user’s
input. An example would be a
website that shows local content. In
the case of social networking sites,
when logged on, your account is
used to modify what you see in
their website.
•User Participation– the owner of
website is not the only one who is
able to put content. Others are able
to place a content on their own by
means of comments, reviews, and
evaluation.
•Long Tail – services are offered on
demand rather than on a one-time
purchase. This is synonymous to
subscribing to a data plan that
charges you for the amount of time
you spent on Internet or a data plan
that charges you for the amount of
bandwidth you used.
•Semantic Web– is a movement
led by the World Wide Web
Consortium(W3C). The semantic
web provides a framework that
allows data to be shared and reuse
to deliver web content specifically
targeting the user.
•Compatibility-HTML files and
current web browsers could not
support Web 3.0.
•Security – The user’s security is
also question since the machine
is saving his or her preferences.
•Vastness-The World Wide Web
already contains billions of web
pages.
•Vagueness – Certain words are
imprecise. The words “old” and
“small” would depend to the
user.
•Logic- since machines use
logic, there are certain
limitations for a computer to be
able to predict what the user is
referring to at a given time.
1. Convergence– is the synergy of
technological advancements to
work on a similar goal or task.
For example, besides using your
personal computer to create
word documents, you can now
use your smartphone.
2. Social Media– is a website,
application, or online channel
that enables web users to create,
co-create, discuss, modify, and
exchange user generated
content.
a) Social Networks – These are
sites that allows you to connect
with other people with the same
interests or background. Once
the user creates his/her account,
he/she can set up a profile, add
people, share content, etc.
Example : Facebook and Google+
b) Bookmarking Sites– These are
sites that allow you to store and
manage links to various website
and resources. Most of these
sites allow you to create a tag
allows you to and others easily
share them.
Ex. : StumbleUpon/Pinterest
c) Social News– These are sites
that allow users to post their
own news items or links to other
news sources. The users can also
comment on the post and
comments may also be rank.
Example: reddit and Digg
d) Media Sharing – These are sites
that allow you to upload and
share media content like images,
music and video.
Example: Flickr, Youtube and
Instagram.
e) Microblogging– These are sites
that focus on short updates from
the user. Those that subscribed
to the user will be able to receive
these updates.
Example: Twitter and Plurk
f) Blogs and Forums– These
websites allow user to post their
content. Other users are able to
comment on the said topic.
Example: Blogger, WordPress
and Tumblr
3. Mobile Technologies – The
popularities of smartphones and
tablets has taken a major rise
over the years. This is largely
because of the devices capability
to do the tasks that were
originally found in PCs.
3. Mobile Technologies –
Several of these devices are caple
of using high-speed internet.
Today the latest model devices
use 4G Networking(LTE), which
is currently the fastest mobile
network.
iOS– use in apple devices such
as iPhone and iPad.
Android – an open source OS
developed by Google. Being
open source means mobile
phone companies use this OS for
free.
Blackberry OS– use in
Blackberry devices.
Windows Phone OS – a closed
source and proprietary
operating system developed by
Microsoft.
Symbian– the original
smartphone OS; used by Nokia
devices.
WebOS– originally used in
smartphones; now used in
smartTVs.
Windows Mobile – developed
by Microsoft for smartphones
and pocket PCs.
4. Assistive Media – is a non-
profit service designed to help
people who have visual and
reading impairments. A
database of audio recordings is
used to read to the user.
•Web 1.0 – static websites without
interactivity.
•Web 2.0 – websites that contain dynamic
content.
•Web 3.0 – a concept of the World Wide
Web that is designed to cater to the
individual user.
•Static – refers to the web that are the same
regardless of the user.
•Dynamic – refers to the web that are
affected by user input or preference.
•Folksonomy – allows user to categorize
and classify/arrange information.
•Hashtag # – used to “categorize” posts in
a website.
•Convergence – the synergy of
technological advancements to work a
similar goal or task.
•Social Media – websites, applications or
online channels that enable users to co-
create, discuss, modify, and exchange user-
generated content.
1) Web 2.0 is classified as dynamic
webpage.
2) People Magazine conducted the
research on “The Selfiest Cities in the
World”.
3) Web 2.0 introduced static web pages
that allow users to interact with the web
page.
4) Folksonomy allows user to categorize
and locate information.
5) Technological convergence is the
synergy of technological advancement
to work on a similar goal ortask.
6) According to Nielsen, users who use the
Internet spend more time in social
media sites than in any other type of
site.
7) Blogging sites are sites that focus on
short updates from the user.
8) Android is a mobile operating
system for Apple devices.
9) Assistive media is a nonprofit
service designed to help people who
have visual and reading
impairments.
10) ICT deals with the use of diff.
comm. Tech. to locate, send, save &
edit info.
11) Semantic web means that the page
is stationary or flat page.
1) Facebook
2) Plurk
3) Twitter
4) Tumblr
5) reddit
6) Google+
7) Instagram
8) Pinterest
9) Blogger
10)StumbleUpon
11) Wordpress
12) Digg
13) Youtube
14) Flicker
1) T 7) F
2) F 8) F
3) F 9) T
4) T 10) T
5) T 11) F
6) T
1) SO
2) MI
3) Youtube
4) Flicker