Applications of Game Theory: M.Thivya & M.Shanmugarani Department of Mathematics
Applications of Game Theory: M.Thivya & M.Shanmugarani Department of Mathematics
Applications of Game Theory: M.Thivya & M.Shanmugarani Department of Mathematics
M.THIVYA & M.SHANMUGARANI DEPARTMENT OF MATHEMATICS PADMAVANI ARTS & SCIENCE COLLEGE FOR WOMEN, SALEM-11.
Nash equilibrium
Each players predicted strategy is the best response
to the predicted strategies of other players No incentive to deviate unilaterally Strategically stable or self-enforcing
Prisoner 2 Confess Prisoner 1 Confess Not Confess -3,-3 -9,0 Not Confess 0,-9 -1,-1
Nashs Theorem
Existence Any finite game will have at least one Nash equilibrium possibly involving mixed strategies
Finding a Nash equilibrium is not easy Not efficient from an algorithmic point of view
Dynamic games
Sequential moves One player moves Second player observes and then moves
Examples Industrial Organization a new entering firm in the market versus an incumbent firm; a leader-follower game in quantity competition Sequential bargaining game - two players bargain over the division of a pie of size 1 ; the players alternate in making offers Game Tree
(x3,1-x3) 1
N B (0,0)
B
A
x2 A N
Y
0 Period 1: A offers x1. B responds.
0
(x2,1-x2)
a few firms) The study of cartels, e.g., OPEC The study of externalities, e.g., using a common resource such as a fishery The study of military strategies The study of international negotiations Bargaining
Mechanism design
How to set up a game to achieve a certain outcome? Structure of the game Payoffs Players may have private information Example To design an efficient trade, i.e., an item is sold only when buyer values it as least as seller
Network example
C(x) = 1 C(x) = x
Simple network from s to t with two links Delay (or cost) of transmission is C(x) Total amount of data to be transmitted is 1 Optimal: is sent through lower link Total cost = 3/4 Game theory solution (selfish routing) Each bit will be transmitted using the lower link Not optimal: total cost = 1 Price of anarchy is, therefore, 4/3
C(x) = x
C(x) = 1
Bidding up to 50
Two-person game Start with a number from 1-4 You can add 1-4 to your opponents number and bid
3, 5, 8, 12, 15, 19, 22, 25, 27, 30, 33, 34, 38, 40, 41, 43, 46, 50
winning strategy
Game programming
Counting game does not depend on opponents choice
subsequent moves You choose a move where the worst-case winning chance (opponents best play) is the best: max-min Minmax principle says that this strategy is equal to opponents min-max strategy
The worse your opponents best move is, the better is your move
Chess programming
How to find the max-min move?
Conclusions
Mimics most real-life situations well Solving may not be efficient Applications are in almost all fields