Information Technology Chapter 1
Information Technology Chapter 1
Information Technology Chapter 1
Objectives Overview
Discuss the advantages and disadvantages that users experience when working with computers
Objectives Overview
Differentiate among types, sizes, and functions of computers in each category Explain how home users, small office/home office users, mobile users, power users, and enterprise users each interact with computers
Discuss how society uses computers in education, finance, government, health care, science, publishing, travel, and manufacturing
See Page 1 for Detailed Objectives
Discovering Computers Fundamentals, Chapter 1
A World of Computers
Computers are everywhere
What Is a Computer?
A computer is an electronic device, operating under the control of instructions stored in its own memory
Collects data (input) Produces information (output)
Processing
What Is a Computer?
Hardware component that conveys information to one or more people Case that contains the electronic components of the computer that are used to process data Holds data, instructions, and information for future use
Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices
Discovering Computers Fundamentals, Chapter 1
Speed Reliability
Consistency Storage
Communications
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Violation of Privacy
Public Safety Impact on Labor Force
Health Risks
Impact on Environment
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Communicate
Shop
Online Trading
Entertainment
Share Information
Download Videos
Web Application
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Computer Software
Software, also called a program, tells the computer what tasks to perform and how to perform them
System Software
Operating system Utility program
Application Software
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Computer Software
Installing is the process of setting up software to work with the computer, printer, and other hardware
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Computer Software
A programmer develops software or writes the instructions that direct the computer to process data into information
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Categories of Computers
Personal computers
Embedded computers
Pages 14 - 15
Discovering Computers Fundamentals, Chapter 1
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Personal Computers
A personal computer can perform all of its input, processing, output, and storage activities by itself Two popular architectures are the PC and the Apple
Desktop computer
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Mobile Computer
Personal computer you can carry from place to place
Mobile Device
Computing device small enough to hold in your hand
Examples include notebook computers, laptop computers, netbooks, and Tablet PCs
Examples include smart phones and, PDAs, ebook readers, handheld computers, portable media players, and digital cameras
Pages 16 - 18
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Game Consoles
A game console is a mobile computing device designed for single-player or multiplayer video games
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Servers
A server controls access to the hardware, software, and other resources on a network
Provides a centralized storage area for programs, data, and information
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Mainframes
A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously
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Supercomputers
A supercomputer is the fastest, most powerful computer
Fastest supercomputers are capable of processing more than one quadrillion instructions in a single second
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Embedded Computers
An embedded computer is a special-purpose computer that functions as a component in a larger product
Consumer Electronics Home Automation Devices Automobiles Process Controllers and Robotics Computer Devices and Office Machines
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Discovering Computers Fundamentals, Chapter 1
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Embedded Computers
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Home User
Personal financial management Web access Communications Entertainment
Mobile User
Connect to other computers on a network or the Internet Transfer information Play video games Listen to music Watch movies
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Power User
Work with multimedia Use industry-specific software
Enterprise User
Communicate among employees Process high volumes of transactions Blog
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Education Finance
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Science Publishing
Travel Manufacturing
Pages 26-27 Figures 1-35 1-38
Discovering Computers Fundamentals, Chapter 1
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Summary
Components of a computer
Many different categories of computers, computer users, and computer applications in society
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Chapter One
Chapter 1 Complete
Questions to work on
Have students name other output devices with which they are familiar (such as data projectors, computer output microfilm, and so on). Describe the functions and it is used for.
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Discussion
How many students have used each type of input device. What type of data was the device used to input? Encourage students to suggest other input devices (such as joysticks, touch screens, and so on).
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