Cool Japan Strategy
Cool Japan Strategy
Cool Japan Strategy
January 2012 Creative Industries Division Ministry of Economy, Trade and Industry
The Japanese economystatus and issues: Population decline and decreased growth potential
Japans nominal GDP decreased by 55 trillion yen over the three years from 2008 to 2011.
Japan's real economic growth rate fell to 1% and below during the 2000s. In the future, the declining population of productive age is expected to lower growth potential.
55 trillion yen decrease in nominal GDP in three years
Nominal GDP (annualized), JanuaryMarch 2008: 517 trillion yen Nominal GDP (annualized) AprilJune 2011: 462 trillion yen
4.5
4.0 3.0 2.0 1.0 0.0
Impact on number of persons employed GDP Productivity (real GDP per employed person) growth rate GDP Real GDP growth rate
1.2
3.3
-1.0
1980s 1980 1990s 1990
14,000 13,000 12,000 11,000 10,000 9,000 8,000 7,000 0.3 6,000 5,000 1.0 4,000 -0.7 3,000 2,000 2020s 2020 (fiscal years) 1,000 0
2,941
1,648
821
Note:
Labor force participation rates by sex and age are assumed to remain level from 2009. 1950 1960 1970 1980 1990 2000 2010 2020 2030 2040 2050 The increase in the labor productivity rate is fixed at 1.0%. Sources: Calculated using Cabinet Office, "System of National Accounts"; Ministry of Internal Sources: Actual values: Ministry of Internal Affairs and Communications, "Japan's Estimated Population." () Affairs and Communications, "Labor Force Survey"; National Institute of Population Future projections: National Institute of Population and Social Security Research, "Japan's and Social Security Research, "Future Population Estimates" (midrange estimates for Future Population Estimates (December 2006 estimates)" (midrange estimates). births and deaths). 1
The Japanese economystatus and issues: Negative employment impacts from hollowing out
With the rapid rise of the yen causing a sudden acceleration of the shift to overseas production, new businesses and industries in Japan may not be able to mature fast enough to keep up. If the domestic automobile industry is hollowed out, service industries may not be able to absorb displaced employment. This could result in the loss of 600,000 jobs.
Projected employment if hollowing out occurs (Comparison of numbers employed in 2009 and 2015)
1000
exported No. vehicles in Japan No. vehicles sold No. vehicles produced in Japan
Projected
800
-20,000 +90,000
-450,000
-470,000
-150,000
600
400
-240,000
200
Increase/decrease in jobs
199394 95 96 97 98 99200001 02 03 04 05 06 07 08 09 10 15 20
(Year)
+70,000
-690,000
-620,000
0
Sources: Created from Japan Automobile Manufacturers Association and Cabinet Office, "SNA Input-Output Tables" and "System of National Accounts"; Japan Institute for Labor Policy and Training (2011), "Labor Force Demand Estimates. Note 1: The "ordinary scenario" uses estimated values from the Japan Institute for Labor Policy and Training. For "if the automobile industry hollows out," the impact on employment if domestic automobile production follows the trend shown in the table at left was estimated using the Input-Output Tables. Note 2: Numbers of persons employed in 2009 were as follows. Manufacturing industries: 2 10,730,000, Service industries: 40,570,000, Other: 11,520,000, Total: 62,820,000.
Source: Japan Automobile Manufacturers Association Note: The number of vehicles produced in Japan for 2011 and beyond assumes continuation of the average annual growth rate from 20052010. The number of vehicles exported for 2011 and beyond assumes a 50% decrease by 2020.
The New York Anime Festival, held in New York City on October 8 to10, 2010, received about 18,000 visitors.
Yamato Transport is expanding its express delivery services across Asia. Japanese-style services such as designated delivery time and refrigerated packages are highly regarded in China.
Originating in Ishikawa Prefecture, the company has opened a Japanese-style inn (ryokan) in Taipei, where it implements "Japanese hospitality."
Kumano (Hiroshima) makeup brushes are highly regarded and have many fans in Hollywood and elsewhere overseas.
Strategic expansion overseas can turn popularity into added value, making them into revenue sources.
State of fashion from Japan
Japanese fashion magazines are very popular in China.
Rankings of Chinese women's fashion magazines (second half of 2009) 1 Ray Japan Chinese edition Japan (Shufunotomo Co.) 2 VIVI Japan (Kodansha Ltd.) 3 ef Japan (Shufunotomo Co.) 7 GLAMOROUS Japan (Kodansha Ltd.) 10 an-an Japan (Magazine House) Source: Century Chinese International Media Consultation Inc.
Asia
30,000
25,000
23,870
Exports Imports
27,256
20,049
20,000
14,117
15,000
13,913
9,166
10,000
Source: Council of Advisors for the Recommendation of Japanese Restaurants Outside Japan, Ministry of Agriculture, Forestry and Fisheries
5,000
485
0
2,183
3,744
Success stories
Pokmon-related products have brought in worldwide revenue of about 3 trillion yen. This is about one-fourth the size of the entire domestic content market (about 12 trillion yen) in 2009.
Source: "Japan and the World Content Database vol. 4 2010" (Humanmedia Inc.)
2:100 1:2
1:50
Japan
South Korea
1:2
France
1:2
1:2
1:0.67
Italy
Germany
3:2
1:2
1:2
Russia
South Korea 4%
Germany
396
322 2020 227
10%
132
3% 297 422
337 2009 2020
172
2009
486
387 2020
107
156
2009 2020
4% 272
219
2009
425
346
2020
1,550
112
2020
69
2009
10
India 11% 488 211
977
374 2009 622 2020
2009 2020
249
222
2009
362
321 2020
490
373
Saudi Arabia 8% 22 53
2020 2009
2009 2020
115
150
2009
365
2020
Singapore
7%
Hong Kong 4% 18
2009
7%
9,324 423
Indonesia 10%
12
2009
26
2020
27
2020
6,828
283
230
2009
707
2020
8% 39 89
2020
46
2009
127
2020
65
2020
2009
CAGR(2009-2020)
2,073 2020
(1) Eighteen countries ("major countries") were selected by extracting countries and regions that will, as of 2020, have a GDP of at least US$ 2 trillion (about 200 trillion yen) and those with important continental cities that will have a GDP per capita of at least US$ 10,000 (about 100,000 yen). Current market size is calculated using statistical data from the OECD, the IMF, the World Bank, etc. Potential market size in 2020 is estimated from the correlation between nominal GDP (PPP) or nominal GDP per capita (PPP) based on each country's amount of population growth over the past 10 years and for the coming 10 years. Note: Because the nature of the tourism category is different from the other categories, each country's market size is not included. Additionally, because the market size in the skilled manufacturing/regional specialties category is small, size goals have not been set.
Japan's creative industries account for 7% of all sales and 5% of employees. Almost identical to the automobile industry's 8% of sales and the consumer electronics industry's 6% or sales. If food and tourism are included, the base of the creative industries broadens even more. Size of the creative industries (2004) Sales No. of places of business No. of employees
211,894
95.5% 4.5%
2,154,886
94.6% 5.4%
Automobile industry = about 47.19 trillion yen Consumer electronics industry = about 40.14 trillion yen
Other industries
Creative industries
* Target industries (these statistics do not include the food and tourism industries) Manufacturing industries = furniture/textiles and apparel/tableware/toys/jewelry/crafts/stationery Service industries = Computer software and services/advertising/publishing/architectural design/radio and TV/music and video/movies /performing arts/design/art
Source: Survey commissioned by the Ministry of Economy, Trade and Industry (Survey on the proper form of support for lifestyle industries)
Integrative industries
Players in different industries collaborate on a project basis. Development of sites where creators gather is important.
UK
In 1997, thenPrime Minister Tony Blair declared Cool Britannia. The following initiatives have produced results. - Cross-sectional initiatives through the Creative Industries Task Force - Enhanced creativity for industry as a whole centered on the Design Council - Thorough support through embassies and trade and investment offices for opening overseas markets
Results
Amount of gross value added in creative industries 1.8 times as much (1997 2006)
South Korea
in 1997, President Kim Daejung declared himself the cultural president. Since then, the government and private sectors have joined to spread throughout Asia using the Cool Korea strategy. - Establishment of the Korean Institute of Design Promotion and the Creative Content Agency - Strategic marketing by the public and private sectors to promoted markets - Support for foreign market gain mainly through the Korea TradeInvestment Promotion Agency (KOTRA) President Lee Myung-bak established the Presidential Council on Nation Branding to foster culture industries at the national level.
USA
President Franklin Roosevelt announced the New Deal in 1929. As part of it, the Works Projects Administration employed 40,000 artists through Federal Project Number One (Federal One) in 1935.
Results
Many outstanding artists left Europe for the United States Culture developed in American communities After 1945, it was reflected in cultural and artistic industries such as Broadway musicals and Hollywood movies Etc.
Japan
Fashion
Anime
Implementation of foreign development projects Creation of funds, etc. Connect those in charge, the workers, creators and small and medium businesses, with world markets. "Japan" is popular overseas
Parisian girls in "Goth Lolita" fashions (Japan Expo)
Food culture
Outbound
Kumano brushes
Tourism
Inbound
Tour guides for foreign tourists (Akihabara)
Coming to Japan in search of the "real thing" and the "real place" (Visits by tourists and creators)
10
"New collaborations"
Collaboration between culture and industry Collaboration between "inside" and "outside" Collaboration between internet and real Collaboration between different industries and occupations
11
China (regional products, content) Nationwide uncovering of local products and their PR and sales through Chinas TV, e-commerce, etc., in collaboration with the Anata no Machi ni Sumimasu project (project in which television personalities live in each of Japans 47 prefectures)
U.S.A .and France (traditional craftwork) Supporting overseas expansion of traditional craftwork products by partnering Japans traditional craftwork with fine European brands; generating topical interest and selling to affluent Europeans using the discerning eye of well-known artists
U.S.A .(food, daily goods) China (housing) Selling rice cookers and sets of dishes and cooking utensils Promoting sales of near-future lifestyle packages based together with rice and soba, while communicating Japans on the keyword housing in cooperation with housing worldview (hospitality, warmth, stylishness) manufacturers, interior-related businesses, manufacturers of energy-saving appliances, etc. South Korea (food, regional products) Brazil (regional products) Promoting sales of foods and Developing sales channels for regional products as well as tourism France (daily goods, interior products, textiles) regional products by ascertaining to Japan by creating venues for Selecting regionally designed products using Brazirian consumers preferences exchange between agricultural and the discerning eye of a team of young by, for example, setting up satellite fishing villages in Kyushu and South creators; developing sales channels while stores in Brazil in order to promote Korean urban areas generating topical interest in Paris sales of Japanese regional Singapore (Tohoku food products) products to Brazilian hotels, Building a new Japan food brand (including food restaurants, etc. items from Tohoku) through partnerships with restaurant businesses in Singapore and top Japanese chefs India and Italy (fashion, food, design, content) Singapore (content) Supporting overseas expansion of the Tokyo Collection and overseas Promoting development of anime characters using Singapore as a base activities by young designers for dissemination to Southeast Asia Expanding the Japan fan base by branding not only fashion but also Highlighting the revitalization of the Japan brand through partnerships food and daily items with existing private sector events and relevant private organizations
India (content, fashion, food) Promoting consumer products industry markets while pursuing joint Japan-India anime production and character development
Singapore (fashion) Tying Japans street fashions to the Japan brand and test-marketing in the department stores in Singapore and through the Internet Expanding the Japanese fashion fan base through PR aimed at local consumers
12
Internet stores
Building fans (media mix) Combining stores, internet, events, and other media to transmit information on Harajuku Street Style Develop a "Harajuku Street Style" e-commerce site. TANGS Orchard, a 15,000 m 2 urban department store with four above ground and one underground stories. It targets customers in their mid-20s through 30s. Independent product lines and original brands are common.
