The Automatic Customer (Gamification Summit)
The Automatic Customer (Gamification Summit)
The Automatic Customer (Gamification Summit)
1. Please use your phones. Tweet: @nireyal 2. Slides will not be handed out.
Take notes!
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OMG businesses
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Patterns
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Vitamins or painkillers?
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Selling painkillers
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Selling vitamins
- Emotional need, not efcacy - Makes me feel good knowing... - Unknown market
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Vitamins or painkillers?
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Habit-forming technology
Pleasure seeking Pain alleviation
Vitamin
Painkiller
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"We wanted ying cars, instead we got 140 characters." - Peter Thiel
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Desire engines
Action
Commitment
Var. Reward
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Trigger
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Trigger Examples
External Alarms Advertising Calls-to-action Emails Stores Internal Emotions Routines Situations Places People
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Action
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ability
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ability = product
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Variable Reward
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We crave predictability
Variable rewards
drive us nuts.
Compulsion to make
sense of cause and effect. drives the search.
Dopamine system
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the Self
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Commitment
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Commitment
Where user does a
bit of work.
Pays with
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Only an idiot would spend on something Since I spent on it before and I am not an
idiot, it must be good.
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Commitments are about future rewards that make the next action more likely.
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"Paying and subscribing are not actions. They are results of engagement." - Gabe Zichermann
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Commitment
Var. Reward
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Use this for authentic good. Simple test: Would you use it?
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Some Examples
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Twitter (Consumer)
T
Facebook, friend, email ...
A
Scroll
C
Follow Information (Hunt)
VR
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Twitter (Creator)
T
App icon, mention, message Boredom, curiosity, Lonesome
A
Re-Tweet or Tweet
C
Connect with others: @ reply, DM ...
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VR
Social feedback (Tribe)
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Email
T
Icon on phone Procrastinate, anxiety, thoughts of others.... Open unread messages
C
Write back
VR
Tribe, hunt and self
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Farmville
T
Facebook feed, email ... Boredom, lonesome, loss aversion = anxiety Play
VR
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OpinionTo.us
[email protected]
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