1500 Pts - Space Wolves: Name # GRP WS BS S T Wo I A LD Save Cost
1500 Pts - Space Wolves: Name # GRP WS BS S T Wo I A LD Save Cost
1500 Pts - Space Wolves: Name # GRP WS BS S T Wo I A LD Save Cost
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.
Name
Grp
WS
BS
Wo
Ld
Save Cost
Heavy Support: Land Raider Crusader (1 , 275 pts) Land Raider Crusader 1 Grp: 275 BS: 4 FA: 14 SA: 14 RA: 14 Unit Type: Vehicle (Tank); Transport Capacity: 16 models; Access Points: 3; Frag Assault Launchers; Searchlight; Smoke Launchers; Extra Armor; Multi-melta; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Heavy Support: Long Fangs Pack (6 , 215 pts) Rune Priest in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ 100 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Living Lightning; Storm Caller Long Fangs Pack 4 4 4 4 4 1 4 1 9 3+ 115 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x4); Missile Launcher (x4); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Heavy Support: Long Fangs Pack (5 , 115 pts) Long Fangs Pack 4 4 4 4 4 1 4 1 9 3+ 115 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x4); Missile Launcher (x4); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control
Total Cost: 1500
Option Footnotes Psychic Powers A psychic shooting attack with the following profile: Unlimited Range; S7; AP5; Assault D6. Storm Caller At the beginning of his turn, until the beginning of the Rune Priest's next turn, he and all friendly units within 6" benefit from a 5+ cover save. Special Rules Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SW, pg 23). Fear Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Behind Enemy Lines If outflank is used, roll a die when it enters play to see where it may be deployed. On a 1, the unit enters play from the short table edge of the owning player's left. On a 2, the unit enters from the sshort table edge of the owning player's right. On a 3+, the unit enters play from any table edge - even the opponent's table edge. Berserk Charge Receives a bonus +2 Attacks when charging instead of the normal +1. This does not apply to other models that have joined this unit and cannot be claimed when launching a Counter-attack. Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E) Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Fire Control As long as the Squad Leader is still alive and does not shoot in the Shooting phase the unit may split its fire and fire at two different targets instead of one. Headstrong If within 6" of an enemy model at the beginning of the Shooting phase, the unit will forgo its Shooting phase altogether. The unit must attempt to launch an assault in the ensuing Assault phase If a Wolf Guard model or Independent Character accompanies the unit, then this rule does not apply. Independent Character (See WH40k, pg. 50.) Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E) Oath of War The Wolf Priest may nominate one unit type at the beginning of the game. He and any squad he joins have the Preferred Enemy rule against that unit type. Living Lightning
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
See Codex Space Marines, page 81. Psykers can use one psychic power per player turn (WH40K, pg. 50). Has the Rending special rule in close combat with any weapon that does not use a special CCW. If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed. May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Unit Type Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
Scouts Unit Type: Infantry Unit Type: Vehicle (Tank) Extra Armor
Wargear Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Fang of Morkai All models in the same squad as a Wolf Priest are counted as Fearless. Frag Assault Launchers See C:SM, pg. 82. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Mark of the Wulfen A model bearing the Mark of the Wulfen has the Rending special rule in close combat. He replaces his usual Attacks characteristic with D6+1, rolled immediately pror to when the model makes his attacks. These attacks are not affected by wargear or additional hand weapons by may be bolstered by other factors (bonus for charging, Logan Grimnar's Living Legend ability, etc). Multi-melta 24" Range; S8; AP1; Heavy 1; Melta. Power Armour Confers a 3+ Armour Save. Scout Armour Confers a 4+ Armour Save. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Wolf Amulet Confers a 4+ Invulnerable Save. Weapons 2x Hurricane Bolters Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Close Combat Weapon If used with another close combat weapon, +1 attack in close combat. Crozius Arcanum Counts as a Power Weapon. Cyclone Missile Launcher Frag: Range: 48"; S4; AP6; Heavy 2, Blast. Krak: Range: 48"; S8; AP3; Heavy 2. Meltagun 12" Range; S8; AP1; Assault 1; Melta. Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. Power Fist Ignores armour saves, increases strength in close combat. Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Runic Weapon Counts as a Force Weapon. Whenever an enemy model suceeds on a Psychic text within 24" of one or more models with a Runic Weapon, that power is nullified on a 4+. A runic weapon always wounds Daemons on a roll of 2+; this has no effect on vehicle models. Storm Bolter 24" Range; S4; AP5; Assault 2 Twin-Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon Roster Design Information Special Rules: And They Shall Know No Fear... (p74 WH40K) Acute Senses (p75 WH40K) Counter-Attack (p74 WH40K)
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Validation Report c-1. File Version: 1.37 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 18.3 % Fast: 0 % Heavy: 33.7 % HQ: 13.3 Model Count: 53 % Troops: 34.7 % Wargear: 0 Files version: 1.37 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 2 3 0 3
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.