Recreational Mathematics: Shikhar Deo Sayan Baishnab Shubham Rajput Smriti Vohra
Recreational Mathematics: Shikhar Deo Sayan Baishnab Shubham Rajput Smriti Vohra
Recreational Mathematics: Shikhar Deo Sayan Baishnab Shubham Rajput Smriti Vohra
mathematics
Shikhar Sayan
Deo Baishnab
Presented by:
Shubham Shubham
Paliwal Rajput
What is Recreational Mathematics?
Recreational mathematics is an umbrella
term, referring to mathematical games and puzzles. Not
all problems in the field require a knowledge of
advanced mathematics, and thus, recreational
mathematics often attracts the curiosity of non-
mathematicians, and inspires their further study of
mathematics. According to V. Sanford recreational
mathematics comprises two principal divisions those
that depend on object manipulation and those that
depend on computation.
Mathematical Games and Puzzles
Mathematical games are games whose rules,
strategies, and outcomes can be studied and explained
by mathematics. The players of the game may not
need to use mathematics in order to play
mathematical games.
Mathematical puzzles require mathematics in order
to solve them. Mathematical puzzles don't usually
involve competition between two or more players. The
solver must find a solution that satisfies the given
conditions.
Some famous puzzlist in older times
Lewis Carroll: author, mathematician and puzzlist (The
Hunting of Snark).
John Horton Conway: mathematician and inventor
(Conway's Game of life).
Henry Dudeney: regarded as England's greatest puzzlist
(Boss puzzles).
Martin Gardner: author and puzzlist(Mathematical
Games).
Sam Loyd: regarded as America's greatest puzzlist(15
puzzles),
and many more…
Issues
The following are ones of the most popular issues:
The Journal of Recreational Mathematics is the
largest publication on this topic,
The Scientific American,
The Mathematical Games,
The Puzzling Adventures,
The Sunday Telegraph,
The Word Games,
and many more…
Chess
Puzzles concerning the chessboards and chess pieces
have always lent themselves to mathematical
recreations. Mathematics, the queen of the sciences, the
queen of games, share an axiomatical approach and an
abstract way of reasoning in solving problems. The logic
of the rules of play, the chessboard’s geometry, and the
concepts right and wrong are reminiscent of
mathematics. Chess problems and chess-math puzzles
can ultimately improve analytical reasoning and
problem solving skill.
Other known puzzles
Magic square: Perhaps the oldest known puzzle is the
magic square . Known as lo-shu to Chinese
mathematicians. Around 2200 BC, the magic square
was supposedly constructed during the reign of the
Emperor Yii.
Sudoku: The most common puzzle, Sudoku, created
by Howard Garns. The common 9 x 9 grid, is also
played 3 x 3, 6 x 6, 7 x 7, 12 x 12 and 25 x 25. The smaller
boxes within the standard Sudoku are called as the
regions.
The Rhind papyrus: The Rhind (or Ahmes) papyrus
dating to around 1650 BC, suggests that the early
Egyptians based their mathematics problems in puzzle
form. As these problems had no application to daily life,
perhaps their main purpose was to provide intellectual
pleasure.
“Seven houses; in each are 7 cats; each cat kills 7 mice;
each mouse would have eaten 7 ears of spelt; each ear of
spelt will produce 7 hekat. What is the total of all of
them?”
Rabbit problem: Leonardo Fibonacci’s most famous
problem, the rabbit problem, gave rise to the unending
sequence-The Fibonacci sequence or Fibonacci
numbers as they are also known, 1, 1, 2, 3, 5, 8, 13, 21,
34, .
Chinese ring puzzle: Girolamo Cardano was one the
most famous scientists of his time and an inventor in
many fields, presented a game, often called the
Chinese ring puzzle.
Chessboard problem: In 1512 Guarini devised a
chessboard problem in which the goal is to effect the
exchange of two black and two white knights, with
each pair placed at the corners of a 3 X 3 chessboard in
the minimum number of moves.
Kakuro: Another grid puzzle, Kakuro on a 9 × 9 grid,
called Cross Sums Sudoku, in which clues are given in
terms of cross sums. The clues can also be given by
cryptic alphametics in which each letter represents
a single digit from 0 to 9.
Thank You!!!
The End!!!