The Second Chance
The Second Chance
The Second Chance
Antimatter Reactor
Mission Dice
Crew Quarters
Engineering
Impulse Thrusters Adds to Technology. Roll Technology when you: Upgrade your computers AI Channel all power to the shields Pick a lock with a piece of wire Search the cargo hold for a lost useful gadget you had Jury a repair to the ship Activate an alien device
Bridge
Auxiliary Power
Cargo Hold
Life Support
Adds to Athletics. Roll Athletics when you: Arm wrestle a Tritonian Yeti Sneak aboard a Galaxy cruiser Shoot an electro-stun pistol Pilot the ship out of an exploding moons orbit Spelunk into a mysterious cave Fist-fight to the death
Adds to Any Roll. When you roll Auxiliary Power: 6: Warp Factor 10! Return this die and add a bonus die to the Auxiliary Power pool. 5: Warp Speed! Return this die to the pool. 4: Engaged: No Benefit or Penalty. Lose this die. 3: Engaged: No Benefit or Penalty. Lose this die. 2: Malfunction: Lose this die and an additional die, if possible. 1: Offline! Ignore all other results and lose all dice in the Auxiliary Power pool. Shuttlecraft Bay. One Prospero Class PS-46 shuttlecraft, capable of transporting two crew members to and from planetside or over short interstellar distances. The Prospero class was not originally equipped with a jumpgate beacon, but this specific craft has been retrofitted to activate nearby jumpgates.
databanks
Adds to Academics Roll Academics when you: Reverse the tachyon polarity Locate a jump gates signal Research Miryan funeral rites Lecture on spores and fungi Speak a foreign language Perform scientific or medical scans of an unusual lifeform
Jumpgate Beacon
Sensor Array