13
Humming Bird International (Miyagi ) Familiar (Miyagi ) MyT Chibajuu (Miyagi ) The Tono City Disaster Relief Network (Iwate ) Aizushoku no Renaissance (Fukushima )
14
Japan and India will commemorate 60 years of diplomatic relations in 2012. As part of the commemoration, a comprehensive Cool Japan trade fair focusing on anime characters will be held.
Content companies Products
Major companies' content small and medium companies' products Kodansha Toei Animation Pierrot Etc. Masuyamiso Daisaku Shoji Gourmandise Etc.
Major manufacturers' products already in India small and medium companies' content Thanks Lab. Bushiroad mariposa Etc. Kikkoman Showa Note Pigeon Etc.
Fashion
Japanese "kawaii" fashions
Food
Delicious Japanese food such as sushi
Tourism
Japan Endless Discovery
To be held in March 2012 in Mumbai's largest shopping mall, "High Street Phoenix Mumbai" 15
Overall control and adjustment Formulation of the 365 concept Design and MD-ing Sales cooperation: Ringbell Co., Ltd.
* In Japan, B to C only
16
Using traditional crafts as the hook, the project will present Cool Japan to the international community in order to promote cultural exports.
Contributing to recovery in earthquake-stricken areas and the revival of the Japan brand
Overseas branding
Overseas fashion leaders and journalists will be invited to exhibitions. By allowing them to experience Cool Japan, the media will raise awareness of Japanese traditional craft brands.
17
18
19
Overseas
Japanese cities
Infrastructure always able to bring out new talents and new products
Overseas
People
Creative Cities
Freedom of expression Tolerance
People
Information
Information
Creative activities
Capital
Communication nodes Investors
Capital
20
The world's talent will be invited, and human resources and companies that can be active on the world stage will be fostered.
Creative Tokyo will interact and connect with other Creative Cities in Japan and abroad and establish itself as a site for international activities.
21
Japan Fashion Week Shibuya Music Festival Shibuya Parco Seibu Aoyama Gakuin Astudio United Nations University Shibuya Hikarie* Creative Cities Consortium Spiral Tokyo International Film Festival Tokyo Midtown
Roppongi Hills
Tokyo Motor Show
The above represents only some of the collaborating organizations and events
22
Kanazawa City
The 1.57 million visitors during the museum's first year are more than triple the city's population. Accepted as a member of the UNESCO Creative Cities Network in 2009 (Crafts category).
Naoshima
The number of tourists increased 10-fold over 10 years, to 340,000 in 2008
(Persons)
British Council
"Economic effects of the 21st Century Museum of Contemporary Art, Kanazawa," Kanazawa City
23
The U.S. film market (Hollywood) can be used as a gateway into the global content market, including Asia. Innovation Network Corporation of Japan is preparing to launch a new company, All Nippon Entertainment Works Co., that it will finance entirely on its own. (It was formed on paper in the end of October.) (Its expected role) Obtaining film rights and coordinating other content-related rights From the start, large-scale planning and development with an eye to global expansion will be undertaken. Proposals will be pushed through Hollywood Japan's content industries will gain knowledge of international development, and a mechanism for value to flow to Japan will be created.
US film market
Japan
(Partner companies) Asmik Ace Entertainment Inc., Tomy Co., Tokyo Broadcasting System Television, Inc., Dentsu Inc., Toho-Towa Co., Nikkatsu Co., Fuji Television Network, Production I.G, Mitsubishi Corp.
24
Easier visas for creators and chefs Mutual exchanges among Asian creators and designers Establishment of an award system that will attract applications from Asia Cooperation with various countries' design awards Increase fans of Japan through collaboration with exchange student networks such as those of Ritsumeikan Asia Pacific University and Waseda University, Etc.
(For reference) "New Growth Strategy 2010" and "Policy on handling regulatory and system reform" A system for providing visas permitting the employment of high-level foreign personnel who would be employable but cannot qualify for a visa because they do not meet academic or occupational criteria under current standards is being examined. A decision is expected during FY2011. 25
Manufacturing industries
Character products market 1.38 trillion yen Media content market 12.12 trillion yen
Service industries
Theme park and amusement market Manga/anime/video game 542 billion yen market 1.77 trillion yen
Content industries are information and services rather than "real" industries, but they form a spillover market that affects real industry through four fields (the communication, character, media hardware, and live markets). The market scale of those five fields is 57 trillion yen. It is larger than the approximately 50 trillion yen size of the civil engineering and construction market, including public investment.
Information industry
Created by the Ministry of Economy, Trade and Industry from figure in "Japan and the World Content Database vol. 4 2010" (Humanmedia Inc.)
26
Reference documents
R-1
1997
Policy implementation system
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
Comprehensive policy proposals based on cross-sectional industry analysis Creative Industries Taskforce
Mapping document (1st round) Mapping document (2nd round)
Design Council
Free business consulting services advising companies on what kind of innovation is possible when they utilize design
Design Council
The Design Council selects and trains business consultants with expertise in design to establish Designers Associates (about 50 registered as of now)
Designers Associates
Proposing measures on current business issues and use of designers in target companies
Target companies
Designers Trade and Investment Team, The UK embassy in Japan (under UKTI)
To this point, companies pay no fees. If a company accepts a proposal, then it pays a fee to the designer when it commissions the project
Gross value added of creative industries: 1.8 times as high Creative industries exports: 1.7 times as high No. of creative industries places of business: 1.4 times as many
(1997: 630 billion yen; 2006: 1.15 trillion yen) (2000: 190 billion yen; 2006: 320 billion yen) (1997: 112,900; 2008: 157,400)
R-2
1996
Korean Design Promotion Law passed
1997
South Korea Institute of Design Promotion (KIDP) established
1998
Declaration of 21st Century Design Era President Kim Dae-jung declares himself the "cultural president"
1999
National government hosts First Industrial Design Conference
President Kim Dae-jung and UK Prime Minister Blair make joint announcement
2000
2001
Declaration of Korean Design Year
2002
Establishment of Korean Creative Content Agency (KOCCA)
2003
Third Five year Design Promotion Plan President Roh Moo-hyun declares that South Korea will be one of five world cultural powers
Ending of all restrictions on exports of TV dramas
2004
2005
2006
2007
2008
Fourth Five year Design Promotion Plan President Lee Myung-bak establishes Presidential Council on National Branding
President Kim Daejung announces "Korean design" and "design power" as keywords for industrial promotion
R-3
In the United States, President Franklin Roosevelt announced the New Deal in 1929. As part of it, the Works Projects Administration employed 40,000 artists through Federal Project Number One (Federal One) in 1935. This promotional policy brought about the following results. 1) Many outstanding artists left Europe and other areas for the United States 2) Culture developed in American communities 3) After 1945, it was reflected in cultural and artistic industries such as Broadway musicals and Hollywood movies
1929
The New Deal (implemented by the Roosevelt Administration)
1935
Federal Project Number One (Federal One) employment program for artists It comprised five projects, for art, music, theater, writers, and a historical records survey and employed 40,000 artists
It caused American cultural and artistic industries such as Broadway musicals and Hollywood movies to flourish, generating an enormous economic effect, and spreading American democratic ideals around the world as a form of soft power.
R-4