Sem 2-2 Instructional Models
Sem 2-2 Instructional Models
Sem 2-2 Instructional Models
Models
What are models?
Do we need them?
What are they there for?
Save time
Open up thinking
Inspire new ideas
Two approaches
Inductive
Starts with data and facts
Students reason in order to find definition, rule or
generalisation
Deductive
Starts with presentation of definition, rule or
generalisation + examples
Students draw inferences based on it
Deductive
Principles
Principles
Generalisations
Generalisations
Concepts
Concepts
Facts
Facts
Models
(see examples on ULink)
Model
Description
Direct instruction
Cooperative learning
Concept attainment
Concept development
Personal analogy
Cause-and-effect
Socratic seminar
DIRECT INSTRUCTION
Principles
People learn by:
Observing/listening
Linking to prior knowledge
Modelling to make new connections
Feedback to correct connections
Guiding questions
Answers required = very short
Wait time?
At least 3 seconds
Responses:
Correct and firm = move on
Correct but hesitant = provide encouragement
Incorrect but careless = correct and move on
Incorrect and lacking knowledge = hint, ask
simpler question or reteach
COOPERATIVE LEARNING
Principles
People learn by
Explaining themselves
Interacting with others
Many approaches
Jigsaw model
Graffiti model
Controversy model
Student Teams-Achievement Division (STAD)
Learning
groups
A
D
Expert
groups
Part 1
Part 2
A1
D2
B1
C1
E2
Part 3
G3
F2
H3
J3
Learning
groups
A1
C1
B1
A1
D2 G3
G3
D2
F2
E2
B1
E2
H3
J3
H3
C1
F2
J3
CAUSE-AND-EFFECT MODEL
Principles
People learn by
Drawing inferences
Developing hypotheses
Template
1
TOPIC
Template
2
Causes
1
TOPIC
Template
2
Causes
1
TOPIC
3
Effects
Template
4
Prior causes
2
Causes
1
TOPIC
3
Effects
5
Later effects
Template
4
Prior causes
6 Conclusions
7 Generalisations
2
Causes
1
TOPIC
3
Effects
5
Later effects
SOCRATIC SEMINAR
Principles
People build new understanding by:
Having dialogues
Engaging with different perspectives
Linking perspectives to prior knowledge
Role of teacher
Facilitate and guide the dialogue
Preparation of questions in advance!
Types of questions
Aspects of understanding
Bloom-based
Socratic
Explanation
Remembering
(recall, restate)
Clarification
Interpretation
Understanding
(make sense, interpret)
Assumptions
Application
Applying
(use in new context)
Probe reasons
Perspective
Analysing
(break up, relationships)
Viewpoints
Empathy
Evaluating
(make decisions, reflect)
Probe implications
Self-knowledge
Creating
(develop new ideas)
Focus
A short article about taxi violence
Taxi drivers are shooting at other competing
taxis on the same route
Opening seminar question: is competition
really beneficial?
Is
competition
really all
that good?
Young
entrepreneurs
Consumers
A cluster of questions
Can
competition
help a
business?
How far should
a business go
to fight
competitors?
How can
competition
harm a
business?
Should
established
businesses
oppose
competition?
Are there nonviolent ways to
fight
competition?
Could one
work together
with
competitors?
Should all
competitors be
approached
the same?
What do you mean by? How does this relate to? What is an
example of?
Assumption
What are you assuming? Can you justify your assumption? What are
other possible assumptions? Is that always true?
Reason &
evidence
How do you know that? Can you give an example? Is that sufficient
reason to reach that conclusion? What are your reasons? Is there any
reason to doubt the evidence? What would change your mind?
Viewpoint
What are other viewpoints? How would other people respond to that?
What would someone who disagrees say?
Implication
How can we find out? If that happened, what else may happen? If this
is the case, what else is true? Is it likely that this will happen?
Question
CONCEPT ATTAINMENT
Principles
People learn by:
Categorising facts into concepts
Labelling and defining the world
Figuring out from many examples (from
observation to hypothesis to theory)
Concepts have:
Name and definition
Examples
Critical attributes
Concept hierarchy
Superordinate
Functions
Marketing
manager
Coordinate
Subordinate
Design
product
Decide on
price
Develop
promotion
Financial
manager
General
manager
Concept hierarchy
Superordinate
Functions
Marketing
manager
Coordinate
Subordinate
Design
product
Decide on
price
Develop
promotion
Financial
manager
General
manager
Three columns
Examples
Not examples
Guess what it is
CONCEPT DEVELOPMENT
Principles
People learn by:
Relating concepts to each other
Looking for and making patterns
Steps in
1. Students list as many specific items as possible
associated with a subject
Examples: strategy, entrepreneur
Steps in
4. Could some items be placed in a different
group? Could some whole groups be part of
another group?
Always ask for reasons
New items may be added any time
5. Regroup items
6. Make a general statement about the topic
Teacher asks
Students respond
Find similarities.
Label groups
Identify common
characteristics.
Rethink groupings
Find new
relationships.
State new
relationships?
Generalise
Summarise
knowledge.
PERSONAL ANALOGY
Principles
Metaphor and analogy = foundation of
learning new ideas
People learn by:
Linking ideas to their personal ideas
Being personally creative
Graphic organiser
New
concept
Familiar
concept
Similarities
Differences