Input Device
Input Device
Input Device
The input unit is formed by the input devices attached to the computer. Ex - Keyboard, Microphone etc. An input unit takes the input & converts it into binary form so that it can be understood by the computer.
KEYBOARD
This is most commonly used device which acts as input device. Its structure is like typewriter.It contains no. of keys which have some specific ASCII values. Like A has ASCII value 65. When this is pressed , it is converted into 65 & this 65 is sent to CPU in the form of Binary language (i.e. 1000001). Then operations are done on this data.
MOUSE
This is a pointing device which contains a roller in its base. When the mouse is moved on any surface, the pointer on the screen is also moved. It contains a potentiometer coupled with the roller. This potentiometer senses the motion of mouse & convert it into digital value. A mouse may contain two or three buttons.
DIGITAL CAMERA
As the name specifies, these camera stores the data digitally, which then can be stored in the computer & can be stored for a long time. But it has very limited storage capacity. These are very popular because of less expensive photographs & Speed.
LIGHT PEN
It is a pointing device which contains a photocell mounted at its tip. It senses the light from the screen when it becomes closer to the screen, & generates a pulse. So for identifying a particular location on the screen these light pens are very useful. But this is not in very much use these days.
SCANNER
The scanner is an input device like the photocopier machine which makes the electronic copy of the picture or document which can be further edited.
MIC's or MICROPHONES
The scanner is an input device like the photocopier machine which makes the electronic copy of the picture or document which can be further edited.
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. They often have supplementary switches on them to control other aspects of the aircraft's flight.many people use joysticks on computer games involving flight such as flight simulator.
trackball
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axeslike an upside-downmouse with an exposed protruding ball. The user rolls the ball with the thumb, fingers, or the palm of the hand to move a pointer.
modality of input (e.g. mechanical motion, audio, visual, etc.) the input is discrete (e.g. key presses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous) the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or threedimensional navigators designed for CAD applications)
Pointing devices:- which are input devices used to specify a position in space, can further be classified according to:
Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears.Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball.