Chapter 7 - E - Commerce
Chapter 7 - E - Commerce
Chapter 7 - E - Commerce
E - COMMERCE
Objectives
Describe the types of e-commerce
E-Commerce
Electronic Commerce: buying and selling of products, services and information via computer networks, primarily the Internet TYPES Business-to-business EC (B2B) Collaborative commerce (c-commerce) Business-to-consumer EC (B2C) Consumer-to-businesses (C2B) Consumer-to-consumer (C2C) Intrabusiness (intraorganizational) commerce Government-to-citizens (G2C) and others Mobile commerce (m-commerce)
Began in the early 1970s (long before the Internet was open to commercial use) Limited to large businesses initially
Scope Today Includes
advertising home banking shopping in electronic stores and malls finding a job conducting an auction collaborating electronically with business partners around the glob
EC Benefits to Organizations
1. Reduced cost:
Reach a large number of customers at little cost Procure material and services from other companies at less cost Shorten marketing distribution channels and reduce marketing costs Decrease the cost of creating, processing, distributing, storing, and retrieving paperbased information Lower telecommunications costs because the Internet is much cheaper than value-added networks (VANs)
EC Benefits to Organizations
2. Increased customer base:
Broaden markets Find niche markets (e.g. www.dogtoys.com)
Procure material and services from other companies rapidly Reduce the time between the outlay of capital and the receipt of products and services
EC Benefits to Customers
1. Choice
Consumers can select from many vendors and many more products than they could locate otherwise Consumers can get customized products, from PCs to cars, at competitive or bargain prices Consumers can find unique products and collectors items through virtual auctions.
EC Benefits to Customers
2. Convenience
Consumers can conduct online quick comparisons to find less expensive products and services Customers can shop or make other transactions 24 hours a day, year round, from almost any location Product information immediately available 24 hours a day, year round, from almost any location Consumers can interact with other consumers in electronic communities and can exchange ideas as well as compare experiences
EC Benefits to Society
Enables more individuals to work at home and to do less traveling Allows some merchandise to be sold at lower prices Enables people in less developed countries and rural areas to enjoy products and services that otherwise are not available to them Facilitates delivery of public services, such as government entitlements, reducing the cost of distribution and fraud, health care and education
1. Convenience
2. Access
Business-to-Consumer EC
Electronic Storefronts and Malls
Electronic retailing can be conducted via solo storefront or as a part of cybermall
Issues of e-tailing
May be channel conflict and conflict with existing stores Difficult to fulfill large quantity of very small orders Incorrect business model (advertising revenue versus profitable sales)
Several market sectors have taken advantages of business opportunities on the web Most popular market segment:
Retail Finance Entertainment and media Travel Health
Business-to-Consumer EC
Business-to-Consumer EC
Personalization ability to customize product, service, advertisement, or customer service B2C EC enables personalization at low cost Internet enables marketing research
Questionnaires Usually involve some inducement Direct behavior observation Cookies or site tracking services
Business-to-Consumer EC
Use of intelligent agents
Help customers determine what to buy Search for and compare vendor prices Collect information and develop customer profiles
Online advertising
Banners Keyword banners Random banners Direct email Pop-up windows
Business-to-Consumer EC
Providing Customer Service
Help customer determine needs Help customer acquire product or service Support customer during ownership of product or service Help customer dispose of product or service
Business-to-Business EC
Composes the majority of EC volume Enables organizations to form electronic relationships Covers all activities along the supply chain Business Models:
Sell-Side Marketplace Organizations sell products to other organizations electronically. Buy-Side Marketplace Buyers post needs; sellers submit bids Electronic Exchanges Electronic marketplaces link many buyers and many sellers
Business-to-Business EC
Collaborative Commerce nonbuying/selling activities between businesses
Planning and scheduling Design New product information Product content management Order management Sourcing and procurement